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How Hard Can It Be...afk
#1
Posted 09 November 2012 - 03:03 AM
-Players that at the end of a match have a total of 0 damage receive no credits or benefits.
Wouldn't that solve this AFK plague?
best regards.
#2
Posted 09 November 2012 - 03:05 AM
#3
Posted 09 November 2012 - 03:22 AM
Need another way.. like maybe an in game report button... if a certain number of people report for AFK no money and after a certain number of times reported temp ban..
Also would be too easy to avoid 0 damage, just go out shoot at a couple mechs and go park AFK
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#4
Posted 09 November 2012 - 03:25 AM
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Edited by Adrienne Vorton, 09 November 2012 - 03:25 AM.
#5
Posted 09 November 2012 - 03:32 AM
I think the mouse is grabbed from hardware so the only way to fake it would be a custom mouse driver. Or a machine that moves the mouse I guess.
You could get a warning, ten seconds in advance just saying move your mouse please.
#6
Posted 09 November 2012 - 03:34 AM
I agree they need smarter detection, and punishment for non-effort.
#7
Posted 09 November 2012 - 03:37 AM
I didn't contribute in any gameplay performance, but due to my warning, my comrades could deal with the thread, that would otherwise have flanked them and engaged them from the front and the back, cutting them to pieces. Because of my information, my team fell back and engaged the flankers first and annihalated them and then went after the rest, winning the match by a landslide.
If that "simple" solution were in place, I wouldn't have gotten anything from the fight, even though my untimely death proved usefull in the end.
#8
Posted 09 November 2012 - 03:45 AM
#9
Posted 09 November 2012 - 03:50 AM
****** Simplex, on 09 November 2012 - 03:32 AM, said:
I think the mouse is grabbed from hardware so the only way to fake it would be a custom mouse driver. Or a machine that moves the mouse I guess.
You could get a warning, ten seconds in advance just saying move your mouse please.
The mouse/keyboard inputs in Windows are purposely allowed to be automated at the OS level. There are several Windows APIs to allow emulation of input (which appears identical to legitimate input to the receiving program), and barring that someone can send raw mouse movement messages directly to the message loop (game window) that is being monitored for such messages.
A driver based system or some other kernel based system would a.) be a pain in the *** to create and maintain and b.) be incompatible with all sorts of stuff
#10
Posted 09 November 2012 - 03:56 AM
#11
Posted 09 November 2012 - 04:01 AM
#12
Posted 09 November 2012 - 04:35 AM
xenoglyph, on 09 November 2012 - 04:01 AM, said:
Figuring out how the coordinates are set in a game is just a matter of trial and error. If PGI didn't add this they would have found out anyway.
#13
Posted 09 November 2012 - 05:09 AM
xenoglyph, on 09 November 2012 - 03:50 AM, said:
The mouse/keyboard inputs in Windows are purposely allowed to be automated at the OS level. There are several Windows APIs to allow emulation of input (which appears identical to legitimate input to the receiving program), and barring that someone can send raw mouse movement messages directly to the message loop (game window) that is being monitored for such messages.
A driver based system or some other kernel based system would a.) be a pain in the *** to create and maintain and b.) be incompatible with all sorts of stuff
I agree. Only pro of a custom filter driver is being nearly undetectable.
Also, for b.), you can pass all normal messages to the default handler of the OS, so everything else works as normal.
#14
Posted 09 November 2012 - 05:13 AM
Random movements is something you cannot guague, however random movements, no hits, and no responses within in game chat? Surely must be a bot.
The must be a formula for near complete accuracy.
Edited by wulfsburg, 09 November 2012 - 05:14 AM.
#15
Posted 09 November 2012 - 06:59 AM
The hackers just keep making better bots.
-PT
#16
Posted 09 November 2012 - 07:14 AM
Anyone with 0 bonuses, which you get from kills, damage, assists, or spotting get no XP or c-bill rewards for any match.
That means that no one who doesn't hit R to target, assist in a kill or get one themselves receives any rewards from the match
#17
Posted 09 November 2012 - 07:14 AM
No XP worthy events might be a start.
Stop Hazing and Start Raising...
#18
Posted 09 November 2012 - 07:17 AM
#19
Posted 09 November 2012 - 07:19 AM
remove win/loss rewards
Balance out and weight the rewards for role
allow trial mechs to customize with Level 1 tech
this should help alleviate the Grind and AFK syndrome to certain extent
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