Gwaihir, on 13 November 2012 - 09:13 AM, said:
Frozen city has a value of -.5
Caustic has a value of .3, and .8 in the caldera. I don't know exactly how these values change dissipation rates or base heat capacity, though.
Also, just so you know, both of the heat talents are 100% non functional. Double Heatsinks are currently 2.0 for the 10 in-engine sinks and 1.4 for additional ones. I've tested this and the heat talents by just using fraps to record footage of firing two ERPPCs and then counting to the exact frame how long the heat takes to dissipate, with just the base 10 engine sinks from a 250, and then with additional heatsinks added on.
I did testing on both forest colonies and river city, and the ingame heat meter is 100% accurate to the frame for single heatsinks functioning at .1 hdps, engine DHS at .2 hdps, and external DHS at .14 hdps. Capacity is the same. Base heat capacity is 32, + 1 per SHS, 2.0 per engine DHS, and + 1.4 per external DHS. That capacity talent is just as non-functional as cool run is.
Wow, that is fascinating! I had done some minimal testing to check the 2.0 / 1.4 DHS issue, and come to that some conclusion, but it never occurred to me to check out the pilot skills. Have you submitted that as a bug?