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A case for C.A.S.E


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#1 Jonas

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Posted 20 April 2012 - 04:39 PM

I tried to do this as a poll but I messed it up and it wont post it.

I read somewhere on the forums that C.A.S.E is only mounted in the torso.

I am of the school that only rule was it had to be mounted next to the ammo it was protecting. That meant one C.A.S.E unit was needed for each location of ammo if it was in the arm and I had 3 tons of ammo there I had to have 4 slots ( 3 for the ammo 1 for the unit ) and if I had any other ammo for the weapon anywhere else it had to have it's own C.A.S.E unit protecting it.

So did I simply abuse or misunderstand the TT games rules back in the day or am I completely wrong?

What does everyone think about the use of it in game and it's restrictions if any?

Edited by Jonas, 20 April 2012 - 04:40 PM.


#2 Listless Nomad

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Posted 20 April 2012 - 04:40 PM

I think clan CASE could be mounted anywhere, but IS CASE could only be in the torso. I'm definitely not an expert though....

#3 Dirk Le Daring

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Posted 20 April 2012 - 04:42 PM

I like the idea of C.A.S.E. Ammo explosions are unpleasant, and as soon as I can fit it, it will go into my mech.

#4 Famous

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Posted 20 April 2012 - 04:43 PM

"Inner Sphere CASE weighs half-a-ton per piece, while Clan CASE does not require any additional tonnage. Both the Inner Sphere and Clan CASE cost 50,000 C-Bills. CASE mounted on an Inner Sphere 'Mech can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle."

So nothing about Clan Mechs is specified only that the Clan variant requires no additional space.

From Sarna if that wasn't obvious

#5 Orzorn

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Posted 20 April 2012 - 04:44 PM

From the CBT Tech Manual:

Quote

Cellular Ammunition Storage Equipment (CASE):

Tech Rating: Inner Sphere and Clan

Unit Restrictions: ProtoMechs, Small Craft and DropShips may not carry CASE.

Game Rules: CASE systems are automatic, and are considered active even if the unit is shut down or its pilot/crew is rendered incapable of actingin combat.

Construction Rules: For Inner Sphere BattleMechs and IndustrialMechs, CASE must be allocated to Torso locations only. Inner Sphere Combat and Support Vehicles with CASE automatically place this equipment in the Body location at a cost of 1 equipment slot. Aircraft and aerospace fighters with CASE place this equipment in their fuselage as well, at no cost in weapon slots. Units built using Clan technology (except for ProtoMechs) are presumed to incorporate CASE automatically in all locations that store ammunition or explosive equipment (such as Gauss rifles). OmniMechs, OmniVehicles and Support OmniVehicles designed without CASE in their base chassis may add it to later confi gurations as a pod.

Edited by Orzorn, 20 April 2012 - 04:45 PM.


#6 AJC

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Posted 20 April 2012 - 04:52 PM

a newer form of CASE "CASE II" it reduces internal damage to 1 in case of ammo/gauss rifle crit explosions but at the cost of your rear armor on the torsos taking the brunt of the explosion unless it's gone were it logicly would vent out of the gaping hole in the back.

it is allowed to be put anywere on the mech like clan case in for the IS version of it but CASE II doesn't exist until the 3060s and IS CASE II weights a full ton (Clan CASE II weighs the same as IS case and is mostly reduntant since clan tech armor has the superior normal case for 0 weight and space and doesn't really have much of a advantage over standard clan case for those reasons.)

also both forms of CASE work better on standard/compact fusion engines were side torso destruction doesn't cripple the mech from destruction of the engine crits as they would in a XL (both IS AND CLAN)/Light engine.

Edited by AJC, 20 April 2012 - 04:55 PM.


#7 Gun Bear

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Posted 20 April 2012 - 06:15 PM

View PostListless Nomad, on 20 April 2012 - 04:40 PM, said:

I think clan CASE could be mounted anywhere, but IS CASE could only be in the torso. I'm definitely not an expert though....

CASE only mounts in the torso of an IS mech and weighs .5 tons.

#8 EDMW CSN

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Posted 20 April 2012 - 06:19 PM

Alternatively just spam your ammo weapons until your bins are empty as quickly as possible so you don't need the CASE. :rolleyes:

#9 Rejarial Galatan

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Posted 20 April 2012 - 06:31 PM

OR and this is just me: Run pure energy weapons and not worry about C.A.S.E. or ammo detonations XD

#10 A11eycat

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Posted 20 April 2012 - 06:43 PM

Great, i can overheat or explode, or as SCN put it, run myself completely out of ammo and remain a sitting duck.
I like CASE. :rolleyes:

#11 Rejarial Galatan

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Posted 20 April 2012 - 06:49 PM

Do what you gotta do XD. Me, I cannot stand ammo dependant weapons. Just a person preferance here. Besides, IIRC we gotta pay for ammo here, so, at most, Im gonna have a gauss rifle for emergencies and again IIRC gauss ammo dont go boom, its just a gigantic slug of metal XD.

#12 A11eycat

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Posted 20 April 2012 - 07:07 PM

ERPPCs and a gauss rifle all day. :rolleyes:

#13 Soviet Alex

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Posted 21 April 2012 - 01:46 AM

View PostJonas, on 20 April 2012 - 04:39 PM, said:

I read somewhere on the forums that C.A.S.E is only mounted in the torso.

I am of the school that only rule was it had to be mounted next to the ammo it was protecting.


As posted above, Inner Sphere CASE is side torso only. Clan CASE can be added to any location (omni-pods include it if required).

No, CASE does not have to be where the explosion is coming from. It's a fire-break to stop that explosion. Firstly, the ammo for a weapon doesn't have to be in the same location as the weapon, in Battletech or MW-O (confirmed by Mason Grimm but I'm too lazy to find the post). Secondly, mechs with gauss rifles in the arms in Battletech often have CASE in the side torso to contain the explosion if the gauss rifle gets hit.

#14 mouzerius

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Posted 21 April 2012 - 04:31 AM

clans are considerdto have automaticly case so they don`t need to buy a module for it its build in to there systems already





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