Just to get this out of the way.
Actual BattleTech:
A Catapult would need a damn good Mechwarrior at the controls to have a chance against an Atlas.
Just speaking standard variants, the Cat is a 65 ton fire support Heavy with 160 points of armor.
The two LRM15s each have 8 shots, for a theoretical max damage of 240 points, actual damage will be lower, as LRMs scatter quite a bit, average hitrate for a LRM15 is about 9 missiles. Generally you can't even force a PSR with the Cat.
Now the Atlas, he has 304 points of armor, and an LRM20 of his own. With 12 shots btw.
Pretty much the only advantage the Cat has is his mobility, especially the jump jets. The four lasers combined with that mobility give him a fighting chance, if the Warrior is really damn good.
Cause the Atlas has those four lasers too, one in each arm (greater arc) and two in the back. And an AC20 and SRM6 on top of that. With enough heatsinks to really use that arsenal, so the Cat better not end up in his front arc.
Either way, barring lucky crits or head hits, the best way to deal with an Atlas in a Catapult is to drop some salvos on him, and then run like a chicken and scream for friends.
Relkathi, on 10 November 2012 - 10:09 AM, said:
You have obviously never been in the military. As currently one of the most powerful weapons in the military is the M109A6 Paladin, which allows Soldiers to rain metal death from 36,000meters away. If weapons in 3049 can't match that, then why other using them at all.
Read up on your BT lore.
That Paladin would only ruin the paint job of a Mech, if you we able to hit a target moving over basically any ground with something between 50 to 100 km/h.
Ofcourse, now you've made him angry. Good luck running away.
Cause the screening elements of a Mech formation are even faster, with Lights and Hovers going up to 200 km/h.
And if he's
really angry, or just doesn't like you, he might even call in an ASF strike.
Oh, and there is "real" artillery in Battletech, Arrow IV, Thumper, Sniper and Long Tom.
LRMs don't belong into that category though.
Relkathi, on 10 November 2012 - 10:09 AM, said:
LRMs should be 1 point of damage per every missile that hits. If you are dumb enough not to seek cover, then you deserve to die.
Agreed, the current 1.7 is way too much...
RG Notch, on 10 November 2012 - 10:29 AM, said:
This same crap will happen if they ever decide to balance Gauss rifles, all the people who simply want to use the OP weapon they read about on the forums will be upset when it's no longer as uber as they were told.
What are you talking about?
The Gauss Rifle is fine, after all it
is probably the best weapon the Inner Sphere has.
If anything, its far weaker in MWO already thanks to the doubled armor, on the TT it can headcap any Mech with one shot.
And if you think its overpowered, wait till you see a Clantech ER-PPC or ER-ML in action. Or the Heavy Gauss, in about nine years
Araxes, on 10 November 2012 - 11:26 AM, said:
Agreed LRMs as they stand now are pretty worthless. Most mechs just ignore the fire now -
People don't ignore the LRMs, they just don't realize they're getting pelted cause the cockpit shake is gone, and when you're busy with that Jenner running circles around you at Warp 3, the new warning message is easily missed.