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Will there be Aimbots?
#61
Posted 25 April 2012 - 02:37 AM
#64
Posted 25 April 2012 - 08:25 AM
#65
Posted 25 April 2012 - 02:04 PM
RedHairDave, on 25 April 2012 - 08:25 AM, said:
He said rare because no one can completely guarantee that their product is hack-proof.
PGI may have thousands of lines of code dedicated to preventing hacks but I've yet to
see any product being bullet proof right out of the box.
#66
Posted 25 April 2012 - 02:52 PM
WAR_SilverZ, on 25 April 2012 - 02:04 PM, said:
PGI may have thousands of lines of code dedicated to preventing hacks but I've yet to
see any product being bullet proof right out of the box.
Actually most products seem to be bullet proof in their inception... but give it 6 months and the exploits will start appearing. I suppose when they do, if there's a system to do this, we can flag those players and banhammer them.
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#67
Posted 25 April 2012 - 08:10 PM
Now that was FUNNY !
#69
Posted 25 April 2012 - 08:32 PM
#72
Posted 25 April 2012 - 08:43 PM
Erm, I mean patrol. Ahem.
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#73
Posted 25 April 2012 - 08:43 PM
#74
Posted 25 April 2012 - 09:50 PM
#75
Posted 25 April 2012 - 09:52 PM
#76
Posted 25 April 2012 - 10:04 PM
#77
Posted 15 August 2012 - 10:53 AM
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#78
Posted 15 August 2012 - 10:58 AM
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#79
Posted 15 August 2012 - 12:08 PM
Adridos, on 21 April 2012 - 01:16 AM, said:
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Auto cover, auto heal, auto aim, ...
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Only thing missing is auto play, so you can skip the tubular levels between the cutscenes and go right to the quicktime events...
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Edited by Exilyth, 15 August 2012 - 12:11 PM.
#80
Posted 15 August 2012 - 04:08 PM
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