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Up The Punishment For Team Killing


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#1 Csypher

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Posted 09 November 2012 - 05:45 PM

people should know friend from foe it is not hard to see what is a team mate and what is not. So more should be taken away from team killing.

no more care bear plz.

paying for full repair of the mech you team killed would be a great start.

#2 Maverick Howell

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Posted 09 November 2012 - 05:50 PM

teamkilling happens every blue moon and there is no real reason to kill a teamate. the punishment now is good enough. god knows i've missfired and killed a teamate by accident. however harsher punishment seems unnessasary.

#3 pnaksone

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Posted 09 November 2012 - 06:09 PM

Friendly fire happens in a mech knife fight. I have both walk in to line of fire of a teammate and had a teammate walk into my line of fire. Proving a teammate deliberately kill another teammate in all but a few situations is difficult at best.

#4 LogicSol

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Posted 09 November 2012 - 06:18 PM

It's pretty easy to tell when repeated shots are fried at the beginning of battle.
During actual combat is a different story.

#5 Capt Stern

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Posted 09 November 2012 - 06:27 PM

should cost a player 1k credits for ever FF point of damage they do, and 10k per point of ff done in the first 45sec or something.

+1 for OP

#6 IceWendigo

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Posted 09 November 2012 - 06:39 PM

Personally, I dont care about the occasional accidental friendly fire, its part of the risks, its repeated and intentional FF, though rare, that's problematic imo, hence the need to have a variable that tracks damage and a penalty that increases a lot if the FF is reoccurring (both within the same game and in te next few games), and a threshold that is lowered (less lenient for players that FF more often or abusively Someone that fires a large laser at a teammate once in a game, should not have the same consequences as someone that fires at a teammate for the 6th time in the past 3 games (reoccurring FF should have exponential penalties and past a threshold cause minutes and hours of temporary ban when the pattern is clearly that of intentional FF).


Ive witnessed a game where light mech A accidentally shoot Mech B and goes off, Mech B turns around and sees Mech C, thinks Mech C did it, so Mech B turns around and attacks, attacks and attacks Mech C, while Mech D and E are attacking Mech C too because they think Mech C must be a teamkiller since Mech B (friend?) is attacking him so it must be for a reason, all the while Mech C is trying to get away without firing a single shot ("hes a team killer", "shoot him!", "WTF you'r shooting me!", etc). By the time they realized they were -censored-, Mech C was at 60% or something. For a a few seconds, I thought the B, D, E were team killers, I almost started shooting them to defend mech C. Thank god I didnt start shooting too because the enemies would have seen a crap fest of half demolished mech nitwits killing each other in front of their very eyes.

#7 Red1769

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Posted 09 November 2012 - 06:55 PM

This just happened to me and another teammate (same match) yesterday. Beginning of a match, a guy in a Trial Atlas shot at me. Repeatedly. I shot back, but because he got a few more shots off first, he killed me. Then shot an ally Raven in the back, then disconnected. A pitiful loss of 30,000 C-Bills for the guy (15,000 for each teammate killed, pocket change IMO). Luckily I was also in a Trial Atlas, but the Raven guy obviously wasn't in a trial mech, so he had to pay for repairs. I don't see it often, at least not intentionally and that's the problem of proving it in a knife fight (I've TKed twice, both in that circumstance and I felt horrible), but I do agree that the punishment does need to go up, whether it's rare or not and no matter the circumstances. Personally, I wouldn't have minded repairing partially the friendly mech I killed (they were already damaged in combat, I just delivered the final blow). Friendly fire, it happens sometimes, but it stops usually if it's at the beginning of the match. In a knife fight, it's unavoidable, it will happen occasionally.

#8 Zhyr

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Posted 09 November 2012 - 07:58 PM

Maybe the current penalty for a TK, then ramping up at a fairly steep rate for every kill after that within a rolling 7 day period.

#9 DeathVader

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Posted 09 November 2012 - 11:50 PM

what if your teammate is afk or dced
they are just free kills for the opposing team

#10 Elizander

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Posted 09 November 2012 - 11:53 PM

I think it is easy enough to log and track frequency of team kills. The game can do that by itself if they code it that way. If a guy shoots a team member maybe (x) times within (y) games or (y) time then appropriate penalties can be placed on them. I do not think you should be getting 1-2 TK each game or even every other game.

#11 Rageclikerr

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Posted 10 November 2012 - 02:19 AM

If I see a teammate disconnects at the start of the match, I'll let the team know that i'm going to kill his mech. The action of disconnection at the start just shows the person is not committed to the match and disrespects the rest of the team. If I disconnect as soon as the match starts for whatever reasons, I'll expect no less than to die at the hands of my team. I hope they do implement a report system, but until they do, I'll take the matter into my own hands.

#12 Angus

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Posted 12 November 2012 - 10:30 AM

Last night the four "PUGs" in our drop Ganged up on one of my team mates and destroyed his mech before we made the first check point. We have shots and they have been reported.

tean kill on purpose is dispicable , these four should be banned.

#13 Jim Elliot

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Posted 12 November 2012 - 10:43 AM

so if we up the punishment for team killing what is going to be the new punishment for running your mouth? and who is going to administer it? ;p

you shouldnt have to rely on piranha for everything you buncha bears

#14 PerryRaptor

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Posted 12 November 2012 - 10:49 AM

TKing happens in combat on accident so there should be a reduction per TK in C-Bills and XP.

Intentional TKing is more severe. I am not sure if there is a sensible way to track multiple TKs and determining if it is intentional.

Edited by PerryRaptor, 12 November 2012 - 10:50 AM.


#15 renahzor

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Posted 12 November 2012 - 10:49 AM

View PostCapt Stern, on 09 November 2012 - 06:27 PM, said:

should cost a player 1k credits for ever FF point of damage they do, and 10k per point of ff done in the first 45sec or something.

+1 for OP


I agree, standing in front of someone/circle strafing into their fire lines on purpose would be so much more rewarding as a trolling activity this way.

Oh you meant to stop TKing.... because the people who TK on purpose are going to be soooo deterred by having to pay a few Cbills. Carry on.

#16 Sennin

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Posted 12 November 2012 - 11:20 AM

Sorry but I dont believe in paying the full repair bill for the 'Mech pilot that blatantly ran in front of my firing arc to snap off a shot at something I was clearly engaged with. Nor do I believe I should pay for the repair bill of the ***** piloting the Atlas last night that immediately began shooting my friends Atlas, was warned to stop, and still kept shooting! So yes, I killed him and our team went on to win without a useless waste of drop space. The money and xp hit was/is enough.

#17 Tamerathon

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Posted 12 November 2012 - 11:27 AM

See. All of this serves to illustrate the point I made in my other thread =P Just remove friendly fire altogether. You can't TK/be TK'd anymore and you don't have the headache of trying to determine a policy for it.

#18 Bhael Fire

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Posted 12 November 2012 - 11:31 AM

I'm all for players being penalized monetarily for causing damage to team mates.

One of my biggest pet peeves is when players start the match firing off their ordnance recklessly damaging friendly mechs. It's annoying having yellow or orange damage before you even engage your first enemy. Those players should at least take a hit financially at the end of the match equal to the amount of damage they caused to their team.

A Friendly Fire Penalty should be factored in at the end of the match with the rest of the stats. If it's truly a sim, a real mechwarrior that pulled that **** on the field would be summarily executed. So I think a monetary penalty is letting them off lightly, if anything.

Edited by Bhael Fire, 12 November 2012 - 11:32 AM.


#19 Tamerathon

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Posted 12 November 2012 - 11:33 AM

What if FF damage was reflected back onto the teammate doing the firing? Instead of the guy being hit taking the damage, the player who fires does. If they kill themselves, well, tough luck.

#20 Alois Hammer

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Posted 12 November 2012 - 11:33 AM

View PostTamerathon, on 12 November 2012 - 11:27 AM, said:

See. All of this serves to illustrate the point I made in my other thread =P Just remove friendly fire altogether. You can't TK/be TK'd anymore and you don't have the headache of trying to determine a policy for it.


Or the people who can't handle friendly fire could go play something more suited to their "overly sensitive" nature.


View PostTamerathon, on 12 November 2012 - 11:33 AM, said:

What if FF damage was reflected back onto the teammate doing the firing? Instead of the guy being hit taking the damage, the player who fires does. If they kill themselves, well, tough luck.


What if everyone learned to play and show a little discipline with regard to where their weapons are aimed, then the hardcore griefers ended up banned? Problem solved without dumbing the gameplay down for "least common denominator" players. Win-win.

Edited by Alois Hammer, 12 November 2012 - 11:35 AM.






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