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Dedicated Scout-Killer Frankenmech?


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#1 VXJaeger

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Posted 09 November 2012 - 04:44 AM

Catapult CPLT-K2 (mod)
Speed 78.5KPH
Tonnage 63.8/65
Firepower 32
Heat efficiency 1.08
Armor Ferro-Fibrous 422
Structure Endo-Steel

Armament:
Large Pulse Lasers x 2
Medium Pulse Lasers x2
AMS

XL Engine 315
Heat Sinks 21

Let's see how this works on our little but enormously curious nosey friends ;)

Edited by VXJaeger, 09 November 2012 - 04:45 AM.


#2 Grandexeno

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Posted 09 November 2012 - 04:48 AM

seems like a beast

#3 D34K

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Posted 09 November 2012 - 04:53 AM

Whilst that mech looks fun, the best scout killer is another light. It seems to me that a substantial mech such as a K2 should be concerned with larger targets with significantly more armour.

As a Jenner pilot I wouldn't be as concerned with this mech as I would a streakpult.

Edited by D34K, 09 November 2012 - 04:53 AM.


#4 Vapor Trail

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Posted 09 November 2012 - 04:53 AM

Try yanking it out of a K2 and putting it in a C1. Large pulse in the side torsos, Medium pulse in the CT. Rearmor to max the torsos.

#5 VXJaeger

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Posted 09 November 2012 - 05:04 AM

View PostD34K, on 09 November 2012 - 04:53 AM, said:

Whilst that mech looks fun, the best scout killer is another light. It seems to me that a substantial mech such as a K2 should be concerned with larger targets with significantly more armour.

As a Jenner pilot I wouldn't be as concerned with this mech as I would a streakpult.


I'm a Jenner pilot too, JR7-K w/ XL Engine 295 136,5KPH, and designed this according my experiences.
But you do have a point there 'bout light mechs. Thats why I put in biggest engine that can be fitted to get speed and fast firing weapons with you can hit. PPCs are nice, but hitting a tiny mech with them is more guessing than anyother. And naturally A LOT of armor ;)

Streakpult...hmmm...that might be my next mechexperiment ;)

Edited by VXJaeger, 09 November 2012 - 05:05 AM.


#6 Timelordwho

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Posted 09 November 2012 - 05:37 AM

Try a fast centurion9-A

3 streaks, 2 pulse meds and a fast engi

#7 Leetskeet

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Posted 09 November 2012 - 05:38 AM

Doesn't have SSRM's.

Do it on a C1=

#8 Cole Allard

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Posted 09 November 2012 - 05:44 AM

Well...I do agree your build looks like fun...but...

...but I keep saying, this is a team based game. 8 vs 8. Your mechclass is matched on the other side.

So, what you are saying is...you take a heavy mech of 65 tons...and send it against smal mechs? Did you think, that in that case you have another heavy on the other side that is missing an opponent if you so like?

I'd give you 200 points, if you take a smal mech and go on the hunt for those. Your team wont miss a heavy...and you'd get super feedback for keeping other smals away from your LRMboats and Base.

But like that, it just sounds like "look at my killer mech...and no, I dont care what the other of my team have to face since I am having fun".


I am not saying your build is bad...just saying "think what the others in your group say if the 65 catapult is dusting of with 80+kp/h and not doing <what a heavy support mech should be doing>.


sorry no..I am saying "enjoy the game as you like"...just think in team...?!?

#9 Leetskeet

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Posted 09 November 2012 - 05:49 AM

2 LPL's and 2 MPL's is deadly to anything, it's just able to actually catch more damage on lights through the lag.

The only problem is that he shouldn't have used Ferro, and instead just went with DHS.

But like I said before, if you actually want to effectively scare off/kill lights you'll need SSRM's, and you can do this same build with streaks on a C1

#10 VXJaeger

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Posted 09 November 2012 - 05:55 AM

View PostCole Allard, on 09 November 2012 - 05:44 AM, said:

But like that, it just sounds like "look at my killer mech...and no, I dont care what the other of my team have to face since I am having fun".
I am not saying your build is bad...just saying "think what the others in your group say if the 65 catapult is dusting of with 80+kp/h and not doing <what a heavy support mech should be doing>.

sorry no..I am saying "enjoy the game as you like"...just think in team...?!?

Haha, don't worry. If u look closely, normal K2 has FP of 34 w/ 2 PPC and this version has FP 32 w/ large pulselasers.
Actually only thing that I did was that I boosted engine, changed structure, added armor and took away pretty useless machineguns.
All original support mechs abilities are still there, but whole package is trimmed to hunting fast moving scouts among supporting.

#11 cmopatrick

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Posted 09 November 2012 - 05:56 AM

well... might be fun for a brawler, but... 1.08 heat? when i run my RVN-3L (almost as fast as a jenny, will have speed tweak in a day or so), you will need to hit me quick or you will be regularly offering me that nice head-down cockpit or my choice of your rear armor. the lpulse are nice to have, but your range on mpulse is tiny and the lpulse isn't that long ranged either. the only things i honestly fear to dance with (at least while i am condemned to piloting with the mouse/keyboard) is a streak build or a better light pilot... and as my k/d ratio suggests, i know quite well that they are very effective against me

#12 John Norad

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Posted 09 November 2012 - 05:59 AM

I'd have to agree here. Take a C1 with 2xLarge Pulse, 2xMedium Pulse, 2x SSRM
Or even a C4 with 2x Large Pulse, 4x SSRM

#13 Kousagi

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Posted 09 November 2012 - 06:01 AM

I don't think you need heavys dedicated to killing the light. In place you should have more of a escort mech so to say. Much like in most naval/space combat games. A medium or heavy that is bit faster then assaults, so around 80 kph, with enough weapons to effectively fight its own weight class or heavier mechs, but it focus's on weapons that are good at killing lighter mechs.

Its job is to not kill the light flat out, but to deny it access to your formations. It just forces the light to not be anywhere near as effective as it could be, basically taking it out of the fight for the most part. Though if it wants to be stupid and still try anyhow you have enough firepower to bring it down pretty well.

My design for such a mech, is a 4sp with 5 med lasers and 2 ssrms. It can run in to heat problems fast if i go crazy firing, but it can sustain short bursts of spike, which is more what ya need when fighting lights that you are slower then.

#14 CodeNameValtus

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Posted 09 November 2012 - 06:19 AM

Streaks are the only thing that's worthwhile headhunting lights currently in the game. With lagshield, moving incredibly fast, and finally without knockdowns returned to the game. Lights are invulnerable (okay not invincible, but given many attacks will miss them simply because of the way they operate), There's is 0 weapons other than Streak SRM's that a light pilot should ever fear.

Your pulse lasers are pretty much nothing to them, heck, a regular laser strafing a light's legs is more dangerous most times. But Streaks are the only thing keeping Lights in check right now.

#15 MeiSooHaityu

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Posted 09 November 2012 - 06:25 AM

I tried to make a light killer with a K2 that had two LB-AC10 Xs (called it the "Double Barrell") ;). That mech setup was a leg shredder for lights. Problem was the hit detection was too brutal to make it work. I would see the armor take hits (glow) with no registered damage.

I haven't tried it again with the new patch, but I still think it might not hit like it should.

#16 Orzorn

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Posted 09 November 2012 - 06:26 AM

Dragon with 4 Medium Pulse and SSRM 2 or SRM 4/6 is nasty against anything, but it is especially nasty against lights.

#17 Agent of Change

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Posted 09 November 2012 - 06:32 AM

Seems like it would pack a punch but you'd need to land those lasers, good luck.

I however have had enormous success in scout hunting (and a good record against Hunchies and cats as well) in the last couple nights with my current raven build. I know I know "the raven sucks" but hear me out cause this build has been doing the business for me, it is a scout that kills scouts.

Raven 2X (Mech Name: Corax)

2xML
2xSL
1xSRM6 w/2 tons ammo
Double heat sinks
Endo-steel
XL245

Runs at ~122 after the speed tweak and if you stay mobile and stick to hit and run you can top the score boards.

Edited by Agent of Change, 09 November 2012 - 06:40 AM.


#18 Gregore

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Posted 09 November 2012 - 07:03 AM

Best scout killer. The awesome with 4L and 3M. Put in 4 MPL (or ML if you want), 3 SSRM2. Max XL engine, rest in SHS. Let the slaughter begin.

Or the 3L 4M variant works too, the 4L one packs a good punch against larger mechs too. Only thing you cannot stand toe to toe with is an Atlas.

#19 aspect

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Posted 09 November 2012 - 07:07 AM

Yeah, I'm gonna have to agree with the guy above who said you are probably hurting your team bringing a big mech to kill lights. Sure, your SSRM2-equipped Awesome might be great for that one epic Jenner kill, but the other team gets another mech of the same weight class and if it's packed with AC20s, gauss or LRM's it's going to have an awful lot of effect on the rest of your team while you run around in circles.

I can easily fit 5 MPL and 2SSRM's on my hunchback 4SP and it runs great apart from the speed. I get plenty of light kills as they will typically go for the bigger mechs so I can hang back and lay into them, but I'm only bringing 50 tons and I still do OK compared to other mechs in my weight class when the brawling starts.

Edited by aspect, 09 November 2012 - 07:10 AM.


#20 Gregore

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Posted 09 November 2012 - 08:31 AM

There are so many lights in game now it is worthwhile. Also I as I said above the awesome I built, the 4MPL and 3SSRM 2 destroys so many mechs. The streaks do good damage against all mechs, so 4mpls and 6 streak missiles hitting you constantly adds up real fast. Try it before you dismiss. My only complaint is that it maxes out at 60 kph or something because of the ridiculous engine restrictions.
The difference between it and the dragon with the similar layout (5mpl and 2 ssrm that was mentioned) is the 20 or so extra heat sinks you have. So instead of running at 1.08 heat you are around 1.4-1.5.





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