#21
Posted 23 April 2012 - 11:12 AM
#22
Posted 23 April 2012 - 11:15 AM
Listless Nomad, on 23 April 2012 - 10:43 AM, said:
The unit I'm a part of is somewhat guilty of what you are saying, but the Rangers are obscure enough in canon that we think we are safe. That being said, we have contingencies in place if we are banned from using that name.
The Clans are a different story (see the Clan Wolf-in-Exile) thread for an example of what you are describing. At the very least it all provides a large amount of entertainment....
I'm really hoping the devs just come out and tell us what units are banned so that people can at least prepare beforehand, instead of being bushwhacked on launch day.
Probably the best example of this are the 87,000 Wolf Dragoon Units currently registered. Alot of their effort and work is going to be wasted if they devs come out and are like "NO you can't use anything relating to the Dragoons." one day before launch.
I'm going to read the Wolf Clan-in-Exile thread you pointed out, as that is STILL a sore point with me In the original NBT league, myself and 2 friends founded Wolf Clan, and we were very successful. However, one of our members basically lied to a bunch of other members, and basically took off with 1/4 of our clan to form Wolves in Exile, and kissing Comstar butt to be allowed to guard Terra. We did get our revenge though, since Comstar thought the league would run for at least 2 years before anyone made it to Terra and we got there in 6 months, stomped Wolves in Exile, stomped Comstar, which pissed Comstar off (league admins) etc etc. Not "too" much they could do though when my Khan became ilKhan and I became Khan hehe
#23
Posted 23 April 2012 - 11:16 AM
John Clavell, on 23 April 2012 - 11:12 AM, said:
Not quite:
Quote
As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.
Not exactly player controlled, but rather player directed.
#24
Posted 23 April 2012 - 11:18 AM
Glory, on 23 April 2012 - 10:55 AM, said:
You're correct. Myself, I don't mind it much, after all my buddies and I got very lucky when we claimed and founded Wolf Clan in the NBT. The biggest problem is (if Piranha doesn't intercede in some fashion) "Who are we fighting this week, Jade Falcon #27 or #278, I don't remember..."
#27
Posted 23 April 2012 - 11:22 AM
For example, regular clanners fight against regular house units and merc corps fight against player organized solahma clusters (for example, the famed 9001th Smoke Jaguar Butthurt Cluster).
Edited by Gigaton, 23 April 2012 - 11:23 AM.
#28
Posted 23 April 2012 - 11:26 AM
#29
Posted 23 April 2012 - 11:26 AM
Edited by WM_CyberWolf, 23 April 2012 - 11:27 AM.
#30
Posted 23 April 2012 - 11:29 AM
People using named characters from the fiction should have PGI admins contacting them and making them change the names. Period. PGI will deal with the House units as needed as for the Mercs I hope May is full of good surprises for us.
Chris
currently a Captain in the 1st Kearny of the Northwind Highlanders Merc Corps as described by and set in the current rules here on line by PGI and hopefully for the full length of this game until they pry my fingers off the joystick with force
Edited by wwiiogre, 23 April 2012 - 11:47 AM.
#31
Posted 23 April 2012 - 11:31 AM
Torrix, on 23 April 2012 - 11:26 AM, said:
Like Nomad said there a while back, I don't think there will be any player organized units within houses. If you are familiar with WoT, my understanding is that houses are basically extended form of pugging and merc corps (and merc corps only) will be the clan wars thing, with player organized units fighting against eachother in hardcore competitive gameplay.
Edited by Gigaton, 23 April 2012 - 11:32 AM.
#32
Posted 23 April 2012 - 11:32 AM
See while I was waiting..
Wouldn't you know it a group got a whole website and structure together and then anointted themselves Colonels & Captains, etc.. etc.. and you can join their units.. BUT if you haven't "Put your time in" as it was told to me.. you can be a lowly private and "EARN" a place in thier group.. Whatever the HE** that means..
So I pulled back from that group, and will just wait to see what the Devs will do.. since its THEM and not some self appointed group that has any rights to anything.
As for "putting time in".. Whatever..
Edited by Chuckie, 23 April 2012 - 11:41 AM.
#33
Posted 23 April 2012 - 11:32 AM
In the end, a lot of noise is made, and both sides prove that they really like Battletech. Everyone wins!
Edited by Ghost, 05 May 2012 - 09:20 PM.
Edited to remove out-of-date information.
#34
Posted 23 April 2012 - 11:36 AM
Ghost, on 23 April 2012 - 11:32 AM, said:
The Devs stated that merc corp names would be awarded on a first come, first serve basis, so ownership of a unit/name does become important.
EDIT -See Ozorn's post below for confirmation.
Thanks for finding it!
Edited by Listless Nomad, 23 April 2012 - 11:44 AM.
#35
Posted 23 April 2012 - 11:42 AM
#36
Posted 23 April 2012 - 11:43 AM
Listless Nomad, on 23 April 2012 - 11:36 AM, said:
The Devs stated that merc corp names would be awarded on a first come, first serve basis, so ownership of a unit/name does become important.
EDIT -...I think. I'm trying to find the source now.
Quote
[PAUL] Merc Corp names are registered names. Once it’s taken, it’s gone. As for canon protected faction/unit names, we will be locking out some of the key players in the BT timeline.
http://mwomercs.com/...developer-qa-1/
#38
Posted 23 April 2012 - 11:48 AM
Ghost, on 23 April 2012 - 11:32 AM, said:
True, which is mainly why I created KWSN.. Non-Canon and silly.. but has some meaning.
#39
Posted 23 April 2012 - 11:51 AM
a) guild names will be awarded on a first come first serve basis - this will likely be the basis for Merc Corps
You cannot name your character after an important lore figure
c) With regard to factions; I don't think they will have units (read guilds) as such, or at least that's how I read the dev blogs etc. More than likely you will have your group of friends on your friend list who you will be able to invite to matches - if you choose to call yourselves The 1st Monster Raving Looney Mech Legion of the Custard Fields feel free, if you want to call yourselves 1st Somerset Strikers you also can but you're likely going to be calling yourself these things on your own website.
Whether PGI implements a unit (guild) mechanic for factions before launch remains to be seen, it's conceivable but first come first serve for names will again prob be the basis.
You only need to see how other MMOs deal with this kind of thing to take an educated guess at how PGI will deal with it.
#40
Posted 23 April 2012 - 12:00 PM
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