

Rejoin Battle In Progress
#61
Posted 16 September 2013 - 04:09 PM
#62
Posted 18 September 2013 - 06:21 PM
#64
Posted 25 October 2013 - 04:34 PM
Once CW is implemented you could actually use this for more functionality. If a particular planet is being bombarded and heavily contested you could allow lone wolves the opportunity to use this queue and jump into games already underway and defend specific planets and such. Obviously there would need to be limitations put in place to prevent never ending battles but it could definitely have some interesting ramifications on strategies and such.
#65
Posted 26 October 2013 - 01:51 PM
#67
Posted 10 January 2014 - 07:46 AM

#68
Posted 11 January 2014 - 12:27 AM
#69
Posted 28 January 2014 - 03:27 AM
I stopped playing regularly long time ago because I cant rejoin. I log in every few months to see if this feature has been implemented, crash after a couple games try rejoin, but no rejoin so stop playing for another few months. Alas still no rejoin.....
Nothing worse then when client decides to start crashing at start of game and you cant rejoin.
Edited by realWolfy, 28 January 2014 - 03:29 AM.
#70
Posted 28 January 2014 - 04:37 AM
What'd I'd like to see is DC's sorted out before a match starts and ejected from the match to be replaced, instead of seeing DC's during setups stuck in groups, leaving them down 1-2 or more before taking a single step.
I'm sorry, but if you DC -during- a match, it's over, blame PGI.
Edit: Maybe if you had to go through a full "cold restart" sequence coming in, and said startup had serious visual cues to let folks know "Hey, this player re-entered the game!"
Edited by wanderer, 28 January 2014 - 04:39 AM.
#71
Posted 28 January 2014 - 10:53 AM
realWolfy, on 28 January 2014 - 03:27 AM, said:
December, State of the Inner Sphere: Rejoining matches is coming as part of the Launch module in the first half of April.
January: "OMG this feature isn't here yet, and I haven't been constantly reassured that it's coming so it must never be coming."
#72
Posted 03 February 2014 - 02:06 AM
wanderer, on 28 January 2014 - 04:37 AM, said:
Yeah, you're so right:
Because 2 people being disconnected on the same team at the very beginning of a game is making real "fair" matches

Sorry i didn't noticed...
Edited by XtremWarrior, 03 February 2014 - 02:07 AM.
#74
Posted 07 February 2014 - 09:18 PM
Bryan Ekman, on 02 May 2013 - 09:42 AM, said:
So... it's been 9 months since you said that this was going to be implemented... now that UI 2.0 is out could we get this function sped up a little bit? we went for so long without having to many disconnects, only one or two per match every few matches... but now that the new UI is out don't you think it would be beneficial to have this out now? there is almost a constant DC from the game now.. almost every match has a DC in it...
I think that it's been well established that the community wants this function and that they don't mind if the mech gets destroyed before they get back. if it does get destroyed, tough luck... but at least allow us to rejoin.
#75
Posted 08 February 2014 - 09:38 AM
#76
Posted 06 April 2014 - 05:56 AM
ltwally, on 09 November 2012 - 04:57 PM, said:
These two questions could be highly relevant in situations such as disconnecting while at the enemy base.
You set up a hotkey on your keyboard to quickly kill the MW:O process. You're sitting at the enemy base. You see them coming, you disconnect, they trash your now zombied mech at their spawn and move off. You rejoin, your mech restored to the condition it was when you abruptly exited. What condition are you in? If you rejoin as things were when you left off, you're in good shape and in position to resume capturing their base. That seems ... problematic.
Or,
You set up a hotkey on your keyboard to quickly kill the MW:O process. You see massive flights of LRM's heading for your Atlas and know you cannot hide in time. You hit the button and kill MW:O. Two minutes later, your buddy tells you the lone surviving Dragon is all tore up and close to capturing your team's base. You rejoin, returning back to base, slay the enemy Dragon, and win the game. That seems... problematic.
So, while I voted "Yes", I think this would need to be carefully considered so that it does not fall into instant abuse.
You should be able to rejoin the game if you dc especially at the beginning. But they can never put your mech to its previous state, thats just stupid. if you dc'd and come back to find your mech dead, tuff luck.
The rejoin option will be mostly for joining a match that you got dc'd out of in the beginning. so its good that you have thought of ways people can abuse it but that can be easily worked around.
#77
Posted 06 April 2014 - 07:31 PM
No matter the condition it happened on, it should stay that way. You can reconnect as a spectator if you died. I'd like to be able to rejoin some matches after I've died and quit them.
I main 2 mechs which I alternate between matches. I've finished my game with one only to see that my other main is still ferociously fighting between 2 afk-ers. So, considering I died in an interesting match, I'd like to return to my last match and spectate.
Edited by Uthael, 06 April 2014 - 07:31 PM.
#78
Posted 07 April 2014 - 09:21 AM
ltwally, on 09 November 2012 - 04:57 PM, said:
These two questions could be highly relevant in situations such as disconnecting while at the enemy base.
You set up a hotkey on your keyboard to quickly kill the MW:O process. You're sitting at the enemy base. You see them coming, you disconnect, they trash your now zombied mech at their spawn and move off. You rejoin, your mech restored to the condition it was when you abruptly exited. What condition are you in? If you rejoin as things were when you left off, you're in good shape and in position to resume capturing their base. That seems ... problematic.
Or,
You set up a hotkey on your keyboard to quickly kill the MW:O process. You see massive flights of LRM's heading for your Atlas and know you cannot hide in time. You hit the button and kill MW:O. Two minutes later, your buddy tells you the lone surviving Dragon is all tore up and close to capturing your team's base. You rejoin, returning back to base, slay the enemy Dragon, and win the game. That seems... problematic.
So, while I voted "Yes", I think this would need to be carefully considered so that it does not fall into instant abuse.
I think the only obvious implementation means neither of these scenarios would be a problem. You dc, your mech is exactly where you left it. You come back, if your mech is alive then you are in it. If not, you spectate. When you DC, you leave your mech where it is. As shitty as this scenario would be, it would be 100x better than not being able to reconnect.
#79
Posted 03 July 2014 - 01:44 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users