So, I Would Like A Way Never To Play With A Specific Player.
#1
Posted 08 November 2012 - 02:30 PM
So I have had several matches where the countdown timer hits zero, and a specific player opens fire from his Atlas into his team. It is intentional, as he will try to kill everyone in the group.
I would very much like a way to "Ban" him, or Ban myself from ever being teamed with him.
I realize there will be people like this in every game, but there really needs to be a way to deal with it.
Thank you for your time.
-R
#2
Posted 08 November 2012 - 02:51 PM
#3
Posted 08 November 2012 - 03:06 PM
Railgun05, on 08 November 2012 - 02:30 PM, said:
So I have had several matches where the countdown timer hits zero, and a specific player opens fire from his Atlas into his team. It is intentional, as he will try to kill everyone in the group.
I would very much like a way to "Ban" him, or Ban myself from ever being teamed with him.
I realize there will be people like this in every game, but there really needs to be a way to deal with it.
Thank you for your time.
-R
I don't recall his name, but I met that atlas once. I gunned him down with two team mates, but a way to "ignore" him, severe penalties for friendly fire or better both would be great!
#4
Posted 09 November 2012 - 05:42 AM
Understood, but the larger point is, eventually things like this will escalate.
The Hacks will come (Regardless of whatever any software comapny says), the obnoxious people will be there, and whatever other reason you can think of to not to want to play alongside/against another player.
Leaving all this in the hands of the devs does not usually lean to a quick or easy resolution.
They will have to deal with the whining, and have to investigate whether or not accusations are valid and go through hundreds, possibly thousands of e-mails a day mostly consisting of "OMFG!!! THIS GUY HAX SO BAAAAAD!!! BAN HIM NOW." or some such drivel, with most of the complaints coming from people who dont understand that thier twitch game talent doesnt really translate to a game like MWO.
I just think that some sort of black list in the social section would be much simpler.
And I dont mind if I am the one kicked from a game because someone in my list is in it. I would rather not play than play with them. (Though I would prefer matchmaking to handle it.)
I think this would make life on the admin side a lot easier, and I dont have to play with people I feel are abusive/un-sportsman like.
Hence, I put this in suggestions rather than formally complaining about some ***** and wasting DEV/Admin time that could be better spent elsewhere improving other aspects of the game.
Thanks,
-R
#5
Posted 09 November 2012 - 05:46 AM
That aside, again, if players would simply report behaviour like you mention above (griefing in any form)... let support get enough reports and that player won't be playing anymore...
Either way tho', yours OR the report way and possible ban... doesn't stop players from coming back with a new account and continuing the cycle... we can just hope that those players would eventually get bored and move on to Hello Kitty Online...
#6
Posted 09 November 2012 - 05:50 AM
One more thought, I ask for a user controlable list because the systems that are run by a corporate admin are generally less than effective.
Case in point:
Steam
I play a great deal of FPS games there. Thier "Report User" Function is a joke.
I have yet to see anyone banned from them unless there was a monetary issue at hand.
Cheating/Hacking/Abusive behavior is all but ignored.
When you go into games and the entire group knows the hacker before the game starts because they have seen him that much you know the system doesnt work.
#7
Posted 09 November 2012 - 07:05 AM
#8
Posted 09 November 2012 - 07:12 AM
Edited by WitchZero, 09 November 2012 - 07:14 AM.
#9
Posted 09 November 2012 - 07:28 AM
That aside, I'd very much like to see a list of players I don't want to play with. The "against list" is a bit pointless as if it's a hacker, he'll probably get banned, if it's a TKer or suicider or DCer you'll end up with an easier match.
#10
Posted 09 November 2012 - 08:43 AM
Say if you start the round and you do 35 points of damage to a friendly player within the first 8 seconds of the map then you get kicked. During the match FF happens often, but unless you are just oblivious you wont cross a larger threshold for kick.
Devil's Advocate:
What is to stop people from blacklisting good groups so they can try to pad their K/D ratio. Seems silly but possible.
Edited by WitchZero, 09 November 2012 - 08:44 AM.
#11
Posted 09 November 2012 - 09:53 AM
Railgun05, on 09 November 2012 - 05:42 AM, said:
Understood, but the larger point is, eventually things like this will escalate.
The Hacks will come (Regardless of whatever any software comapny says), the obnoxious people will be there, and whatever other reason you can think of to not to want to play alongside/against another player.
Leaving all this in the hands of the devs does not usually lean to a quick or easy resolution.
They will have to deal with the whining, and have to investigate whether or not accusations are valid and go through hundreds, possibly thousands of e-mails a day mostly consisting of "OMFG!!! THIS GUY HAX SO BAAAAAD!!! BAN HIM NOW." or some such drivel, with most of the complaints coming from people who dont understand that thier twitch game talent doesnt really translate to a game like MWO.
I just think that some sort of black list in the social section would be much simpler.
And I dont mind if I am the one kicked from a game because someone in my list is in it. I would rather not play than play with them. (Though I would prefer matchmaking to handle it.)
I think this would make life on the admin side a lot easier, and I dont have to play with people I feel are abusive/un-sportsman like.
Hence, I put this in suggestions rather than formally complaining about some ***** and wasting DEV/Admin time that could be better spent elsewhere improving other aspects of the game.
Thanks,
-R
I actually really like the blacklist idea.
I have serious issues with people refusing to work as a team and rushing out there to die and farm creds and exp, suicide players, afk players. Give us the black list. When you see 1 person getting 5+ reports a day that should flag them, but it also lets the player base effectively "freeze" them out too.
#12
Posted 09 November 2012 - 11:56 AM
it isn't even a new concept to MMOs. Multiple games support a blacklist.
It would take time to implement into their matchmaking system. But, in the long run I think this would be a very good idea.
#13
Posted 09 November 2012 - 01:53 PM
A personal blacklist would resolve a personal concern, but it wouldn't help the community. I'd prefer a system enabling players to immediately report griefers during the game. This data could trigger automated responses during the game depending on the situation.
Lots & lots of excellent ideas have already been suggested on this topic in the past. PGI hasn't mentioned or implemented any plans. PGI has all the game data & sever control. It's their ballgame.
Edited by Qicmee, 09 November 2012 - 01:53 PM.
#14
Posted 09 November 2012 - 02:09 PM
Edited by Starburster, 09 November 2012 - 02:13 PM.
#15
Posted 09 November 2012 - 03:04 PM
Railgun05, on 09 November 2012 - 05:50 AM, said:
One more thought, I ask for a user controlable list because the systems that are run by a corporate admin are generally less than effective.
Case in point:
Steam
I play a great deal of FPS games there. Thier "Report User" Function is a joke.
I have yet to see anyone banned from them unless there was a monetary issue at hand.
Cheating/Hacking/Abusive behavior is all but ignored.
When you go into games and the entire group knows the hacker before the game starts because they have seen him that much you know the system doesnt work.
STEAM leaves banning for hacking and such up to individual servers, for the simple fact that it's much easier for a local (read, server) admin to review the information than to keep on staff a team big enough to review every complaint from every game they support... you realize you'd be employing a few dozen THOUSAND people globally to review all the "OMG HAX" reports they get, right?
#16
Posted 09 November 2012 - 04:36 PM
#17
Posted 09 November 2012 - 05:31 PM
Not just for Team-Attackers and Team-Killers, but also for the repeat first-round disconnecters and suiciders. I don't want to game with any of them.
#18
Posted 09 November 2012 - 06:28 PM
#19
Posted 09 November 2012 - 06:30 PM
Friendly fire happens in a mech knife fight. I have both walk in to line of fire of a teammate and had a teammate walk into my line of fire. Proving a teammate deliberately kill another teammate in all but a few situations is difficult at best.
#20
Posted 09 November 2012 - 07:12 PM
pnaksone, on 09 November 2012 - 06:30 PM, said:
Friendly fire happens in a mech knife fight. I have both walk in to line of fire of a teammate and had a teammate walk into my line of fire. Proving a teammate deliberately kill another teammate in all but a few situations is difficult at best.
Well, unloading into your teammates backs as soon as the start timer ticks down is a pretty clear situation.
Of course, persistent griefers are persistent, but IP-bans suffice for the casual ones.
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