#341
Posted 03 May 2012 - 11:44 AM
So at this time, no 12th Vegan Ranger's for players. Correct?
If The change is made for some Mrec Units to be treated the same as the Houses, would the Ranger's be "large" or "famous" enough to considered?
#343
Posted 03 May 2012 - 11:45 AM
Bryan Ekman, on 03 May 2012 - 11:18 AM, said:
Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.
Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.
Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.
This is our launch POV. As always, we listen to your feedback and ways to improve the system.
Will you please post a list of the units that are "Canon Units", while I was thinking about creating the Wylie's Coyotes (even if a not very glorious one ), others might still try and not realizing that it is a canon unit, get frustrated in the unit creation.
#344
Posted 03 May 2012 - 11:46 AM
Hartsblade, on 03 May 2012 - 11:44 AM, said:
That's part of the problem. It's tough to draw a line. If we can manage it, it would be an all or nothing situation. And to be clear, if we allowed players to join canon Merc Units, they would essentially be faction players. They would not have access to the Merc HQ or the tools therein.
#345
Posted 03 May 2012 - 11:46 AM
Bryan Ekman, on 03 May 2012 - 11:43 AM, said:
There are 5965 canon units.
Yes, something like that. Which is why I said
Firefly, on 03 May 2012 - 11:40 AM, said:
So in essence, "yes Firefly, stop being a jerk, all 5965 are off-limits!" could be an equally acceptable answer.
I'm presuming, as well, that in keeping with the previous clarification from Garth that - in my case - BlackWidowCompany is acceptable now?
#346
Posted 03 May 2012 - 11:49 AM
Bryan Ekman, on 03 May 2012 - 11:46 AM, said:
That's part of the problem. It's tough to draw a line. If we can manage it, it would be an all or nothing situation. And to be clear, if we allowed players to join canon Merc Units, they would essentially be faction players. They would not have access to the Merc HQ or the tools therein.
Understood, but that may be an acceptable sacrifice for some of these guys in order to be in the Unit they love. I can see where it would be hard to draw the line as to which Canon Merc Unit would be a faction and which would not.
edit: spelling
Edited by Hartsblade, 03 May 2012 - 11:50 AM.
#347
Posted 03 May 2012 - 11:49 AM
Bryan Ekman, on 03 May 2012 - 11:46 AM, said:
That's part of the problem. It's tough to draw a line. If we can manage it, it would be an all or nothing situation. And to be clear, if we allowed players to join canon Merc Units, they would essentially be faction players. They would not have access to the Merc HQ or the tools therein.
As I mentioned in another thread - there are nearly 5700 units, all of them will be unavailable for player created merc corps. I did try to post it... post_too_long.
#349
Posted 03 May 2012 - 11:52 AM
Chris
#350
Posted 03 May 2012 - 11:52 AM
Firefly, on 03 May 2012 - 11:46 AM, said:
Unfortunately, no. Garth ate some bad food for lunch and spoke out of turn.
#351
Posted 03 May 2012 - 11:52 AM
Firefly, on 03 May 2012 - 11:46 AM, said:
So in essence, "yes Firefly, stop being a jerk, all 5965 are off-limits!" could be an equally acceptable answer.
I'm presuming, as well, that in keeping with the previous clarification from Garth that - in my case - BlackWidowCompany is acceptable now?
Bryan Ekman, on 03 May 2012 - 11:38 AM, said:
Looks like Garth was wrong...sorry Firefly
edit: ninja'd by Bryan
Edited by Hartsblade, 03 May 2012 - 11:53 AM.
#352
Posted 03 May 2012 - 11:53 AM
Bryan Ekman, on 03 May 2012 - 11:46 AM, said:
That's part of the problem. It's tough to draw a line. If we can manage it, it would be an all or nothing situation. And to be clear, if we allowed players to join canon Merc Units, they would essentially be faction players. They would not have access to the Merc HQ or the tools therein.
Hartsblade, on 03 May 2012 - 11:49 AM, said:
edit: spelling
As Hartsblade said, for many of us, this is a more than acceptable compromise. For those of us in NWH*, our love for the unit goes beyond our ego and our need to "run" NWH.
* Name change pending.
#353
Posted 03 May 2012 - 11:55 AM
I have a few more questions:
1) What sort of characters are allowed in the name? Will we be able to add tags? Like [OMG] =LOL=?
2) In reference to my aforementioned example: what if we just used simply "BWC"?
#354
Posted 03 May 2012 - 11:55 AM
#355
Posted 03 May 2012 - 11:56 AM
Bryan Ekman, on 03 May 2012 - 11:46 AM, said:
That's part of the problem. It's tough to draw a line. If we can manage it, it would be an all or nothing situation. And to be clear, if we allowed players to join canon Merc Units, they would essentially be faction players. They would not have access to the Merc HQ or the tools therein.
So I'm curious about the possibilities of being a member of a player made merc unit while also for example gaining faction with a house unit. Would this even be possible and if so would players get multiple tags attached to their name such as:
"[House Faction Unit][Player run Merc Unit]Playername?"
#356
Posted 03 May 2012 - 12:01 PM
Zylo, on 03 May 2012 - 11:56 AM, said:
"[House Faction Unit][Player run Merc Unit]Playername?"
I think he means that the merc unit would be treated like a House. As in, those of us in NWH would be part of the Northwind Highlander faction. Since NWH works for Davion at this point in time, that means we could only work for Davion, though.
Of course, your guess is as good as mine. But that's what I take from the possibility being tossed around.
#357
Posted 03 May 2012 - 12:04 PM
Any structure for player groups as house units? Say if I was a me in a world
Of world of tanks clan that is coming over here but we wanted to stay as a unit here, and we're not wanting to be mercenaries...
Am I making sense?
Cause it sounds like house units are for lone wolves, merc units are for clans/guilds whathaveyou
Edited by Salesninja, 03 May 2012 - 12:23 PM.
#358
Posted 03 May 2012 - 12:10 PM
Bryan Ekman, on 03 May 2012 - 11:46 AM, said:
That's part of the problem. It's tough to draw a line. If we can manage it, it would be an all or nothing situation. And to be clear, if we allowed players to join canon Merc Units, they would essentially be faction players. They would not have access to the Merc HQ or the tools therein.
Am I correct you are referring to Merc Company names as a whole and possibly not sub-groups of that company? Example: We figured this would be the case when it came to canon merc company names, so the Wolf's Dragoons groups made sure to take regimental and company names and stay away from the "Wolf's Dragoons". We should be able to just work as freelance merc companies, correct?
#359
Posted 03 May 2012 - 12:11 PM
Firefly, on 03 May 2012 - 11:55 AM, said:
I have a few more questions:
1) What sort of characters are allowed in the name? Will we be able to add tags? Like [OMG] =LOL=?
2) In reference to my aforementioned example: what if we just used simply "BWC"?
There are two fields. Full Name and Short Name (tag). Both need to pass a set of naming criteria and filters. BWC would be denied, too short.
#360
Posted 03 May 2012 - 12:12 PM
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