Jump to content

[Bug / Text Error] - Master Efficiency Not Doubling Elite Efficiency

v1.0.142

10 replies to this topic

#1 OVBlueGhost

    Member

  • PipPip
  • 40 posts

Posted 08 November 2012 - 08:10 PM

When Master Efficiencies are unlocked the Elite Efficiencies gain the text "Efficiency Doubled" within the "Efficiency Specification" box (where the XP & buy buttons are shown prior to unlocking).

Result:
This did not result in any ingame improvement of the efficiency (My jenners maximum speed continued to be ~149kph and did not increase by another ~10%)

Expected:
Either the text "Efficiecy Doubled" should not display or the effect of Elite Efficiencies should be doubled.

#2 WarMonkey14

    Member

  • PipPipPipPipPip
  • 115 posts
  • LocationTexas

Posted 08 November 2012 - 08:51 PM

bump. noted this text too. i, like you, dont know if elites are supposed to be doubled or not. definitely needs a clarification

#3 Absurd

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 38 posts

Posted 09 November 2012 - 08:31 AM

Bump. I think the efficencies should double, since it is stated in the description: "Efficiency doubled"

Even if the elite-trees weren't meant to be doubled, I would strongly vote for it - keeps up the motivation to unlock the elite trees in all 3 variants. (I just finished them, and did so mainly because of the doubling.)

#4 Absurd

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 38 posts

Posted 09 November 2012 - 08:35 AM

Edit: Attached proof by screenshot. I tested it and I didnt get a 20% speed increase, I'm still only 10% faster with my Atlas.Posted Image

#5 Absurd

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 38 posts

Posted 10 November 2012 - 07:56 AM

/bump.

Opinions? Should the elite-trees be doubled?

#6 Greyrook

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,302 posts

Posted 10 November 2012 - 09:20 AM

I think doubling them would be a little too much of a boost. Maybe you can double one of the values, or they only get a 50% increase rather than doubling.

Edited by Greyrook, 10 November 2012 - 09:25 AM.


#7 Caboose30

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 880 posts
  • LocationNorthern Michigan

Posted 10 November 2012 - 09:39 AM

I'm not even 10% faster. My top speed before was 75kph and after was 80.4kph. Should be 82 or thereabouts.

#8 Like a Sir

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 589 posts
  • LocationUSA NW

Posted 10 November 2012 - 09:56 AM

+1 to you

#9 Absurd

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 38 posts

Posted 10 November 2012 - 10:48 AM

I'd guess it's only about 8% faster; so I wouldn't have a problem with doubling that to 16% after total completion. Might be that a 20% speed boost would be too much, especially for scouts...

#10 Ens

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,088 posts
  • LocationGermany

Posted 10 November 2012 - 10:53 AM

no elite efficiencies are doubled at all, which is good :)


but the 10% speed tweak is wrong..... the mech is still slower than it should be...

it´s like only a gain of 6% to 7%

#11 Absurd

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 38 posts

Posted 10 November 2012 - 11:01 AM

But if the elite efficencies don't get doubled, why should you care to complete them with 3 different variants? Only for the "One Module Slot More"? Seems like a long (and unrewarding) path...

Especially when playing with assault mechs (and costly upgrades) the XP are often the only rewarding aspect - as I'm often paying more CB than I get, even if I win sometimes! (up to 200.000 CB with my Artemis + DHS Atlas)

If you don't get useful XP for playing, some variants get useless (especially the expensive ones, where XP is the only gain).

Edited by Absurd, 10 November 2012 - 11:06 AM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users