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#21 Skylarr

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Posted 23 April 2012 - 09:48 AM

The Fourth Skye Guard regiment was formed in 3056 on the orders of Field Marshal Richard Steiner of the Skye March, who chose to support Duke Ryan Steiner, Duke of Porrima and leader of the Free Skye Movement in his revolt against the Federated Commonwealth government (and Archon-Prince Victor Steiner-Davion in particular) in early 3056.The unit would be made up of Free Skye loyalists from the 4th and 10th Skye Rangers, with its 'mech contingent drawn primarily from the Tenth Rangers and its conventional forces taken from the Fourth.

Various publications such as Operational Turning Points: Falcon Incursion identifies the unit that attacked Glengarry in 3056 as part of the Free Skye movement as the 10th Skye Rangers, despite the fact they were wearing the colors of the Fourth Skye Guards.

#22 Kenyon Burguess

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Posted 23 April 2012 - 10:00 AM

View PostDocBach, on 23 April 2012 - 08:30 AM, said:

He swaps his PPC with no ammunition out for a Gauss Rifle with two tons of ammunition.

more range, less heat. its a decent trade imo

#23 GrimJim

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Posted 23 April 2012 - 10:22 AM

View PostGhost, on 23 April 2012 - 08:19 AM, said:

Also it should be noted that although Brannock is getting a ZEU-9S, he expends a considerable amount of money customizing it. He swaps the LRM-15 for an Artemis IV enhanced LRM-20 and a Gauss Rifle for the PPC (each with two tons of ammunition). The rest of the weapons remain the same. It also carries an extra heat sink, bringing the total to twelve. To make room for this equipment Leonidas uses a XL Engine, which drives the cost of replacing his 'Mech into the stratosphere.


I actually did a match in this once and it performs like a dream. Of course with the way the MechLab is set up you won't be trading out an ERPPC hardpoint for a Gauss Rifle anytime soon....

...but then if you are modifying the original 6S not the 6T or 9T variant..... Hmmmmmm....

#24 Fresh Meat

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Posted 23 April 2012 - 10:39 AM

whoop! I hope we get a different one on Wednesday <_<

#25 Orzorn

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Posted 23 April 2012 - 11:08 AM

View PostGrimJim, on 23 April 2012 - 10:22 AM, said:


I actually did a match in this once and it performs like a dream. Of course with the way the MechLab is set up you won't be trading out an ERPPC hardpoint for a Gauss Rifle anytime soon....

Everyone here is forgetting that the devs said that there can be additional unused hardpoints on mechs:
http://mwomercs.com/...post__p__207312

Quote

I just want to say that Garth is right about this being more or less right.

Also, regarding some of the other confusion in here about how one weapon gets replaced with two or more, I'll give you this example. Just because a stock Hunchback 4G, fresh out of the Technical Readouts, only has a single Medium Laser in each arm, that doesn't mean that it only has one energy hardpoint in each arm. It could have two energy hardpoints in each arm, allowing the player to put in extra weapons. The default loadout just isn't using all the hardpoints, because it's already at its weight limit. The number of hardpoints are related to the default loadout, but they aren't a one for one copy.


#26 lyc

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Posted 23 April 2012 - 11:18 AM

<_<

#27 osito

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Posted 23 April 2012 - 12:08 PM

This is a decent variant of the old classic zeus. I know the 9s shows up in tro 3050 but it starts production in 3048. So there should be a couple dozen on these out there. There may be even more if the lyrans allow for kit rebuilds for other models.

#28 guardian wolf

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Posted 23 April 2012 - 12:11 PM

Heh, what a surprise, a Lyran, messing around with some fancy toys, *spits* why don't you come and get me you hutuunla dikuts.

#29 Solis Obscuri

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Posted 23 April 2012 - 12:27 PM

The only thing the ZEU-9S needs is another ton of LRM-15 ammo.

#30 pursang

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Posted 23 April 2012 - 12:42 PM

Er... The 4th Sky Guards where formed in 3056. Is this newsreel from the future?! <_<

#31 IIIuminaughty

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Posted 23 April 2012 - 12:56 PM

you all get me excited for MWO every day!

#32 Karl Streiger

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Posted 24 April 2012 - 12:28 AM

The real interesting point in the Branock version of the Zeus is the XL-fusion...
The Zeus however is one of the mechs that would get problems with the hardpoint system.
Hope we see more Zeus -with and without X in the future

Edited by Karl Streiger, 24 April 2012 - 12:29 AM.


#33 Aethon

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Posted 24 April 2012 - 03:58 AM

ZEUS!! \o/ I have loved this chassis from the first time I saw it (playing Mechwarrior 2: Mercenaries). The original wasn't all that effective on tabletop, but the later versions became very flexible and effective.

I can't wait to see the Flying Debris Edition! :wub:

/spaz

PS: Am I the only one who finds the MW4 Zeus to be the best looking prior to MWO?

Edited by Aethon, 24 April 2012 - 04:05 AM.


#34 Sassori

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Posted 24 April 2012 - 01:04 PM

I used the Zeus original to great effect in the table top, probably my very favorite assault mech chassis honestly. Not sure why anyone would think it wasn't that effective on TT.

#35 Talon Thorn

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Posted 24 April 2012 - 03:00 PM

I don't know... it seems to me from a certain perspective a gauss rifle has a lot more in common with a PPC than it does say, an Autocannon.
I mean sure the gauss is technically a ballistic weapon, but the projectile is fired using magnetic fields, which require enormous amounts of electrical power to generate... not unlike the amount of power required to fire a charged particle beam. I don't see why a they couldn't use the same type of hard point.

#36 DocBach

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Posted 24 April 2012 - 08:42 PM

View PostChristopher Dayson, on 24 April 2012 - 01:04 PM, said:

I used the Zeus original to great effect in the table top, probably my very favorite assault mech chassis honestly. Not sure why anyone would think it wasn't that effective on TT.


The original Zeus had a terrible main weapon system (AC/5) and very little ammunition for its support weapon (LRM-15), which sort of made it a mediocre design. Switching the AC/5 out for a PPC was a step in the right direction, and the ZEU-6T is one of my favorite 3025-era designs, though I'm still not a fan of the LRM system being used. Like I showed in my custom design I posted, I'd rather have seen the Zeus get that inconsistant LRM rack pulled off in favor of a second ER PPC, but that would make it just like every other double PPC 'Mech out there like the Thug, Warhammer, Marauder -- though the Zeus didn't get an XL engine so internally its a bit more robust then some of the other dual PPC 'Mechs out there, the majority of which received such XL engines and most retained the dismal level of armoring their 3025 era models had.

#37 Zynk

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Posted 24 April 2012 - 10:13 PM

View PostInnerSphereNews, on 23 April 2012 - 08:00 AM, said:

Mon. Apr 23, 3049: One of the first to receive a ZEU-9S, Colonel Leonidas Brannock of the Fourth Skye Guards wasted no time in custom mods.


ZEU-9S - The -9S was an upgrade using Star League technology, adding double heat sinks and eleven tons of Ferro-Fibrous armor. It carried as its main weapon an Defiance 1001 ER PPC. This was backed up for long-range combat by a Coventry Star Fire LRM-15 launcher and a Cyclops XII ER Large Laser. For close combat, the -9S carried two Defiance P3M Medium Pulse Lasers. Posted Image

#38 Karl Streiger

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Posted 24 April 2012 - 11:33 PM

View PostDocBach, on 24 April 2012 - 08:42 PM, said:

The original Zeus had a terrible main weapon system (AC/5) and very little ammunition for its support weapon (LRM-15), which sort of made it a mediocre design.


The lack of ammunition is the only draw back - when everybody think that your Zeus isn't a thread it becomes one. You have good range brackets so that you can fire at every range with good effect.
You can't overheat and even the large and medium laser are acceptable at short range - well some light mechs are armed better - but they lack more long range and can overheat. Next the feet of a Zeus is always a pleasure.

Next the Zeus is in general (without the Zeus-X) a die hard fighter - its awesome to see a mech firing a alpha strike after another.
Oh and i really hope i get a ballistic mount instead of a energy mount.

Edited by Karl Streiger, 24 April 2012 - 11:35 PM.


#39 EDMW CSN

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Posted 25 April 2012 - 12:44 AM

View PostGhost, on 23 April 2012 - 08:19 AM, said:

Also it should be noted that although Brannock is getting a ZEU-9S, he expends a considerable amount of money customizing it. He swaps the LRM-15 for an Artemis IV enhanced LRM-20 and a Gauss Rifle for the PPC (each with two tons of ammunition). The rest of the weapons remain the same. It also carries an extra heat sink, bringing the total to twelve. To make room for this equipment Leonidas uses a XL Engine, which drives the cost of replacing his 'Mech into the stratosphere.


He should have kept the LRM-15 and pad the armor instead.
Oh well his call :)

#40 DocBach

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Posted 25 April 2012 - 07:39 AM

View PostKarl Streiger, on 24 April 2012 - 11:33 PM, said:


Oh and i really hope i get a ballistic mount instead of a energy mount.


The way that the MechLab is described as working, sounds like there might be a ZEU-6S and ZEU-9S Zeus configuration you'd buy as a base chassis that woul have hardpoints for either or, depending on which one you bought. Great thing about the Zeus is until the 3060's all of the configurations kept the standard fusion engines, so they are very affordable compared to a lot of other contemporary designs - if the c-bill cost system from the board game is kept, and c-bills are the currency used in MWO, the Zeus should be very affordable for an Assault 'Mech.





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