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A Trend Started By Losers


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#1 G4M3R

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Posted 11 November 2012 - 05:48 AM

So don't know if you folks have noticed the increasing disturbing trend of people Alt-F4ing when their Mech is about to explode - with the idea of perserving their Kill-Death ratio (disconnect so no death recorded in profile).

It's happening much more often now and it's very annoying because it wastes everyone's time. Although the killer does get XP, he in turn does not register a Kill for his stats.

What could possibly be in someone's mind to do something loser-ish and cheesy like this? To perserve a Kill-Death ratio? My two cents, those people need to get a life.

Not much we can do about it I guess. Sorry just venting.

#2 Xelrah

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Posted 11 November 2012 - 05:50 AM

K/D ratio is serious business.

#3 G4M3R

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Posted 11 November 2012 - 05:54 AM

I used to brush if off in the past but nowadays it's happening once every 2-3 matches. If I was that guy's teammate I'd be even more pissed. Because sometimes teams can pull a "sacrifice-fly" type play and end up with a win (being in an Atlas I'm usually designated for a sacrifice run). But not if a teammate ejects at the first sign of trouble.

#4 J4ckInthebox

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Posted 11 November 2012 - 05:55 AM

some ppl, like me, leave immediatly the game (i.e the 'mech didn't even hit the ground yet) when their mech are destroyed in order to jump in an other game . Should it be that because of some lag, leaving the game too soon after being killed prevents the server to register the kill correcty ?

i don't know anything about networks, i'm just asking.

Edited by J4ckInthebox, 11 November 2012 - 05:58 AM.


#5 G4M3R

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Posted 11 November 2012 - 05:57 AM

No it's not leaving immediately after you die. It's leaving when you're still alive and about to be killed. I have no problem with people leaving when they die.

Perfect example, you're in a Raven early in a game, you're critically injured by one enemy. And three enemies are closing in on you. The rest of your team is still alive. You Alt-F4 and leave the game because you don't want to die.

Edited by G4M3R, 11 November 2012 - 05:58 AM.


#6 Talos Valcoran

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Posted 11 November 2012 - 05:58 AM

I wonder, since the K/D simply means scheit imho. It is not viewable by others, nor does it give you any advantages factionwise or the like. Poor souls and sore losers.

#7 FrostPaw

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Posted 11 November 2012 - 06:04 AM

What difference does this make? mechs do not vanish from the game, you still get the repair bill. It just means now your mech gets shot up without you being in it.

#8 Adrienne Vorton

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Posted 11 November 2012 - 06:07 AM

that was a large issue during the last weeks of closed beta already, and only transferred to the OBT...

the only suggestion i could make would be, that you A:) plain and simply don´t earn ANYTHING before the match is OFFICIALLY ended for you (so match over, or you are dead) or B:) disconnects are counted as DEATH... sorry for those who actually have real disconnects, but i for my part could live with that (i don´t care about my K/D anyway... all i care is my income really... and my team winning )


View PostFrostPaw, on 11 November 2012 - 06:04 AM, said:

What difference does this make? mechs do not vanish from the game, you still get the repair bill. It just means now your mech gets shot up without you being in it.


dunno, some ppl think that other ppl think they are cool or s.t. if they post their Kill/Death ratio somewhere...

Edited by Adrienne Vorton, 11 November 2012 - 06:12 AM.


#9 Lorcan Lladd

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Posted 11 November 2012 - 06:09 AM

Eh.
I'm seriously tempted to do that when I fall due to the inanity or uncooperation of my random drop mates, which is fairly often, even when there is a 4-man group amongst them - those don't always want to talk to pubs or lend us support when we're under attack, often leading to a brutal loss.

It's another matter entirely when the kill is well deserved.

Not something I would do to preserve my KDR, as I couldn't care less about it, anyway, but simply out of frustration at my 'team' as well as the opposing one.
I imagine that other players might have similar motives, or not.

So far, however, I haven't witnessed a single occurrence as you've described; pilots often disconnect, but only after having their 'Mechs destroyed.
And I've been playing often, and extensively.

Maybe the 'problem' - you just want to rack up on those kills, don't you? C'mon, admit it - is isolated.


View Postvon Bremerhaven, on 11 November 2012 - 06:23 AM, said:

Never mind that when I see a mech disco before death, I take the time to destroy a leg, both arms, and strip as many weapons out of the torsos as I can before the mech pops so the disco dancers repairs are as expensive as possible.


I doubt anyone would run a truly expensive 'Mech build (ammo-dependant, Endo, FF, XL Engine and DHS) in random matches, so, even if it were your intent to cause those pilots grief, I'm afraid it's of little to no use.

Edited by Lorcan Lladd, 11 November 2012 - 06:30 AM.


#10 Darth JarJar

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Posted 11 November 2012 - 06:23 AM

Never mind that when I see a mech disco before death, I take the time to destroy a leg, both arms, and strip as many weapons out of the torsos as I can before the mech pops so the disco dancers repairs are as expensive as possible.

#11 Sarah Dalrymple

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Posted 11 November 2012 - 06:24 AM

Honestly, I notice more disconnects at the start of matches due to client issues than I do people disconnecting just before they might have gotten blown out of thier mechs.

#12 Lonestar1771

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Posted 11 November 2012 - 06:35 AM

To be honest I have yet to see this fabled "disco to save stats" thing, but I know I have disco'd a couple of times while fighting due to my client CTD.


EDIT: Since it seems the old closed beta bug that requires you to restart your client every so often has returned, everyone should be restarting after every 5 matches.

Edited by Lonestar1771, 11 November 2012 - 06:37 AM.


#13 OpCentar

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Posted 11 November 2012 - 06:36 AM

View PostG4M3R, on 11 November 2012 - 05:48 AM, said:

So don't know if you folks have noticed the increasing disturbing trend of people Alt-F4ing when their Mech is about to explode - with the idea of perserving their Kill-Death ratio (disconnect so no death recorded in profile).
...


I warned about this in CBT, stats are to be used internally only. Make them public, even if only the player can see them - you open a pandoras box of griefing, stat padding, bragging and noob calling.


Once we get Elo that stat page should be removed or replaced with Elo data.

#14 Dorque

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Posted 11 November 2012 - 06:40 AM

I knew a guy way back when who used to pull his phone cord from the wall to preserve his Starcraft win/loss.

I think online gaming has proven that some people will do literally anything when there is no accountability.

#15 Fenix0742

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Posted 11 November 2012 - 06:40 AM

You know, it might not be an intentional disconnect. I've CTD before as soon as 8 mechs decide to focus fire on me. Could have been bad timing, or it could have been all the incoming fire. The world may never know.

#16 Spencley

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Posted 11 November 2012 - 06:43 AM

If they disconnect before they die stop attacking them tell your team mates the same then carefully strip his armor then a leg, both arms then hit the head and torso till red get a team mate to fire lrm 20 at him destroying everything. Atleast this way he gets a bigger repair bill ;)

#17 Vhyle

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Posted 11 November 2012 - 06:47 AM

It is my understanding that if you disconnect from a game, and you've already shown activity, the repair bill and death still counts against your k/d ratio. However, if you disconnect via alt-f4, and the people that kill you do not register a name on the kill; ie George has killed <blank>, then there are no stats given, no xp given, no c-bill gain, and the person that d/c gets nothing in return.

If you get d/c because your system black screens and you are forced to restart your laptop/pc, the client still shows you as in game and everything and anything that happens in the game will be given to you because the client and system still thinks you are in game.

People that disconnect right at a start of a match get nothing at all. To sum up, people that alt-f4 get nothing as well, they don't even get anything they did up until they alt-f4, to my understanding anyway.

I'm sure someone in the know will come in and correct me, because I am unsure on it myself.

#18 Gristle

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Posted 11 November 2012 - 06:47 AM

I've seen disconnects a few times right before the mech was going to die. Problem is with the state of the game right now you don't know if the player was being a **** or if the client crashed.

#19 Ruinous

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Posted 11 November 2012 - 06:50 AM

I'm more bothered about the number of people entering a match and just afk'ing almost the whole thing, if not the entire match.

#20 Dorque

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Posted 11 November 2012 - 06:52 AM

View PostRuinous, on 11 November 2012 - 06:50 AM, said:

I'm more bothered about the number of people entering a match and just afk'ing almost the whole thing, if not the entire match.


That does need to be addressed, and in a better manner than "write a report on them".

Most of the time the action is so frantic I'm not even aware if someone is AFK and a dedicated defender or a very unlucky player who gets one-shot might honestly show no damage done for a match.





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