AJ Frost, on 20 March 2013 - 03:49 AM, said:
Reptilizer, you will not get a lot of sympathy. You're asking why anyone should take a non boating Catapult now? well the question is why should anyone take ANY non boating mech currently? If you had a two missile two energy loadout that worked for you, great. most people had long since ditched that (to my dismay as well), going for as much pinpoint damage or as much of the same weapon as possible. Fact is, that the catapult on it's own was better than ANY other heavy cause it was fast enough, agile enough, and with enough hardpoints to boo(a)t.
So if you're now down with the rest in the mud, it may have been a bad decision in your eyes. Still, the Cat is now mor ein line with everything else which in my eyes is good.
I can accept that reasoning for the A1 and K2. They were somewhat outstanding and needed to be brought in line.
I fail to see why this logic has to be applied for the other two though. They were not that outstanding and they did not lend themselves as well to boating.
Myself got no "Ah, damned no sk1llz founders C1 got the better of me again. This n33ds nerfbat!" but a lot of "HATE splatcats. Noobboat, nerfnerfnerf".
No reason why they had to pull all of them down if not all were broken.
AJ Frost, on 20 March 2013 - 04:16 AM, said:
Why should you drop in a Raven 2x / 4x? Why go for the Dragon with three ballistic slots or a spider with four? Why go for a medium if you could have a catapult? Because
A you like it
B you like going against the trend
C you can make it work
D you don't mind
E you just wanna have fun
And the K2 still has high mounted PPC slots and dual AC/ gauss in a side torso that's damn difficult to destroy. Look, I'm not saying it didn't get worse, and I couldn't argue whether it's too bad or not. But There's not just one catapult that has become a less than stellar choice. There's an abundance of less than stellar choices. And if nerfing the catapult increases the validity of other mechs / variants again (that weren't before), so much the better in my oppinion.
You can make a lot of mechs still fun to play and non boat (heck, i even found enjoing variants for a 4G hunch with 3MGs) and not pull your team down.
That will become very difficult for some Cats now. You have to follow a very narrow, hardpoint defined track now to not totally suck in that chassis. I play this game, because i can tinker around and customize my mechs.
The Cat has become the one example where hardcoded limits to hardpoints, hitboxes and movement options railroad you to a single viable option.
I think i am most mad about that fact.
Especially as it could easily have been avoided because this should be quirks, right? So no need to pull them all down all the way the same.
Edited by Reptilizer, 20 March 2013 - 04:39 AM.