Jump to content

Rejoin Battle In Progress


78 replies to this topic

Poll: Rejoin battle option (262 member(s) have cast votes)

Should there be a rejoin battle option?

  1. Yes (255 votes [96.96%] - View)

    Percentage of vote: 96.96%

  2. No (8 votes [3.04%] - View)

    Percentage of vote: 3.04%

Vote Guests cannot vote

#61 Jess Hazen

    Member

  • PipPipPipPipPipPipPip
  • Star Colonel V
  • Star Colonel V
  • 643 posts
  • LocationFrozen in Time Somewhere IDK?

Posted 16 September 2013 - 04:09 PM

Yeah rejoin is a super basic support functionality, ive made threads about this already but yeah...; why do we not have this yet?

#62 Duke Nukum

    Rookie

  • Elite Founder
  • Elite Founder
  • 7 posts
  • LocationSoCal

Posted 18 September 2013 - 06:21 PM

I was dropped twice today, back to back which was very frustrating, especially when you have two mechs stuck in a game! Why do we not have some option for this yet? Maybe just a button above the mech that says "Rejoin", not sure if this is a problem to create but it seems like something that should have been made already, is there any talks or date or action on this?

#63 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 18 September 2013 - 08:59 PM

View PostJess Hazen, on 16 September 2013 - 04:09 PM, said:

Yeah rejoin is a super basic support functionality, ive made threads about this already but yeah...; why do we not have this yet?


Is it really that basic? I've never actually played a game with one in my life.

#64 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 25 October 2013 - 04:34 PM

As opposed to JUST a rejoin function I would have it setup where another player who is looking to drop into a game in progress join. You coudl set up a "reinforcement" queue where players who want to wait to reinforce their faction can join up there and drop into a game already in progress as opposed to a respawn mechanic. You could set it up so only xx amount of players are allowed to queue up per match.

Once CW is implemented you could actually use this for more functionality. If a particular planet is being bombarded and heavily contested you could allow lone wolves the opportunity to use this queue and jump into games already underway and defend specific planets and such. Obviously there would need to be limitations put in place to prevent never ending battles but it could definitely have some interesting ramifications on strategies and such.

#65 Lord of All

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 581 posts
  • Google+: Link
  • LocationBottom Of a Bottle

Posted 26 October 2013 - 01:51 PM

Civnet had it in 1995. Must be Lostech.

#66 Seymour13

    Rookie

  • Knight Errant
  • 5 posts
  • LocationThe Netherlands

Posted 27 October 2013 - 07:28 AM

View PostLord of All, on 26 October 2013 - 01:51 PM, said:

Civnet had it in 1995. Must be Lostech.


Lol, iknowrite?
I'm also having DC issues and can't wait to see a rejoin option. ^^

Edited by Seymour13, 27 October 2013 - 07:29 AM.


#67 Haribocommander

    Rookie

  • FP Veteran - Beta 2
  • 9 posts

Posted 10 January 2014 - 07:46 AM

Posted Image

#68 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 11 January 2014 - 12:27 AM

Rejoin is coming with one of the later parts of UI2.0, along with lobbies and such. Be patient.

#69 realWolfy

    Member

  • Pip
  • Survivor
  • Survivor
  • 17 posts

Posted 28 January 2014 - 03:27 AM

I begining to believe its not going to happen, and the way my client crashes sometimes its SUPER frustrating when you cant rejoin.

I stopped playing regularly long time ago because I cant rejoin. I log in every few months to see if this feature has been implemented, crash after a couple games try rejoin, but no rejoin so stop playing for another few months. Alas still no rejoin.....

Nothing worse then when client decides to start crashing at start of game and you cant rejoin.

Edited by realWolfy, 28 January 2014 - 03:29 AM.


#70 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 28 January 2014 - 04:37 AM

No, if only because surprise "reactivations" would make for unfair matches.

What'd I'd like to see is DC's sorted out before a match starts and ejected from the match to be replaced, instead of seeing DC's during setups stuck in groups, leaving them down 1-2 or more before taking a single step.

I'm sorry, but if you DC -during- a match, it's over, blame PGI.

Edit: Maybe if you had to go through a full "cold restart" sequence coming in, and said startup had serious visual cues to let folks know "Hey, this player re-entered the game!"

Edited by wanderer, 28 January 2014 - 04:39 AM.


#71 tucsonspeed6

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 408 posts

Posted 28 January 2014 - 10:53 AM

View PostrealWolfy, on 28 January 2014 - 03:27 AM, said:

I begining to believe its not going to happen...


December, State of the Inner Sphere: Rejoining matches is coming as part of the Launch module in the first half of April.

January: "OMG this feature isn't here yet, and I haven't been constantly reassured that it's coming so it must never be coming."

#72 XtremWarrior

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 551 posts
  • LocationFrance

Posted 03 February 2014 - 02:06 AM

View Postwanderer, on 28 January 2014 - 04:37 AM, said:

No, if only because surprise "reactivations" would make for unfair matches.



Yeah, you're so right:
Because 2 people being disconnected on the same team at the very beginning of a game is making real "fair" matches -_-.
Sorry i didn't noticed...

Edited by XtremWarrior, 03 February 2014 - 02:07 AM.


#73 Taynak

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 180 posts

Posted 07 February 2014 - 09:11 PM

View PostHaribocommander, on 10 January 2014 - 07:46 AM, said:

Posted Image



ROFL

#74 Taynak

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 180 posts

Posted 07 February 2014 - 09:18 PM

View PostBryan Ekman, on 02 May 2013 - 09:42 AM, said:

It is possible, and will be coming.



So... it's been 9 months since you said that this was going to be implemented... now that UI 2.0 is out could we get this function sped up a little bit? we went for so long without having to many disconnects, only one or two per match every few matches... but now that the new UI is out don't you think it would be beneficial to have this out now? there is almost a constant DC from the game now.. almost every match has a DC in it...

I think that it's been well established that the community wants this function and that they don't mind if the mech gets destroyed before they get back. if it does get destroyed, tough luck... but at least allow us to rejoin.

#75 Enzane

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 428 posts
  • Facebook: Link
  • LocationTemplar Command Training Camp.

Posted 08 February 2014 - 09:38 AM

This should have been in the game from the start.

#76 ReighnOfDeath

    Member

  • Pip
  • The Guide
  • The Guide
  • 14 posts
  • LocationSouth Africa

Posted 06 April 2014 - 05:56 AM

View Postltwally, on 09 November 2012 - 04:57 PM, said:

Questions: In what state is your mech? Where do you rejoin the battle?

These two questions could be highly relevant in situations such as disconnecting while at the enemy base.

You set up a hotkey on your keyboard to quickly kill the MW:O process. You're sitting at the enemy base. You see them coming, you disconnect, they trash your now zombied mech at their spawn and move off. You rejoin, your mech restored to the condition it was when you abruptly exited. What condition are you in? If you rejoin as things were when you left off, you're in good shape and in position to resume capturing their base. That seems ... problematic.

Or,
You set up a hotkey on your keyboard to quickly kill the MW:O process. You see massive flights of LRM's heading for your Atlas and know you cannot hide in time. You hit the button and kill MW:O. Two minutes later, your buddy tells you the lone surviving Dragon is all tore up and close to capturing your team's base. You rejoin, returning back to base, slay the enemy Dragon, and win the game. That seems... problematic.


So, while I voted "Yes", I think this would need to be carefully considered so that it does not fall into instant abuse.


You should be able to rejoin the game if you dc especially at the beginning. But they can never put your mech to its previous state, thats just stupid. if you dc'd and come back to find your mech dead, tuff luck.
The rejoin option will be mostly for joining a match that you got dc'd out of in the beginning. so its good that you have thought of ways people can abuse it but that can be easily worked around.

#77 Uthael

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 117 posts

Posted 06 April 2014 - 07:31 PM

"...You're sitting at the enemy base. You see them coming, you disconnect, they trash your now zombied mech at their spawn and move off..."

No matter the condition it happened on, it should stay that way. You can reconnect as a spectator if you died. I'd like to be able to rejoin some matches after I've died and quit them.
I main 2 mechs which I alternate between matches. I've finished my game with one only to see that my other main is still ferociously fighting between 2 afk-ers. So, considering I died in an interesting match, I'd like to return to my last match and spectate.

Edited by Uthael, 06 April 2014 - 07:31 PM.


#78 ExplodedZombie

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 338 posts
  • LocationBay Area, CA, U.S.A.

Posted 07 April 2014 - 09:21 AM

View Postltwally, on 09 November 2012 - 04:57 PM, said:

Questions: In what state is your mech? Where do you rejoin the battle?

These two questions could be highly relevant in situations such as disconnecting while at the enemy base.

You set up a hotkey on your keyboard to quickly kill the MW:O process. You're sitting at the enemy base. You see them coming, you disconnect, they trash your now zombied mech at their spawn and move off. You rejoin, your mech restored to the condition it was when you abruptly exited. What condition are you in? If you rejoin as things were when you left off, you're in good shape and in position to resume capturing their base. That seems ... problematic.

Or,
You set up a hotkey on your keyboard to quickly kill the MW:O process. You see massive flights of LRM's heading for your Atlas and know you cannot hide in time. You hit the button and kill MW:O. Two minutes later, your buddy tells you the lone surviving Dragon is all tore up and close to capturing your team's base. You rejoin, returning back to base, slay the enemy Dragon, and win the game. That seems... problematic.


So, while I voted "Yes", I think this would need to be carefully considered so that it does not fall into instant abuse.


I think the only obvious implementation means neither of these scenarios would be a problem. You dc, your mech is exactly where you left it. You come back, if your mech is alive then you are in it. If not, you spectate. When you DC, you leave your mech where it is. As shitty as this scenario would be, it would be 100x better than not being able to reconnect.

#79 Lord of All

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 581 posts
  • Google+: Link
  • LocationBottom Of a Bottle

Posted 03 July 2014 - 01:44 PM

Has this been implemented yet?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users