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Claiming of Clans and IS Units



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#21 John Clavell

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Posted 23 April 2012 - 11:12 AM

This is why the Clans, like the Inner Sphere houses will not be player controlled. The End. Go cry more.

#22 Torrix

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Posted 23 April 2012 - 11:15 AM

View PostListless Nomad, on 23 April 2012 - 10:43 AM, said:

Thanks for saying what needed to be said.

The unit I'm a part of is somewhat guilty of what you are saying, but the Rangers are obscure enough in canon that we think we are safe. That being said, we have contingencies in place if we are banned from using that name.

The Clans are a different story (see the Clan Wolf-in-Exile) thread for an example of what you are describing. At the very least it all provides a large amount of entertainment....

I'm really hoping the devs just come out and tell us what units are banned so that people can at least prepare beforehand, instead of being bushwhacked on launch day.

Probably the best example of this are the 87,000 Wolf Dragoon Units currently registered. Alot of their effort and work is going to be wasted if they devs come out and are like "NO you can't use anything relating to the Dragoons." one day before launch.


I'm going to read the Wolf Clan-in-Exile thread you pointed out, as that is STILL a sore point with me <_< In the original NBT league, myself and 2 friends founded Wolf Clan, and we were very successful. However, one of our members basically lied to a bunch of other members, and basically took off with 1/4 of our clan to form Wolves in Exile, and kissing Comstar butt to be allowed to guard Terra. We did get our revenge though, since Comstar thought the league would run for at least 2 years before anyone made it to Terra and we got there in 6 months, stomped Wolves in Exile, stomped Comstar, which pissed Comstar off (league admins) etc etc. :P Not "too" much they could do though when my Khan became ilKhan and I became Khan hehe B)

#23 Orzorn

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Posted 23 April 2012 - 11:16 AM

View PostJohn Clavell, on 23 April 2012 - 11:12 AM, said:

This is why the Clans, like the Inner Sphere houses will not be player controlled. The End. Go cry more.

Not quite:

Quote

Faction Players

As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.


Not exactly player controlled, but rather player directed.

#24 Torrix

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Posted 23 April 2012 - 11:18 AM

View PostGlory, on 23 April 2012 - 10:55 AM, said:

It has long been a tradition in MechWarrior gaming that the leaders of Clan units call themselves Khan, even if there are 5 of the same Clan floating around. It doesn't mean that exclusive claim has been laid on the team, it is merely an easily understood rank structure. I think a little too much fuss is being made over "claim" of factions, and not enough people are realizing that teams are nothing more than internet gaming teams who have named themselves after a faction.


You're correct. Myself, I don't mind it much, after all my buddies and I got very lucky when we claimed and founded Wolf Clan in the NBT. The biggest problem is (if Piranha doesn't intercede in some fashion) "Who are we fighting this week, Jade Falcon #27 or #278, I don't remember..."

#25 John Clavell

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Posted 23 April 2012 - 11:20 AM

View PostOrzorn, on 23 April 2012 - 11:16 AM, said:

Not quite:


Not exactly player controlled, but rather player directed.


My point is, your not going be Prince of the Federated Suns, or Khan of Clan Wolf, and have control over everyone in that faction.

#26 Torrix

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Posted 23 April 2012 - 11:21 AM

View PostJohn Clavell, on 23 April 2012 - 11:12 AM, said:

This is why the Clans, like the Inner Sphere houses will not be player controlled. The End. Go cry more.


Wow. Beligerent much?

#27 Gigaton

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Posted 23 April 2012 - 11:22 AM

One interesting question with clans is if they will only fight against the houses, or will they support seperate player driven and organized units that they can fight against merc corps with.

For example, regular clanners fight against regular house units and merc corps fight against player organized solahma clusters (for example, the famed 9001th Smoke Jaguar Butthurt Cluster).

Edited by Gigaton, 23 April 2012 - 11:23 AM.


#28 Torrix

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Posted 23 April 2012 - 11:26 AM

Maybe if we're lucky (as a commenter posted above concerning his unit *within* Ghost Bear) the devs will actually control ALL the Houses, Clans and such, and player 'guild' units will reside within those Houses and Clans. Of course there would still be independent mercs units as well. That would solve a lot of things. Heck, the biggest merc units had a couple of battalions each in strength, which would hold a lot of guilds.

#29 WM CyberWolf

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Posted 23 April 2012 - 11:26 AM

MWO is most likely going to be something like Battletech 3025 where Players of 3025 connected to an MMOG-style server, selected an affiliation in the form of a Great House, selected a planet, then descended to the surface to engage in a virtual four-on-four battle with opposing players. The results of such battles were planets being won and lost for the five major houses, shifting the borders of various factions in the Inner Sphere. So no players really ran the major canon units but your unit would have an "affiliation" wtih what ever house/clan you signed up for.

Edited by WM_CyberWolf, 23 April 2012 - 11:27 AM.


#30 wwiiogre

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Posted 23 April 2012 - 11:29 AM

I myself would love to see PGI get more involved here and now about this so there is less stress when launch happens. The FAQ is nice but very non specific. Take the Northwind Highlanders, they were not named, are not important to the timeline of this game, but later on they do become important in some ways. None of their main characters affect the current timeline fiction. So as a Highlander I know PGI may step in and say nope, you don't get that. Realistically I don't see why they would. But to be honest I would like word from them sooner rather than later so all the work we are doing now could be redefined. The organizational work will be unaffected just the artwork and such will be changed as well as signatures, etc. Perhaps patches, tshirts and such.

People using named characters from the fiction should have PGI admins contacting them and making them change the names. Period. PGI will deal with the House units as needed <_< as for the Mercs I hope May is full of good surprises for us.

Chris

currently a Captain in the 1st Kearny of the Northwind Highlanders Merc Corps as described by and set in the current rules here on line by PGI and hopefully for the full length of this game until they pry my fingers off the joystick with force

Edited by wwiiogre, 23 April 2012 - 11:47 AM.


#31 Gigaton

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Posted 23 April 2012 - 11:31 AM

View PostTorrix, on 23 April 2012 - 11:26 AM, said:

Maybe if we're lucky (as a commenter posted above concerning his unit *within* Ghost Bear) the devs will actually control ALL the Houses, Clans and such, and player 'guild' units will reside within those Houses and Clans.


Like Nomad said there a while back, I don't think there will be any player organized units within houses. If you are familiar with WoT, my understanding is that houses are basically extended form of pugging and merc corps (and merc corps only) will be the clan wars thing, with player organized units fighting against eachother in hardcore competitive gameplay.

Edited by Gigaton, 23 April 2012 - 11:32 AM.


#32 Chuckie

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Posted 23 April 2012 - 11:32 AM

I have been waiting for clarification on this as well.. especially in regards to the NWH.

See while I was waiting..

Wouldn't you know it a group got a whole website and structure together and then anointted themselves Colonels & Captains, etc.. etc.. and you can join their units.. BUT if you haven't "Put your time in" as it was told to me.. you can be a lowly private and "EARN" a place in thier group.. Whatever the HE** that means..

So I pulled back from that group, and will just wait to see what the Devs will do.. since its THEM and not some self appointed group that has any rights to anything.

As for "putting time in".. Whatever..

Edited by Chuckie, 23 April 2012 - 11:41 AM.


#33 Ghost

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Posted 23 April 2012 - 11:32 AM

I think the whole thing is a bit silly on both sides, really, when you consider that both sides of this argument are fans of the same thing. The naysayers don't want people running around saying they "own" pieces of lore, and the proponents are merely demonstrating that they particularly like a unit in said lore enough to mimic them.

In the end, a lot of noise is made, and both sides prove that they really like Battletech. Everyone wins!

Edited by Ghost, 05 May 2012 - 09:20 PM.
Edited to remove out-of-date information.


#34 Listless Nomad

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Posted 23 April 2012 - 11:36 AM

View PostGhost, on 23 April 2012 - 11:32 AM, said:

There's also nothing stopping you from running a group with an identical name, unless technical restrictions dictate otherwise.


The Devs stated that merc corp names would be awarded on a first come, first serve basis, so ownership of a unit/name does become important.

EDIT -See Ozorn's post below for confirmation.

Thanks for finding it!

Edited by Listless Nomad, 23 April 2012 - 11:44 AM.


#35 Major Tom

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Posted 23 April 2012 - 11:42 AM

I don't understand the appeal of associating yourself with a canon group/name, I would think it would be less restrictive to be a merc unit called Clan Rubber Walrus, then at least you control your destiny. Everyone associated with a House or Clan is just going to be a nameless peon, sure your pilot name maybe King Kahn of all Clans, but it just means your parents were as whacked out as Michael Jackson.

#36 Orzorn

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Posted 23 April 2012 - 11:43 AM

View PostListless Nomad, on 23 April 2012 - 11:36 AM, said:


The Devs stated that merc corp names would be awarded on a first come, first serve basis, so ownership of a unit/name does become important.

EDIT -...I think. I'm trying to find the source now.

Quote

Can players start a Merc Corp that is already canon? Or will you protect canon faction/unit names? I.e. I want to start the Eridian Light Horse Merc Corp, I’m the first to register the Merc Corp’s name so is it mine or will I be able to join the Waco Rangers and interact in it like I would a House unit?

[PAUL] Merc Corp names are registered names. Once it’s taken, it’s gone. As for canon protected faction/unit names, we will be locking out some of the key players in the BT timeline.

http://mwomercs.com/...developer-qa-1/

#37 Havoc2

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Posted 23 April 2012 - 11:43 AM

View PostListless Nomad, on 23 April 2012 - 11:09 AM, said:


Well that would make this forum pretty dry and boring.


Maybe, but I know the majority of my forum time will turn into gaming time once this is released <_<

#38 Chuckie

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Posted 23 April 2012 - 11:48 AM

View PostGhost, on 23 April 2012 - 11:32 AM, said:

I think the whole thing is a bit silly on both sides, really, when you consider that both sides of this argument are fans of the same thing.


True, which is mainly why I created KWSN.. Non-Canon and silly.. but has some meaning.

#39 Runz

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Posted 23 April 2012 - 11:51 AM

You will probably find that it will be much like any other MMORPG;

a) guild names will be awarded on a first come first serve basis - this will likely be the basis for Merc Corps

<_< You cannot name your character after an important lore figure

c) With regard to factions; I don't think they will have units (read guilds) as such, or at least that's how I read the dev blogs etc. More than likely you will have your group of friends on your friend list who you will be able to invite to matches - if you choose to call yourselves The 1st Monster Raving Looney Mech Legion of the Custard Fields feel free, if you want to call yourselves 1st Somerset Strikers you also can but you're likely going to be calling yourself these things on your own website.

Whether PGI implements a unit (guild) mechanic for factions before launch remains to be seen, it's conceivable but first come first serve for names will again prob be the basis.

You only need to see how other MMOs deal with this kind of thing to take an educated guess at how PGI will deal with it.

#40 Motor 51

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Posted 23 April 2012 - 12:00 PM

Can I just get something to shoot at.





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