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What Is The Most Op Mech/weapon Combo?


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#21 Ultrabeast

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Posted 10 November 2012 - 07:17 AM

I suggest getting on the free TS3 servers like Comstar EU, in the education channel they'll tell you everything you need to know. :D

However not many on it recently due to the premade nerf.

#22 Kon19

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Posted 10 November 2012 - 07:31 AM

Hopefully the Jenner will come back down to earth once the net code lag shield issue is fixed. I know, I know, "just lead them more". Players shouldn't have to compensate for flawed code performance.

Also, remember this is beta. There will be a revolving door of OP and UP features.

#23 DrxAbstract

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Posted 10 November 2012 - 07:55 AM

View PostSwordofLight, on 10 November 2012 - 07:01 AM, said:


Saw a Jenner variant with 2x Pulse ML, and 2x SL win the game for us. He got 4, 5 kills, over a 1000 points of damage. Dude knew his business.

That was me. Hi there!

View PostInveramsay, on 10 November 2012 - 06:29 AM, said:

The Jenner D with 245xl, 4xMlas and 2xSSRM2, AMS, Endo and DHS is pretty good as well.

Really wouldnt recommend anything under 280XL, or using SSRMs at this point - they are very ineffective now.

Personally, the D variant 2 Mlas, 2 Slas, 2 SRM4 with 2 tons of ammo (25 shots), 300XL Endo/Ferro, 12DHS build with 215A is the most appealing. It excels in every method of use save for sniping from range but it has the laser power to deal some hurt on other Lights especially if you can land the SRMs, take pot shots at people from upwards of 500m, has a real nasty up close hit and run alpha and you only need to watch the heat in Caustic.

I've tried Artemis to get tighter SRM grouping, but not being able to mount anything better than a single SRM4 and lacking the tonnage/hardpoints to compensate with Lasers... didnt like it much.

#24 Relic1701

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Posted 10 November 2012 - 08:00 AM

View PostKommisar, on 10 November 2012 - 07:15 AM, said:

Everyone has something they hate and feel is the "Over-Powered Win of ye Gods". For a long while, it was the Gaussapult. Now it is the Streakcat. And LRM boats have floated on and off the list with each patch. And the patching is not done with.

The simple truth is that you can succeed with most mechs. It all depends on:
  • your play style and how well you can adapt your tactics to your mech and loadout. If you want to wade into firefights, don't buy a Jenner. You want to fly around the map, changing your position, and not wanting to be patient, don't buy an Atlas.
  • Which leads to: Don't force your mech/build into tactics it can not execute. Yea, sometimes, things get out of hand and you get stuck. Then you just have to do your best. But I have witnessed a LOT of new players (since Open Beta) actively pushing their mechs into rolls that they are not suited to. Just because your new Hunchback has an AC/20 doesn't mean you can walk up to an Atlas battle line and join in. Your catapult may have those nasty Gauss Rifles... but good players are going to burn/blast through your exposed cockpit as soon as you give them a good, close shot. And worst of all! Don't get it into your head that just because you are in an Atlas you are a god of battle that can do whatever he wishes. You are powerful. You are also the biggest prize/target on the field.
  • Who are you playing with!!!! Or, more to the point, are you playing with a group. On Teamspeak? I don't care what mech you are using; being with a organized or even semi-organized group is THE single force multiplier that effects rounds more than any other factor. If you are dropping lone wolf (which I do when my group is not around) stick with the group.... even if they are morons and doing something dumb. Your chances are better helping the group do something dumb, than you all by yourself doing something smart.
  • Know your own skills. If you are not a great shot, don't invest in those ER Large Lasers; the extra range (and heat) is wasted on you. If your situational awareness is not the best, you will struggle in that fast light. If you are just plain stupid... well, can't fix stupid. :D

Take me. I'm a good shot. I can pick parts and remove them. I can use that ER Large Laser and keep the beam on a Catapults cockpit or a Dragon's arm for most of the beam duration. Even moving. One of my lance-mates, not so much. He prefers his medium pulse lasers on a lighter, faster chassis. Over all, we both do very well, with similar K/D ratios and all playing to our skills.



And don't shy away from a weapon based on the "common sense". Most will say that the PPC and ERPPC are useless. I completely disagree. Back before the wipe, I was running a 4 PPC awesome and I was a surgeon with those bolts. My style is to be patient and to pick and place my shots carefully. I'm not holding down the trigger and spraying. I'll wait a few seconds, letting the enemy spray some shots across my armor, then put in one big strike where it counts. PPCs are devastating weapons in that role.

You'll note I talked about tactics and not much on weapons. That's the point. Play the trial mechs, practice managing your heat on those "Hot" mechs (that skill will serve you well!). Find the style that is fun for you. Then build a mech that suits it.

If you just build based on what others like and win with, you may end up being very frustrated and disappointed.


This, times however many it takes to make people realise it!!! :blink:

#25 Fallenbourne

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Posted 10 November 2012 - 09:10 AM

This isn't WoW or Tribes. I both of those games your spec/loadout really doesn't vary from player to player. In WoW people test and test and test to find the best spec, and in tribes certain weapons are better than others. The difference here is that any size mech can have any weapon. Commandos with a Large Laser or PPC. The Hunchie has the same AC/20 as the Atlas. Your weapons don't change based upon your role/class/weight. I mainly run an atlas, it fits my play style. I hate light scouts they are fast and a pain to kill, so I don't chase them. But they can still mess up my day if I don't pay attention. I honestly don't forsee a single mech with specific weapons becoming the "best". Too many options and playstyles. Sure there will be OP setups i.e. Gauss Kitty, but people will find ways to conunter them. The gauss cat is a one trick pony honestly. You have to sacrifice alot to be able to get that kind of firepower and if anything gets behind you, you are screwed.

My $.02

#26 Leetskeet

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Posted 10 November 2012 - 09:12 AM

Jenner with smalls

K2 with Gauss alternatively

#27 DrxAbstract

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Posted 10 November 2012 - 09:13 AM

View PostFallenbourne, on 10 November 2012 - 09:10 AM, said:

This isn't WoW or Tribes. I both of those games your spec/loadout really doesn't vary from player to player. In WoW people test and test and test to find the best spec, and in tribes certain weapons are better than others. The difference here is that any size mech can have any weapon. Commandos with a Large Laser or PPC. The Hunchie has the same AC/20 as the Atlas. Your weapons don't change based upon your role/class/weight. I mainly run an atlas, it fits my play style. I hate light scouts they are fast and a pain to kill, so I don't chase them. But they can still mess up my day if I don't pay attention. I honestly don't forsee a single mech with specific weapons becoming the "best". Too many options and playstyles. Sure there will be OP setups i.e. Gauss Kitty, but people will find ways to conunter them. The gauss cat is a one trick pony honestly. You have to sacrifice alot to be able to get that kind of firepower and if anything gets behind you, you are screwed.

My $.02

If anyone is behind you, you definitely are getting screwed... no doubt.





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