#321
Posted 03 May 2012 - 11:21 AM
Thanks for the clarification.
on a side note, will Devs etc be around, under say the Comstar tag, ala EA's MPBT3025 staff did?
#322
Posted 03 May 2012 - 11:22 AM
Bryan Ekman, on 03 May 2012 - 11:18 AM, said:
Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.
Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.
Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units and encouraging you to forge your own destiny.
This is our launch POV. As always, we listen to your feedback and ways to improve the system.
Thanks for the input Bryan...Time to come up with a new merc name for us Rangers
Hope the jaw is feeling better.
Edited by Hartsblade, 03 May 2012 - 11:22 AM.
#323
Posted 03 May 2012 - 11:22 AM
Garth Erlam, on 03 May 2012 - 11:17 AM, said:
Player made 'Clan Smoke Jaguar' would be:
ClanSmokeJaguar
In terms of canonical reference, the actual Clan Smoke Jaguar would be called thus.
So players can be clans and merc units from the universe, but they will be clearly marked as player made; IE. ClanJadeFalcon, etc.
Now what about in my units case where we took a Cluster from a Clan Touman? 304th Assault Cluster?
#324
Posted 03 May 2012 - 11:24 AM
Bryan Ekman, on 03 May 2012 - 11:18 AM, said:
Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.
Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.
Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units and encouraging you to forge your own destiny.
This is our launch POV. As always, we listen to your feedback and ways to improve the system.
#325
Posted 03 May 2012 - 11:27 AM
Players can earn the privilege to be a member by earning loyalty points and performing certain feats/actions.
#326
Posted 03 May 2012 - 11:28 AM
Garth Erlam, on 03 May 2012 - 11:17 AM, said:
Player made 'Clan Smoke Jaguar' would be:
ClanSmokeJaguar
In terms of canonical reference, the actual Clan Smoke Jaguar would be called thus.
So players can be clans and merc units from the universe, but they will be clearly marked as player made; IE. ClanJadeFalcon, etc.
Here is Garth's addendum. It seems to slighly contradict what Bryan says, though, about circumventing established names... however I think Bryan could have meant "circumvention" as in substituting lowercase "L" with capital "I", and stuff like that.
Edited by Prosperity Park, 03 May 2012 - 11:30 AM.
#327
Posted 03 May 2012 - 11:29 AM
Bryan Ekman, on 03 May 2012 - 11:27 AM, said:
Players can earn the privilege to be a member by earning loyalty points and performing certain feats/actions.
So, if I am following right, When the Clans come, I can join in how ever fashion PGI creates to join The Clans, and then would need to work my way in to the said Cluster, as would my trothkin in the unit for MWLL? Sounds reasonable. TY
#328
Posted 03 May 2012 - 11:29 AM
Orzorn, on 23 April 2012 - 11:11 AM, said:
Weee!
But seriously, I think some of these factions around here (and by some I mean a metric crap ton) are going to be disappointed when the game comes out and they can't enter their faction name. It seems to me a really scary amount of folks ignored the clause in the FAQs talking about how some units will be reserved.
Thankfully, I've avoided that by actually making an original unit.
Agreed. This is why the Merc Corps is so much more fun. You find a new name, or reuse a unique one from previous games, get some people to ride with you. Then, go out an wreak havok. Its a good formula, with less BS and fighting for 'Valid' factions.
#329
Posted 03 May 2012 - 11:30 AM
#330
Posted 03 May 2012 - 11:30 AM
Prosperity Park, on 03 May 2012 - 11:28 AM, said:
True, but if you look at the original thread you'll see Bryan's post was after Garth's. That may explain the contradiction...I'd go with the most recent post.
#331
Posted 03 May 2012 - 11:32 AM
#332
Posted 03 May 2012 - 11:33 AM
Bryan Ekman, on 03 May 2012 - 11:18 AM, said:
Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.
Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.
Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.
This is our launch POV. As always, we listen to your feedback and ways to improve the system.
Fair enough. I would like to make a suggestion, though.
In the future, would you consider making the major canon merc units into faction like entities? That is, player run merc units could gain faction with them and earn the right to wear their colors. Many of the larger merc units field multiple regiments. Furthermore, for many of us, our merc unit of choice in the MW/BT Universe is as dear to us as are any of the major Houses or Clans to their fans.
I realize something like this couldn't be added in time for launch. But it would certainly make a fair chunk of your player base happy as hell to know we could expect something like that in the future.
#333
Posted 03 May 2012 - 11:33 AM
Bryan Ekman, on 03 May 2012 - 11:18 AM, said:
Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.
Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.
Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.
This is our launch POV. As always, we listen to your feedback and ways to improve the system.
Exactly as I expected it to be. I think its best this way.
Quote
I think this is a solid compromise. You could earn the right to join the merc factions, same as normal factions.
Edited by Orzorn, 03 May 2012 - 11:36 AM.
#334
Posted 03 May 2012 - 11:34 AM
thanks for the clarification Bryan
Edited by Listless Nomad, 03 May 2012 - 11:35 AM.
#335
Posted 03 May 2012 - 11:38 AM
#337
Posted 03 May 2012 - 11:39 AM
Perhaps I am reading to much into this, especially for Known Merc Units that had no direct contact with story line at this point.
chris
#338
Posted 03 May 2012 - 11:40 AM
Edited by Firefly, 03 May 2012 - 11:41 AM.
#339
Posted 03 May 2012 - 11:41 AM
wwiiogre, on 03 May 2012 - 11:39 AM, said:
We're discussing this as an option. But it's not guaranteed at this time.
#340
Posted 03 May 2012 - 11:43 AM
Firefly, on 03 May 2012 - 11:40 AM, said:
There are 5965 canon units.
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