Also, nukes have been developed with small enough blast areas and limited radiation fallout that would make them entirely practical to use in warfare outside of MAD. I could see the Ares conventions stopping this sort of thing in populated areas but without the "last devastation" side effect being that major, you can bet Arrow IV launchers would be lobbing small tac-nukes instead.
This is of course outside of the problem that there's absolutely no practical purpose to putting a tank on legs anyway. If you took some of the silly crit rules off vehicles in BT (there to combat this very problem) tanks are almost always superior to 'mechs in their weight class. Even with the crit rules, for the BV, they are just as good as 'mechs - despite costing far, far less.
Anyway my only point is all these "We can build tech from BattleTech!" threads are pretty silly because even if we could, we probably wouldn't.
... of course, playing a game about commanding swarms of networked drones firing shots from so far away you can't see them and don't even require much human interaction would either be lame, or very, very different despite that being a far more likely future of warfare.
EDIT: Also I'm pretty sure that any modern strike fighter could obliterate any CBT Areospace fighter. Far, far longer range + far better radar. It'd be interesting to see someone do a "Who wins?" debate - a modern day battalion of the US military versus a battalion of CBT T2 Troops, both with air support and off-board support. I honestly think the CBT forces would get creamed.
Edited by Victor Morson, 22 April 2012 - 10:32 PM.