This suggestion would be an out for PGI, buying them much needed time to work on certain bug hunting. Allowing players to rejoin would clear up a lot of forum posts, and would keep players happily playing longer. It's good for the players, it's good for PGI.
ltwally, on 09 November 2012 - 04:57 PM, said:
These two questions could be highly relevant in situations such as disconnecting while at the enemy base.
You set up a hotkey on your keyboard to quickly kill the MW:O process. You're sitting at the enemy base. You see them coming, you disconnect, they trash your now zombied mech at their spawn and move off. You rejoin, your mech restored to the condition it was when you abruptly exited. What condition are you in? If you rejoin as things were when you left off, you're in good shape and in position to resume capturing their base. That seems ... problematic.
Or,
You set up a hotkey on your keyboard to quickly kill the MW:O process. You see massive flights of LRM's heading for your Atlas and know you cannot hide in time. You hit the button and kill MW:O. Two minutes later, your buddy tells you the lone surviving Dragon is all tore up and close to capturing your team's base. You rejoin, returning back to base, slay the enemy Dragon, and win the game. That seems... problematic.
Two minutes later you rejoin and your mech is dead and you are in spectate mode. I don't see a potential for abuse here.