Dak Darklighter, on 10 November 2012 - 08:10 PM, said:
Why SHOULD a mech that uses mainly one type of weapon be able to solo a mech, including ones that are tougher than it? Instead of complaining, how about you use something in conjunction with the LRM's, like some Large Lasers? Did it ever occur to you that LRM's are not a primary weapon, but a support weapon intended to help the TEAM, not YOURSELF?
All your asking is that LRM's become amazingly dangerous, so that you can solo Atlases all day long, while they can't, because they do not load themselves on LRM's completely.
Gotta quote that first part again:
Quote
Why SHOULD a mech that uses mainly one type of weapon be able to solo a mech, including ones that are tougher than it?
Specialization. And the first thing that should come to mind is everyone's favorite, the Gausscat.
There's a price to specialization, mind you. For LRM carriers that do it too much, there's that 180m dead zone of nothin' doing, the current literal "throwing money" LRM reloads are (to the point where virtually all LRM carriers are taking 75% ammo into fights because reloading is insanely expensive), and the usual host of reasons people give when complaining about the hotfix. But enough of that.
Now, here's the dirty secret about LRMs and "no-skill" play.
I'm going to share it with everyone here, and I'd like you to pass it along. It's important.
LRMs are an inversion of what your average "WAAAAAAH LRMS ARE NO SKILL" player believes is skill.
To them, "skill" involves being able to keep their guns on target and pew pew pewing the location until it goes boom. This is indeed skill.
The "skill" in LRM use rests instead on one's ability to evade and confound them- and to an extent, the LRM user's ability to minimize that chance of evasion. The greater onus lies on the target vs. the firer, as opposed to the other way round on most weapons in MWO.
For most weapons, having bad aim means "no skill".
To me, every QQing target that explodes after being rained to death with nearly 100% hits is a "no-skill" target for LRM use. I've had plenty of opponents that make me work for every missile hit, games where 75% of my ammo has been wasted shots, ones where my ammo bin has gone up in flames because two scouts were smart enough to sneak unseen through the map and put a dozen medium lasers and SRM racks into my backside and one-shot it.
And underneath it all, every player that gets burned by LRM fire feels that subconscious lack of "skill"- and they detest it. Why can the "no-skill" player kill me- this weapon must be OP, NERF IT TO THE GROUND!
Not that evasion or even learning to spread damage isn't a skill learned when dealing with direct fire weaponry. But with LRMs, it takes more practice to learn how to deal with them than to fire them effectively- although that too requires skill, in the form of learning how to make evading those shots harder and what weapons to combine with them to get better effectiveness
And because that skill is different- that is, mastery of a defensive skill is more important rather than an offensive one - you see players howling in dismay at the thought that nasty ol' LRMs should do anything except chip their paint job at 30K/ton. 60k if it's Artemis. And the sad thing is, prior to Artemis and the OP -> UP shift from the hotfix, people were learning that skill.
Hope it comes back.