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Battlemech potential


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#21 Evex

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Posted 22 April 2012 - 11:23 AM

Okay before this topic continues let me clarify something, before we continue. This topic is not about the mechlab as the main topic. The main topic of this thread is the full potential of battlemechs, and how that full potential might be realized. The mechlab is only a tool to bring out the potential of a battlemech in MW:O, and for the most part this is supposed to be a theoretical discussion. I mostly blame myself for the confusion due to a none clear first post on the matter. With that out of the way let me restate my previous question.

The commando line of battlemech is known for being a scout/brawler light mech in the 25 ton range. Taking the standard COM-2D model for this exercise. How would you bring out its potential as a scout battlemech? How would you bring out its potential as a brawler battlemech and finally how would you bring out its potential as a scout/brawler battlemech? This is in regard to the battlemech a lone regardless of its mechwarriors personal preferences.

#22 Soviet Alex

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Posted 22 April 2012 - 12:08 PM

View PostEvex, on 22 April 2012 - 11:23 AM, said:

Finally how would you bring out its potential as a scout/brawler battlemech? This is in regard to the battlemech alone regardless of its mechwarrior's personal preferences.


It's not that simple, because different players do best with different weapons. People with steady hands will do better with lasers, whilst others will do best with fire & forget missiles. Add to that the fact that Scout & Brawler roles are pulling the design in opposite directions.

Personally, I think that the Commando is too light & too slow for scouting & raiding. The Jenner is way better in both roles. And if I was sentenced to one, as a scout I would look to max the armour (as I stated before) & stuff in as much EW gear as I could. Active Probe, ECM & C3 would use up nearly all of the available tonnage. There'd be nothing left for brawling.

#23 3Xtr3m3

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Posted 23 April 2012 - 01:22 PM

According to Sarna. The Jenner is not even listed as a "Scout" Mech. I know that surprised me.
It is listed as a light striker, or Guerilla fighter mech.
It lists the Commando as a scout mech and Urban fighter.
I learn something new here everyday it sems.
The Jenner would be better in wide open spaces, and the Commando in Urban settings.
I am definitely going to keep this in mind when choosing which mech to take into battle.

Hey Devs, we know some of you are loving the Jenner in combat, as we hear about it in the forums all the time.
But is anyone taking the Commando to heart?
Chime in here and let us know, please.

#24 Jonas

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Posted 23 April 2012 - 03:09 PM

With every Mech you have to deal with trade off's. Going with all energy weapons saves money on ammo, but you have to watch your heat.
Going with Ballistic weapons means less heat, but you deal with having to buy and store ammo in the Mech. The best way is try to strike a balance that you can live and work with. There is no perfect Mech in the game, maybe you will be able to build the perfect Mech for your play style. But you always have to trade this for that. Note: using advanced Inner Sphere and Clan tech can and will make things better, but a Mech can only do so much. In the end A pilot will make or break any advancement brought on by advanced tech.

#25 Rejarial Galatan

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Posted 23 April 2012 - 08:18 PM

Always comes back to the flesh in the seat. The machine on paper could be an unbeatable god, but put the wrong flesh sack in the drivers seat and watch it crash and burn all day long.

#26 LordDeathStrike

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Posted 23 April 2012 - 08:23 PM

View PostRejarial Galatan, on 21 April 2012 - 08:44 PM, said:

LDS: Direwolf/Max Armor/heavy firepower. I am an uglier fortress with 4 ERPPCs pointed at you. Last requests?

your mech wont be in game for 4-5 years, i win.

#27 Rejarial Galatan

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Posted 23 April 2012 - 08:27 PM

Look freebirth. We will see when the clans arrive if you survive us.





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