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If I want to travel from one end of the galaxy to another, I'll have to wait 2 weeks or more?


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#21 Dirk Le Daring

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Posted 22 April 2012 - 07:38 PM

I think travel times will be one of the things that will be lost in translation. Not much fun waiting hours, days, or weeks for a battle.

#22 Skylarr

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Posted 22 April 2012 - 07:48 PM

Here are the Jump point routes as of 3040.

A Jump ship must travel a certain route. There is also recharge times.

Only the most important missions and people use a Command Circut.

Edited by Skylarr, 22 April 2012 - 08:11 PM.


#23 Runz

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Posted 22 April 2012 - 08:37 PM

Seriously, use an ounce of common sense here. The devs are not going to prevent you from playing for 2 weeks because you jump star systems. Seriously, what game developer is EVER going to do that??? WORST BUSINESS DECISION EVAH!

I appreciate some people are well into their immersion and would like a realistic experience, but come on that's taking it a little far.

#24 Wyzak

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Posted 22 April 2012 - 09:08 PM

I think the 1:1 real time is primarily for the purposes of external events and the news feed. The introduction of mech chassis and technology. Most aspects of the game simply will not be able to be matched up to that same timescale, without breaking it in some way.

#25 Skylarr

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Posted 23 April 2012 - 05:39 AM

Of coarse they will not real time. It would take you weeks just to get to mission location.

#26 Gregory Twilight

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Posted 23 April 2012 - 12:32 PM

More then likly travel times will be ignored because no one wants to wait a minimum of 2 weeks even for a 30 light yr jump seeing most jump points are 7 days from the planet so 14 days for one jump and that is not counting if your making multipule jumps you could be unable to play for months on end. They almost have to make moving from planet to planet instant.

#27 Felicitatem Parco

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Posted 23 April 2012 - 12:38 PM

This would work perfectly for single-player campaign.

As for MW:O, where day-to-day means day-to-day, I doubt many people would sign on with a game that lets you play for about 20 minutes or so before making you wait several weeks before you can play again.

#28 Tannhauser Gate

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Posted 23 April 2012 - 01:05 PM

This is one of those things that will be balanced for game play. Common sense would point to travel being highly abbreviated or omitted entirely for the sake of action. But you never know with these guys. They are bringing alot of BT universe into this game so travel might be a factor in the economy. Perhaps it might cost you c-bills based on distance. Perhaps once you are in a certain region you can play only in those region's battles until you travel to a new region. We can only speculate how this will be handled. I suspect that travel will part of the economy somehow and that factional regions will play a part. Whatever the case, it will be balanced for fun and enjoyment within the context of the BTU.

#29 MechRaccoon

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Posted 23 April 2012 - 01:15 PM

Wait, the game will happen

IN REAL TIME!?!?!?!?!?


One of the reasons iron Grip Marauders sucked so bad was because they used real time! The fact that I had to sit for half an hour (at LEAST) waiting for my tank division to be reconstructed was AWFUL! If you have to wait for your mech to be repaired or your new weapons to arrive, it's torture! FREAKING. TORTURE. I may be able to read White Dwarf and Nintendo Power while i wait, but i won't log on to read. I'll log on for some mech vs. mech action, not waiting!

PLEASE! PLEASE! PIRAHNA GAMES! MAKE IT NOT REAL TIME! OR AT LEAST MAKE IT ONLY PARTIALLY REAL TIME! I BEG OF YOU!

I guess some real time elements would be cool, maybe. Like seeing what big and interesting battles are going on at the exact same moment as you are bored. (Wait, is that a real time element?) I really can't think of any other cool way to implement real time, but good god, don't make us wait for such trivial things!

#30 rockstone

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Posted 23 April 2012 - 01:25 PM

Simple solution:
There is no actual pilot that is 'you'- rather, if you are fighting on different sides of the innersphere, you are two distinct people.

#31 _Dervish_

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Posted 23 April 2012 - 01:43 PM

no worries. merlin will help u for ur jump to jump hahahahahah

#32 Wyzak

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Posted 23 April 2012 - 06:09 PM

If mechs are repaired in real time, you could always buy multiples. That wouldn't be game breaking. But traveling in real time we all agree is insane.

#33 Aelos03

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Posted 23 April 2012 - 07:12 PM

damn why dont be so literal, i bet we all want to see travel on one form or another but i dont see instant travel if territory's are in involved (e.g so we are going to attack there and they do that in a sec) also it would be stupid to organize fights like its some fps game., so there must be some kind of system that can work.

#34 Runz

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Posted 23 April 2012 - 10:18 PM

View PostAelos03, on 23 April 2012 - 07:12 PM, said:

damn why dont be so literal, i bet we all want to see travel on one form or another but i dont see instant travel if territory's are in involved (e.g so we are going to attack there and they do that in a sec) also it would be stupid to organize fights like its some fps game., so there must be some kind of system that can work.


I think you're placing too much emphasis on the RPG element, and why would organising fights like an FPS game be stupid? That's basically how multiplayer in every other MW game is organised. PGI is planning on allowing greater depth by fighting for factions, having elements of levelling up etc etc. But I don't think we're going to see EVE Online style travel where you're jumping from system to system and where it can take you an hour or more to get where you're wanting to go. It works in EVE because it's a space exploration game, don't really see that translating well into mech simulation game. In EVE you have to pilot to jump gates and the risk of pirates or an ambush from an enemy coporation is a constant; in MWO what would you do, sit and stare at the jump ship until its engines were recharged?

Gameplay mechanics > RPG elements everytime.

At this point I can't really see how the devs can reconcile things like space travel in the BT universe in a game that is focused on mech battles without having long periods of just staring at a screen. The only way it could work is if they used a Mechwarrior 4 Mercenaries style of movement from region to region and ignore travel time (which is entirely feasible and wouldn't affect gameplay just a players own sense of timeline distortion). You're expecting too much of the dev for anything more, give them a break and let them concentrate on building an awesome game about mechs shooting the stuffing out of each other.

EDIT:

Also barring a Dev word on this saying different, let's go with the PC Gamer article here: http://mwomercs.com/...ue-of-pc-gamer/

"You're not going to be trekking from one frontline to another, but instead hopping directly into skirmishes. The persistent world exists in terms of the universe map and your mech's own abilities".

Game, set and match old boy.

(also edited for horrendous spelling, it's early and I need a nice cup of tea ok)

Edited by Runz, 23 April 2012 - 10:29 PM.


#35 Burned_Follower

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Posted 23 April 2012 - 10:28 PM

This is how you do it: When you get into the jump ship, go to the bridge and hit the big red easy button and you will get to where you need to go in seconds. :wub:

#36 RodasRocker

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Posted 23 April 2012 - 10:44 PM

View PostRunz, on 22 April 2012 - 08:37 PM, said:

Seriously, use an ounce of common sense here. The devs are not going to prevent you from playing for 2 weeks because you jump star systems. Seriously, what game developer is EVER going to do that??? WORST BUSINESS DECISION EVAH!

I appreciate some people are well into their immersion and would like a realistic experience, but come on that's taking it a little far.



Right, now tell us how you think the devs they will fit into the game with the 1:1 rule?

#37 RodasRocker

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Posted 23 April 2012 - 10:48 PM

View PostMechRaccoon, on 23 April 2012 - 01:15 PM, said:

Wait, the game will happen

IN REAL TIME!?!?!?!?!?


One of the reasons iron Grip Marauders sucked so bad was because they used real time! The fact that I had to sit for half an hour (at LEAST) waiting for my tank division to be reconstructed was AWFUL! If you have to wait for your mech to be repaired or your new weapons to arrive, it's torture! FREAKING. TORTURE. I may be able to read White Dwarf and Nintendo Power while i wait, but i won't log on to read. I'll log on for some mech vs. mech action, not waiting!

PLEASE! PLEASE! PIRAHNA GAMES! MAKE IT NOT REAL TIME! OR AT LEAST MAKE IT ONLY PARTIALLY REAL TIME! I BEG OF YOU!

I guess some real time elements would be cool, maybe. Like seeing what big and interesting battles are going on at the exact same moment as you are bored. (Wait, is that a real time element?) I really can't think of any other cool way to implement real time, but good god, don't make us wait for such trivial things!





My tears came out from laughing so hard with that clip of STW. LOL

#38 Aelos03

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Posted 23 April 2012 - 11:01 PM

View PostRunz, on 23 April 2012 - 10:18 PM, said:


I think you're placing too much emphasis on the RPG element, and why would organising fights like an FPS game be stupid? That's basically how multiplayer in every other MW game is organised. PGI is planning on allowing greater depth by fighting for factions, having elements of levelling up etc etc. But I don't think we're going to see EVE Online style travel where you're jumping from system to system and where it can take you an hour or more to get where you're wanting to go. It works in EVE because it's a space exploration game, don't really see that translating well into mech simulation game. In EVE you have to pilot to jump gates and the risk of pirates or an ambush from an enemy coporation is a constant; in MWO what would you do, sit and stare at the jump ship until its engines were recharged?

Gameplay mechanics > RPG elements everytime.

At this point I can't really see how the devs can reconcile things like space travel in the BT universe in a game that is focused on mech battles without having long periods of just staring at a screen. The only way it could work is if they used a Mechwarrior 4 Mercenaries style of movement from region to region and ignore travel time (which is entirely feasible and wouldn't affect gameplay just a players own sense of timeline distortion). You're expecting too much of the dev for anything more, give them a break and let them concentrate on building an awesome game about mechs shooting the stuffing out of each other.

EDIT:

Also barring a Dev word on this saying different, let's go with the PC Gamer article here: http://mwomercs.com/...ue-of-pc-gamer/

"You're not going to be trekking from one frontline to another, but instead hopping directly into skirmishes. The persistent world exists in terms of the universe map and your mech's own abilities".

Game, set and match old boy.

(also edited for horrendous spelling, it's early and I need a nice cup of tea ok)


i dont think fps wars are stupid i'm hardcore fps player my self, but in that case in witch i mentioned is stupid (teritories)

#39 LordDeathStrike

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Posted 23 April 2012 - 11:21 PM

View PostWolfDragon Ghost, on 22 April 2012 - 10:22 AM, said:

In Mercenaries, that was very common to travel from one system to another for us mercenaries, but the questions is:


Since the game is in real time, I'll have to wait 2 weeks to reach my destination?

2 weeks to cross a galaxy? hardly. jump engines take a week to recharge. jumps are short, takes dozens to cross a sector let alone a galaxy. if you wanted to say, jump from the periphery outer boundary to the inner sphere, it would take you months. would take years to jump to clan space.

#40 WolfDragon Ghost

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Posted 23 April 2012 - 11:34 PM

View PostMechRaccoon, on 23 April 2012 - 01:15 PM, said:

Wait, the game will happen

IN REAL TIME!?!?!?!?!?


One of the reasons iron Grip Marauders sucked so bad was because they used real time! The fact that I had to sit for half an hour (at LEAST) waiting for my tank division to be reconstructed was AWFUL! If you have to wait for your mech to be repaired or your new weapons to arrive, it's torture! FREAKING. TORTURE. I may be able to read White Dwarf and Nintendo Power while i wait, but i won't log on to read. I'll log on for some mech vs. mech action, not waiting!

PLEASE! PLEASE! PIRAHNA GAMES! MAKE IT NOT REAL TIME! OR AT LEAST MAKE IT ONLY PARTIALLY REAL TIME! I BEG OF YOU!

I guess some real time elements would be cool, maybe. Like seeing what big and interesting battles are going on at the exact same moment as you are bored. (Wait, is that a real time element?) I really can't think of any other cool way to implement real time, but good god, don't make us wait for such trivial things!


I had a hard day, I get tired of my house, I sat down to take my dinner, wash my teeth, got dressed for bed, take my smartphone and I opened this page ...... then read the comments and I see this........

Thank you very much, this little joke saved my day





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