However not many on it recently due to the premade nerf.
What Is The Most Op Mech/weapon Combo?
#21
Posted 10 November 2012 - 07:17 AM
However not many on it recently due to the premade nerf.
#22
Posted 10 November 2012 - 07:31 AM
Also, remember this is beta. There will be a revolving door of OP and UP features.
#23
Posted 10 November 2012 - 07:55 AM
SwordofLight, on 10 November 2012 - 07:01 AM, said:
Saw a Jenner variant with 2x Pulse ML, and 2x SL win the game for us. He got 4, 5 kills, over a 1000 points of damage. Dude knew his business.
That was me. Hi there!
Inveramsay, on 10 November 2012 - 06:29 AM, said:
Really wouldnt recommend anything under 280XL, or using SSRMs at this point - they are very ineffective now.
Personally, the D variant 2 Mlas, 2 Slas, 2 SRM4 with 2 tons of ammo (25 shots), 300XL Endo/Ferro, 12DHS build with 215A is the most appealing. It excels in every method of use save for sniping from range but it has the laser power to deal some hurt on other Lights especially if you can land the SRMs, take pot shots at people from upwards of 500m, has a real nasty up close hit and run alpha and you only need to watch the heat in Caustic.
I've tried Artemis to get tighter SRM grouping, but not being able to mount anything better than a single SRM4 and lacking the tonnage/hardpoints to compensate with Lasers... didnt like it much.
#24
Posted 10 November 2012 - 08:00 AM
Kommisar, on 10 November 2012 - 07:15 AM, said:
The simple truth is that you can succeed with most mechs. It all depends on:
- your play style and how well you can adapt your tactics to your mech and loadout. If you want to wade into firefights, don't buy a Jenner. You want to fly around the map, changing your position, and not wanting to be patient, don't buy an Atlas.
- Which leads to: Don't force your mech/build into tactics it can not execute. Yea, sometimes, things get out of hand and you get stuck. Then you just have to do your best. But I have witnessed a LOT of new players (since Open Beta) actively pushing their mechs into rolls that they are not suited to. Just because your new Hunchback has an AC/20 doesn't mean you can walk up to an Atlas battle line and join in. Your catapult may have those nasty Gauss Rifles... but good players are going to burn/blast through your exposed cockpit as soon as you give them a good, close shot. And worst of all! Don't get it into your head that just because you are in an Atlas you are a god of battle that can do whatever he wishes. You are powerful. You are also the biggest prize/target on the field.
- Who are you playing with!!!! Or, more to the point, are you playing with a group. On Teamspeak? I don't care what mech you are using; being with a organized or even semi-organized group is THE single force multiplier that effects rounds more than any other factor. If you are dropping lone wolf (which I do when my group is not around) stick with the group.... even if they are morons and doing something dumb. Your chances are better helping the group do something dumb, than you all by yourself doing something smart.
- Know your own skills. If you are not a great shot, don't invest in those ER Large Lasers; the extra range (and heat) is wasted on you. If your situational awareness is not the best, you will struggle in that fast light. If you are just plain stupid... well, can't fix stupid.

Take me. I'm a good shot. I can pick parts and remove them. I can use that ER Large Laser and keep the beam on a Catapults cockpit or a Dragon's arm for most of the beam duration. Even moving. One of my lance-mates, not so much. He prefers his medium pulse lasers on a lighter, faster chassis. Over all, we both do very well, with similar K/D ratios and all playing to our skills.
And don't shy away from a weapon based on the "common sense". Most will say that the PPC and ERPPC are useless. I completely disagree. Back before the wipe, I was running a 4 PPC awesome and I was a surgeon with those bolts. My style is to be patient and to pick and place my shots carefully. I'm not holding down the trigger and spraying. I'll wait a few seconds, letting the enemy spray some shots across my armor, then put in one big strike where it counts. PPCs are devastating weapons in that role.
You'll note I talked about tactics and not much on weapons. That's the point. Play the trial mechs, practice managing your heat on those "Hot" mechs (that skill will serve you well!). Find the style that is fun for you. Then build a mech that suits it.
If you just build based on what others like and win with, you may end up being very frustrated and disappointed.
This, times however many it takes to make people realise it!!!
#25
Posted 10 November 2012 - 09:10 AM
My $.02
#26
Posted 10 November 2012 - 09:12 AM
K2 with Gauss alternatively
#27
Posted 10 November 2012 - 09:13 AM
Fallenbourne, on 10 November 2012 - 09:10 AM, said:
My $.02
If anyone is behind you, you definitely are getting screwed... no doubt.
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