#181
Posted 19 April 2013 - 11:07 PM
#182
Posted 30 April 2013 - 07:07 AM
Edited by Cubivorre, 30 April 2013 - 07:08 AM.
#183
Posted 05 May 2013 - 08:45 AM
#184
Posted 10 May 2013 - 08:42 AM
Edited by Cattra Kell, 10 May 2013 - 08:42 AM.
#186
Posted 11 May 2013 - 10:10 AM
#187
Posted 13 May 2013 - 02:34 PM
#188
Posted 13 May 2013 - 05:28 PM
Edited by Psikez, 13 May 2013 - 05:28 PM.
#189
Posted 15 May 2013 - 11:25 AM
Edited by Kuga ZA, 15 May 2013 - 11:26 AM.
#190
Posted 17 May 2013 - 12:01 AM
#191
Posted 18 May 2013 - 03:35 PM
#192
Posted 19 May 2013 - 06:03 AM
Kinda went for the old time, radio turning into TV advertisment feel...
Enjoy!
#193
Posted 19 May 2013 - 06:47 AM
great work by all. i love these fan made videos
#194
Posted 19 May 2013 - 07:05 AM
Stormlight, on 19 May 2013 - 06:47 AM, said:
great work by all. i love these fan made videos
I use CyberLink PowerDirector...it is easy to use...but not as powerful as some more sophisticated programs...
It's a step up from the free Windows one though...
It came on a CD with my digital camera, you can probably download it from somewhere.
#195
Posted 19 May 2013 - 07:22 AM
For this, I shall dump the Flamer Awesome splitscreen with Koniving and Lordred. Turning the Awesome into a flamer rig and the weapon arrangement is Lordred's scheme.
The Flamer Awesome eventually evolves to this.
(All screenshots included here are taken by Lordred and are of my mechs.)
Before the Flamer Awesome, there was the Flamer Jager of my own decision. Originally it was done for fun, but after its large success against AC/20 Jagers, I have assigned it a permanent station in my inventory.
Before the Flamer Jager, came the Flamer Stalker. Also
Before the Flamer Stalker, came the highly skill-based Trollbuchet.
Check out more of the screenshots here! Note: SweetFX was NOT used. Only minor user.cfg tweaks (now abandoned since they no longer work) and some post-screen processing (add saturation, subtract brightness, beef contrast).
Edited by Koniving, 19 May 2013 - 07:28 AM.
#196
Posted 20 May 2013 - 06:16 AM
A little Video with intro and music have fun
Edited by EntertainEnterprises, 21 May 2013 - 10:27 AM.
#197
Posted 20 May 2013 - 10:44 AM
TB Xiomburg, on 19 May 2013 - 10:20 PM, said:
[media][media]http://www.youtube.com/watch?v=NvGjqo3VPVQ&feature=youtu.be[/media][media]
Crop out the commando cockpit, show HUD when inside of the highlander, and mess with the contrast and color correction! I really liked the bit where the HM walks closely and slow by the camera! Also, the ending was pretty funny XD But why is the screen soooo small?
#198
Posted 21 May 2013 - 05:32 PM
On a whim I hit record on fraps after the match started. I did ok in my commando. A dev did a whole lot better in his catapult.
Edited by Dirus Nigh, 21 May 2013 - 05:34 PM.
#199
Posted 22 May 2013 - 07:24 AM
Someone say Blackjack and Canyon?
Edited by Cattra Kell, 22 May 2013 - 07:27 AM.
#200
Posted 25 May 2013 - 02:31 PM
In this case, there were three points in which a loss could have been avoided:
1) Had I hit even one more time with a Gauss Rifle on that Commando. Had I managed to take him out then, either they would not have attempted a basecap, or the cap would be too slow to win it. This one is totally my fault. Had I just been a little more precise in my aim, I may have avoided the future actions that lead to defeat.
2) Had the team responded to me telling them a cap attempt was about to happen (even though I mixed up the COM and the Jenner). Light and medium mechs' fault since we still had fast movers to intercept, though they did not even attempt it.
3) Had our rear line returned to base as soon as the main fight ended, as opposed to standing there or advancing, totally ignoring the base being capped until it was too late to respond. Rear line's fault.
Three points of failure, resulting in a team wide loss. Nobody was without blame in this game for it.
Edited by Pariah Devalis, 25 May 2013 - 02:32 PM.
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