When it comes to Mech based games I would consider myself a vet. the only game in the Mechwarrior series I haven't played was MW1(PC version not the SNES one). I also was lucky enough to get my hands on Steel Battalion and it's online component. One of the maps that stuck to me from those games and MW3 were the "indoor" areas. (Also MW2 mercs with starting out in the caves and such. MW:LL thunder rift comes to mind as well) MW4 Mercs also did this (although some areas were better than others ex. Rubblepile and Factory) to an extent but, not what I was looking for.
Would anyone like to see a close quarters corridor map with multiple flanking avenues and lanes of fire with a few structured indoor floor levels? (level A, level B, and level C Where Level C over looks Level B and chokepoints A, B, and C.) Also would it be doable is another question? while this sounds like an Arena think of it like a big warehouse or factory line as well as a fortress.
Sounds like some aberration of BT and Unreal Tournament to me.
So long as the environment is realistic, there's no reason that smaller 'Mechs shouldn't be able to use buildings to jump on top of and get the high ground on the enemy. Larger 'Mechs are just too big for that.
Sounds like you want an arena, which while I could maybe see in Solaris, doesn't make sense in the combat sense of the game.
How many multi-level parking garages do you know of that an Atlas could walk through?
I have always thought that at least some structures in the BT universe were built at a scale so that mechs could move in and out of them. Not just hangers and factories, but storage areas around space ports, and even museums... or what not. I think it would be cool to be able to move into and out of these kinds of spaces during urban operations. Also mechs of a certain size should be able to move into buildings for cover or concealment.
While the picture is rough it presents a good idea of what I'm talking about.
Solaris is cool and all but, I'm talking like the sprawling underground complex that is Hesperus II your dropped outside of it and both teams enter the complex in an effort to gain access to the objective on the inside. Being that this is a facility that produces, tests, and manufactures Mechs it would be epic to experience.
Picture this: Your going down a corridor as a scout, You come to a junction where there could be enemy Mechs and not knowing if there is an opponent around the corner or several you take the turn and come face to face with a Heavy mech. Bolting past it and looking for an exit you run down the hallway as fast as you can taking a couple of hits as you round another corner safe and after providing his position to your team you continue on.
As you come to an open bay (Think like a warehouse for Mechs with two levels of elevation that are Mech sized which they can walk through comfortably.) As you power through you happen to look up. An assault Mech is strolling to help his heavy comrade, he hasn't seen you. You continue on and come into the bulk of the force moving on the lower levels and boom they kill you after a brief firefight.
While the Urban combat setting is nice. This is more of a ambush style of play and a immensely Situational awareness type of gameplay that could ease new players and old into the Tactical complexities inherent in Urban Combat (without the ASF support.)
Open areas for me(no roof). Urban would be the tightest fighting. I feel that caves and indoor areas removed the sense of scale. Just my way of seeing it
MW2: GBL had some pretty interesting areas, especially the cave where you recover a genetic legacy.
Any, the Star League left some pretty impressive underground complexes on a number of worlds, many of which were factories or simply supply tunnels to move the larger goods from place to place.
We've already seen one screenshot from MWO with 'mechs in a cave.
I'm all for indoor environments, or optimally, mix & match ones. For example if a map were to be set around a 'mech factory with a huge indoor complex area, but also a surrounding outside environment, that'd be pretty awesome.
But yeah, indoor stuff - giant caverns, tunnels in outdoor maps, Solaris arenas - can be good as long as it's not the norm at all. For the norm I want giant areas with lots of rolling terrain and cover points. It's more for breaking up the flow and providing something new.
I thought you where meaning like finding a Brain Cash, Lostech base or something, But fighting in a cavern could be fun but only if it was real ( as in you could cause a cave in )
I like your idea, even if its based off of things which already exist in other games. To me it seems like an indoor map may have some of the same qualities of an urban map. I'm most excited to see how battles will go in all the different sorts of locations, and all the myriads of obstacles to maneuver around.
I would love to hear that a map is in development which could accommodate all such features, and still be viable for the players to utilize the whole map.
I'd be happy to fight in a cave system like those MW3 missions, as long as I was told about it before I picked my mech. If I have 2 variants of my chosen ride, one's a short-range brawler & the other's an LRM-boat, I don't want to be stuck in the one that's handicapped by minimum range penalties. That's not fun.
I'd be happy to fight in a cave system like those MW3 missions, as long as I was told about it before I picked my mech. If I have 2 variants of my chosen ride, one's a short-range brawler & the other's an LRM-boat, I don't want to be stuck in the one that's handicapped by minimum range penalties. That's not fun.
I think at best it would be in the Drop-Ship mode if I could place it within the game. (Which could be bad if the enemy team could pop into your spawn point and rape you. Seems like adjustable boundaries would solve that issue by making the spawns have big bay doors that open around a corner to allow for mechs and players time to get out of the spawn as well.
I'm all for your idea as I enjoyed the indoor maps in MW3 a lot. Indoor is close quarter combat to its extremes, make every shot count, and watch your step.
The devs would have to make the maps a lot larger than the ones from MW3, though. Back then, moving in with one or two 'Mechs was causing claustrophobia already. EDIT: Or, they simply keep them reserved for duels, or single lance fights.
Yea, i also remember MW3 and the underwater mission in MW2 GBL. You need to move careful, trying not to hang on any obstracles and at the next tunnel the waits an enemy behind a corner.
I enjoyed those missions alot back then, so a big YES for this.
The MW3 cave map was epic, if theyy should include indoor caverns, they should also include destroyable stalagtites! I remember killing an enemy mech with one!