

Did Gxp % Earned Per Match Get Lowered?
#1
Posted 09 November 2012 - 12:09 AM
Has anyone tested this pre and post patch?
#2
Posted 09 November 2012 - 12:13 AM
#3
Posted 09 November 2012 - 12:23 AM
I wish I had been recording it. All I know is so far I have used GXP to research the pilot tree sensor module already (10,000 gxp), and was just 2000 away from the support module (15,000). That a lot of points in the old system.
Now I have been playing for many hours and have only gained about 200 points. I think I am getting less than 10 pts per match, in most cases.
#4
Posted 09 November 2012 - 12:27 AM
#5
Posted 09 November 2012 - 12:29 AM
I got less Bills per match, but that has not been changed I think..I think my/our way of playing just changed a tick after that LRM stuff came and the groups got smaler.
But that might just be me...
#6
Posted 09 November 2012 - 12:33 AM
D34K, on 09 November 2012 - 12:27 AM, said:
I am trying to determine if the % GXP per match has changed, and if so, by how much. Whether the modules are worthwhile or not is irrelevant.
#7
Posted 09 November 2012 - 01:13 AM
#8
Posted 09 November 2012 - 01:30 AM
Draco Argentum, on 09 November 2012 - 01:13 AM, said:
Thanks. Got that part. The problem is I don't have any data from before the patch. It overwhelming "feels" like it is much lower, but no actual basis for comparison.
(Just curious, you are an Elite Founder. How can you not own any mechs? You cannot sell, or in other way, dispose of your Founders' Mech).
#9
Posted 09 November 2012 - 02:02 AM
Elddar, on 09 November 2012 - 01:30 AM, said:
(Just curious, you are an Elite Founder. How can you not own any mechs? You cannot sell, or in other way, dispose of your Founders' Mech).
To my knowledge (I did pay attention to the XP/GXP ratio before), it should have been GXP= <10% of total EXP.
Edited by Grandexeno, 09 November 2012 - 02:47 AM.
#10
Posted 09 November 2012 - 02:04 AM
PGI has probably been buffing GXP/XP gain during closed beta to get the data needed, but set it at a more "realistic" level now that we're in open beta.
#11
Posted 09 November 2012 - 02:32 AM
#12
Posted 09 November 2012 - 02:35 AM
Cole Allard, on 09 November 2012 - 12:29 AM, said:
I got less Bills per match, but that has not been changed I think..I think my/our way of playing just changed a tick after that LRM stuff came and the groups got smaler.
But that might just be me...
You can be my LRM boat anytime Cole! <3
As far as the topic goes, I haven't noticed a significant difference in either GXP or CBILLS.
#13
Posted 09 November 2012 - 03:08 AM
Grandexeno, on 09 November 2012 - 02:02 AM, said:
To my knowledge (I did pay attention to the XP/GXP ratio before), it should have been GXP= <10% of total EXP.
I am measuring it be 7.5% now. That is better than what I was expecting, but still seems to be lower than it was at the point of OB.
I am averaging 75 GXP for a win and 40 for a loss.
#14
Posted 09 November 2012 - 05:39 AM
Elddar, on 09 November 2012 - 01:30 AM, said:
(Just curious, you are an Elite Founder. How can you not own any mechs? You cannot sell, or in other way, dispose of your Founders' Mech).
PGI fails at forums. There is a bug where people who get refunds are not removed from the founders groups.
It was supposed to be 5% iirc. Thats doubly likely because 5% is what you get in WoT and PGI pinched the GXP system from WoT. Incidentally thats where the MC package pricing structure comes from too.
#15
Posted 09 November 2012 - 10:17 PM
Perhaps someone else can confirm if they have seen actual documentation from developers of my observation.
#16
Posted 09 November 2012 - 10:30 PM
#17
Posted 10 November 2012 - 12:27 AM
Scratx, on 09 November 2012 - 10:30 PM, said:
Try calculating it off your actual experience and not the total after premium account bonus is added.
#20
Posted 10 November 2012 - 01:06 AM
I assume it's the same now, but I honestly haven't checked recently.
*EDIT* Ninja-ed
Edited by BigJim, 10 November 2012 - 01:10 AM.
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