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TRIPLE-STRENGTH-MYOMER


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#1 Jonas

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Posted 20 April 2012 - 04:52 PM

I am on a roll with not getting the poll's to work tonight

So do you think it will be in game if so would you use it? If you had the room would you use T-S-M or would you rather use the M.A.S.C. system

I fore one would prefer to use the T-S-M it's safer, I had never had any luck with M.A.S.C. system

#2 Orzorn

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Posted 20 April 2012 - 05:01 PM

TSM is the superior choice on normally hot-running builds. It has no downsides at all, and you can't even have it get crit!

Quote

Critical Hits: Critical hits against slots containing triple-strength myomer have no effect and are re-rolled.

Edited by Orzorn, 20 April 2012 - 05:01 PM.


#3 Mao of DC

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Posted 20 April 2012 - 07:45 PM

Concidering that both systems are Clan/Lost tech they will not be available at game launch. MAYBE a year after launch when the Clans attack (at least according to cannon timeline). Even then it took some time for the Inner Sphere to get the gear to the front. It takes time to reverse engineer salvage(mind you the Clans won ever engagement untill Comstar fought them.) or do the R & D for new gear(Knowing something is doable does speed this process up. Even without the boost from espingoe the Sovets would have made thier atomic bombs is less time than it took the USA simply because they knew that is was possable to sucessfully split the atom and use that energy for a weapon.)

Edited by Mao of DC, 20 April 2012 - 07:46 PM.


#4 Paladin1

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Posted 20 April 2012 - 07:49 PM

View PostMao of DC, on 20 April 2012 - 07:45 PM, said:

Concidering that both systems are Clan/Lost tech they will not be available at game launch. MAYBE a year after launch when the Clans attack (at least according to cannon timeline). Even then it took some time for the Inner Sphere to get the gear to the front. It takes time to reverse engineer salvage(mind you the Clans won ever engagement untill Comstar fought them.) or do the R & D for new gear(Knowing something is doable does speed this process up. Even without the boost from espingoe the Sovets would have made thier atomic bombs is less time than it took the USA simply because they knew that is was possable to sucessfully split the atom and use that energy for a weapon.)

Sorry, but this is just flat wrong. TSM was first used during the 4th Succession War and MASC, which is lostech but not Clantech, was rediscovered before 3049.

Also, the Clans were defeated by the Inner Sphere a number of times before the Battle of Tukayyid. Wolcott and Luthien come to mind for the DCMS and Twycross comes to mind for the AFFC. There were other, smaller battles that were won by the Inner Sphere, including the Battle of Radstadt, but these were two of the biggest.

Edited by Paladin1, 20 April 2012 - 07:53 PM.


#5 Ramien

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Posted 20 April 2012 - 08:24 PM

I plan on using neither - MASC risks critting your legs each time you use it, and uses weight that may be better put towards a higher-rated engine to get a speed boost without. TSM doesn't use weight, but it does take up crit spaces and only provides benefits when running hot, without actually negating the penalties for running hot, and I've long desired my mechs to always run slightly cool if at all possible - heat is to be avoided, not encouraged.

#6 Soviet Alex

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Posted 21 April 2012 - 01:35 AM

Which is better depends on which game you are playing. In Battletech, Triple-Strength Myomer adds 1MP to your walking speed (recalc. running speed) & doubles your melee damage. In MW3, for example, there wasn't any hand-to-hand, so it wasn't worth including TSM. Likewise, in Battletech MASC doubles your running speed, which gives a bigger speed boost than TSM on a mech with 5 or more walking MP, but if you use it too often it locks the legs. In MW3 MASC gave the same speed boost but with extra heat instead of the immobilization risk. I played the second half of the MW3 campaign in an Annihilator with a 400XL engine & MASC. Switched it on at the start of the mission & never switched it off.

In MW-O we don't have melee combat at launch, so TSM is less useful than on the table-top. Since we don't know what the MASC drawback is going to be, we'll have to wait & see if it's worth the risk.

#7 Thorn Hallis

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Posted 21 April 2012 - 03:46 AM

It depends on how MASC will work in MWO. If its like in MW3, where you went faster but produced excessive amounts of heat once you enabled MASC, I'm would use it. If its somewhat close to the TT...uhm no, no use.

TSM is out of the picture anyway, as its only true benefits come in melee combat.

#8 MostlyHarmless

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Posted 21 April 2012 - 05:52 AM

I've personally preferred the TSM for the melee aspect and not locking actuators up like the MASC has the chance of. Even with no melee in sight I think I would enjoy it for the increased speed on the current medium mech options. The option of a medium having the speed to better complement the lighter recon mechs would be great.

#9 Rejarial Galatan

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Posted 21 April 2012 - 08:37 PM

I dont care the risks, I want M.A.S.C. period.

#10 LordDeathStrike

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Posted 21 April 2012 - 08:45 PM

what good is speed when 1 gauss shell to the cockpit will kill your little scout mech muahahahaha FEAR MY ATLAS

#11 Rejarial Galatan

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Posted 21 April 2012 - 08:46 PM

ENOUGH with the Atlas's. FEAR THE STONE RHINO! FEAR THE DIREWOLF! FEAR that little firemoth sneakin up behind you!

#12 SweetJackal

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Posted 21 April 2012 - 09:30 PM

View PostLordDeathStrike, on 21 April 2012 - 08:45 PM, said:

what good is speed when 1 gauss shell to the cockpit will kill your little scout mech muahahahaha FEAR MY ATLAS



If my memory serves me right, even the Atlas falls to a PPC to the cockpit, right?

#13 Skylarr

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Posted 21 April 2012 - 10:40 PM

After the Wolf Dragoons revealed to the House Lords that they were sent by the clans to spy on the Inner Shere they gave to them several Technologies to assist them in defeating the Clans.

M.A.S.C. was one of these Technologies. The Free world League produced the Kits that the houses baught and installed on Mech along the Can from during the one lull.

Game Rules

For Inner Sphere 'Mechs, MASC takes up a number of critical spots equal to a 'Mech's tonnage divided by 20, rounded up, and an equal tonnage. For Clan 'Mechs, MASC takes up a number of critical spots equal to a 'Mech's tonnage divided by 25, rounded up, and an equal tonnage. MASC is a single piece of equipment, unlike Endo Steel or Ferro-Fibrous armor, and the critical spaces must be allocated to a single location. Destruction of that location or a critical hit to the MASC will destroy the equipment.
When a player first activates MASC, they roll 2D6. On a result of 3+, the MASC operates normally. On a 2, the 'Mechs leg actuators freeze up, immobilizing them for the rest of the game. The second consecutive turn MASC is used, the target number increases by two, to 5. On the third turn, it increases to 7, and so on. If a player ceases to use MASC for one turn, the target number is reduced by one. So if a player uses MASC on consecutive turns, does not use it on turn 3, then wishes to use it on turn 4, his target number will be 4. If ever the target number isn't reached on a roll, the 'Mech is immobilized.
When its successfully activated, the MASC allows the unit to run at double its standard walking speed (adjusted for modifiers such as damaged leg actuators, etc.) for that turn. Though obviously unreliable if used continuously, if used wisely it can have a devastating effect in combat."

As for Triple - Strength - Myomers ( TSM )

The Federated Suns leaked early research results about TSM to the Capellan Confederation on purpose just prior to the Fourth Succession War. The Capellans were quick to copy the technology and the 'Mechs of WH Imarra who guarded the Capellan capital at Sian were equipped with TSM first. Unbeknownst to them was the fact that this early version of the improved myomer reacted violently when exposed to a certain gaseous agent. House Davion forces used this to their advantage during the extraction raid to Sian for Justin Xiang Allard at the end of the war, by fogging the entire area with the green gas; this led to violent explosions whenever the armor was breached on a defending Imarra 'Mech, and rendered them incapable to mount an effective defense.
Much to the chagrin of the Federated Suns, the Capellan Confederation was the first to perfect the TSM formula and gained a valuable technology which they later used as a bargaining chip to gain further technologies from the Free Worlds League. This perfected TSM went into use in 3050.

This information, released in 3040 allowed IndustrialMech manufacturers to create Industrial Triple Strength Myomer which was ideally suited for loading, hauling, and other heavy lift tasks. \



All Mechs have 9 points of external armor to its head. Well, Some have less.

#14 Solis Obscuri

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Posted 21 April 2012 - 11:28 PM

TSM would be pretty cool, but I've yet to see it put into a video game. Of course, I've never seen heat-based movement penalties put in either. It would be nice to see both added. :rolleyes:

Edited by Solis Obscuri, 21 April 2012 - 11:28 PM.


#15 LordDeathStrike

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Posted 21 April 2012 - 11:41 PM

View PostSuckyJack, on 21 April 2012 - 09:30 PM, said:



If my memory serves me right, even the Atlas falls to a PPC to the cockpit, right?

it would except its ct armor covers it fully except for the tiney glowing eye holes, if you can hit my eye holes i accept your headshot.

#16 Eviscerator

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Posted 21 April 2012 - 11:47 PM

Shoot, what happens when you use both? HehehehAHAHAHAAa.

#17 Soviet Alex

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Posted 22 April 2012 - 12:53 AM

View PostLordDeathStrike, on 21 April 2012 - 08:45 PM, said:

what good is speed when 1 gauss shell to the cockpit will kill your little scout mech muahahahaha FEAR MY ATLAS


Put MASC in the Atlas & find out. :rolleyes:

View PostEviscerator, on 21 April 2012 - 11:47 PM, said:

Shoot, what happens when you use both? HehehehAHAHAHAAa.


You can't. The technologies are incompatible.





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