MustrumRidcully, on 11 November 2012 - 03:31 AM, said:
I particularly like the idea of having Mech Efficiencies that boost the designated role of a mech.
Say, a Mech Efficiency that increases the range of ECM or whatever ECM will do (maybe it can even reduce its weight?), or a mech efficiency that gives the Hunchback 4G, say 20 % damage reduction in its "hunch", the 4SP +20 % Missile Speed, the 4P +10 % heat reduction for energy weapons mounted in his hunch, the 4J cheaper Artemis or some such, or 360° torso twist for the Catapult.
Say, a Mech Efficiency that increases the range of ECM or whatever ECM will do (maybe it can even reduce its weight?), or a mech efficiency that gives the Hunchback 4G, say 20 % damage reduction in its "hunch", the 4SP +20 % Missile Speed, the 4P +10 % heat reduction for energy weapons mounted in his hunch, the 4J cheaper Artemis or some such, or 360° torso twist for the Catapult.
As long as it does not take too long to have a mech that feel more unique compared to another in its weight class or even against its other variants.
Personally I think any sort of tree efficiencies should not all be able to be chosen either. So that you turn on or off certain efficiencies or skills more like the module slots but you have nmroe of them to play with so you can customise the quirks so to speak - as long as those quirks are in line with the chaarcter of the mech and its general role.
Elizander, on 11 November 2012 - 04:17 AM, said:
They are considering making a pass at changing each mech's traits like twist speed, twist angle, acceleration, etc. Perhaps it will be more diverse after that.
Thank god ... when! If anyone has a post to link to that would be awesome
