#401
Posted 03 May 2012 - 12:54 PM
Regarding canon merc unit names my suggestion would be to put them into the house unit list for the house they worked for at the current time and let players join them as they would regular house units.
#402
Posted 03 May 2012 - 12:55 PM
Runz, on 03 May 2012 - 12:51 PM, said:
This is actually a really good idea. I kinda like that.
#403
Posted 03 May 2012 - 12:55 PM
Zylo, on 03 May 2012 - 12:53 PM, said:
Quoted for Truth.
#404
Posted 03 May 2012 - 12:56 PM
Thanks for clarifying this stuff Bryan, and I applaud the (obvious) choice of keeping canon unit names out of players' hands.
#405
Posted 03 May 2012 - 12:56 PM
Tyr Gunn, on 03 May 2012 - 12:49 PM, said:
Yeah, yeah. The Northwind Highlanders have been very diplomatic by saying things like "We are not THE Northwind Highlanders, but we ARE Northwind Highlanders". Now, let me be honest, that sentiment is incomplete because we also WANT to be Northwind Highlanders. We have worked hard at forming ourselves up as Highlanders. We are proud, as Highlanders.
Or we were, until PGI decided to punish us with a tag that effectively labels us as stupid, unoriginal dolts. NorthwindHighlanders does that. It separates us from the hoards of "originals" like the exclusive Clan Purple Ponies and the respected Blackwind Fornicators.
I realize that we could call ourselves something similar, but it kinda defeats the purpose. Especially if we're seen as trying to circumvent the block. This solution gives people that want to be a different group of Highlanders licence to do so, but it also takes away something House players get, a sense of connection to something "real", a sense of belonging. I'd rather proudly represent the Highlanders than I would "own" them.
So the only way for a merc unit to get that same sense of belonging, they have to create the Micky Mouse Club? I say that's no better of a solution than unfairly locking in early birds.
I'd rather the cannon merc groups be joinable like houses. I want to be a Highlander, not own them. I can organize myself and my group outside of the game just like I have in all other Mechwarrior games. I feel, like the FRR, maybe PGI forgot that mercs are important too.
We had planned for this eventuality, what we didn't plan for is a badge of shame, nor did we plan for the inability to even suggest that we're Highlanders.
To summarize, lore-loveing house players get the cake while lore-loving merc players get the crumbs? How can merc corps be getting the short end already?
Unfortunately, someone misspoke about naming rules. The rules as I have stated have been in place since inception of the game. HOWEVER, a new development is considering adding canon merc units to the faction list, and treating them as such. I think this is quite a good solution, fair, and concise.
#406
Posted 03 May 2012 - 12:56 PM
Shephard, on 03 May 2012 - 12:50 PM, said:
Have you met any guild masters before? ;p
Nah it's not bad actually. I'm a details guy. If I set my expectations properly, then I won't be disappointed. I have decided to not be disappointed.
#407
Posted 03 May 2012 - 12:57 PM
I think with the game still in development and not even in beta testing yet that this is a temporary measure to allow them to sort out a TON of things involving the lore. Please lets not forget that an MW 5 is in development as we speak involving a HUGE amount of MW4 Merc developers. And THAT one could have timeline issues with THIS.
Let the dev team of this game get together with the smith and tinker guys and sort all of this out. Because as important as this is we are seeing a potential resurgence of the franchise itself and the integrity of THAT should be held above quite a bit.
#408
Posted 03 May 2012 - 12:57 PM
Shephard, on 03 May 2012 - 12:54 PM, said:
Correct, but faction players have not choice over which planets are being fought over.
#409
Posted 03 May 2012 - 12:58 PM
Tronchaser, on 03 May 2012 - 12:41 PM, said:
Log into forums.
See Bryan has posted something new.
Reads Bryan's post.
"Ohhhh.. this is gonna be good"
Get popcorn.
Enjoy the commotion not at my expense for once.
#410
Posted 03 May 2012 - 12:59 PM
Bryan Ekman, on 03 May 2012 - 12:56 PM, said:
Unfortunately, someone misspoke about naming rules. The rules as I have stated have been in place since inception of the game. HOWEVER, a new development is considering adding canon merc units to the faction list, and treating them as such. I think this is quite a good solution, fair, and concise.
Make this happen, and then point me at the list to sign up to be a part of the greatest merc unit ever.
#411
Posted 03 May 2012 - 01:00 PM
Paul Inouye, on 03 May 2012 - 12:58 PM, said:
Log into forums.
See Bryan has posted something new.
Reads Bryan's post.
"Ohhhh.. this is gonna be good"
Get popcorn.
Enjoy the commotion not at my expense for once.
It is all Paul's fault, he designed these rules. BURN THE WITCH!
Feel more at home now Paul?
#412
Posted 03 May 2012 - 01:01 PM
Bryan Ekman, on 03 May 2012 - 12:56 PM, said:
Unfortunately, someone misspoke about naming rules. The rules as I have stated have been in place since inception of the game. HOWEVER, a new development is considering adding canon merc units to the faction list, and treating them as such. I think this is quite a good solution, fair, and concise.
I'm actually curious how many players would pay for naming rights of canon units. Sure it might upset some who joined late and wanted a name, but it would probably be a more acceptable solution to the overall population than any sort of pay-to-win.
#413
Posted 03 May 2012 - 01:02 PM
Angelicon, on 03 May 2012 - 12:56 PM, said:
Thanks for clarifying this stuff Bryan, and I applaud the (obvious) choice of keeping canon unit names out of players' hands.
This would lead me to believe that the answer to your question, unfortunately, is no:
Bryan Ekman, on 03 May 2012 - 12:50 PM, said:
#414
Posted 03 May 2012 - 01:03 PM
#415
Posted 03 May 2012 - 01:04 PM
Firefly, on 03 May 2012 - 01:02 PM, said:
I think Theta Company is non-descript enough to get away with, I can bet you'd prob need a very big calculator to work out how many Theta Companies there would be in the BT universe.
#416
Posted 03 May 2012 - 01:06 PM
#417
Posted 03 May 2012 - 01:08 PM
For myself as Capellan Mechwarrior, I would earn my spot in say House Hiritsu or the Death Commandos with in game achivements, granting me a special "title" to use common MMO parlance ( and perhaps even use of unit decal/ colors). Otherwise I would just be a genericmember of the CCAF.
Edit: Gah. someome posted pretty much the same thing while I was typing this out. nevermind me.
Edited by Bull Frog, 03 May 2012 - 01:08 PM.
#418
Posted 03 May 2012 - 01:08 PM
Bryan Ekman, on 03 May 2012 - 12:22 PM, said:
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These are all reserved names. You would not be able to make a player run merc corp using these names.
You can't be part of a House Faction and a Merc Unit. A merc unit is A faction.
A requote of Mr. Ekman's reply to me on the main thread.
Edited by omega5-9er, 03 May 2012 - 01:10 PM.
#419
Posted 03 May 2012 - 01:08 PM
http://mwomercs.com/...0323#entry50323
and the blanket approval of PGI to these names and then also posting outside links
Chris
#420
Posted 03 May 2012 - 01:09 PM
Bryan Ekman, on 03 May 2012 - 12:56 PM, said:
Unfortunately, someone misspoke about naming rules. The rules as I have stated have been in place since inception of the game. HOWEVER, a new development is considering adding canon merc units to the faction list, and treating them as such. I think this is quite a good solution, fair, and concise.
Sounds like the best compromise, Canon Merc Groups as factions.
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