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Claiming of Clans and IS Units



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#41 Xaks

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Posted 23 April 2012 - 12:01 PM

I agree that PGI should just disallow claiming and naming after canon and have a zero tolerance policy for people that try to get around the filters.

As a separate issue, can we vote to Instaban people that try to use stupid typo tricks to get around name filters too please?

#42 Vtack

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Posted 23 April 2012 - 12:03 PM

This whole line of unit naming and clan claiming and all that relies fairly heavily on what type of metagame the developers put in place, and how strictly the time line is adhered to. is every historic battle going to have its MWO analog? What if the results of are different than cannon? There's a whole host of problems there. It's also dependant on how the clans are handled when they show up. I've never seen a confirmation that they'll be a playable faction and certaintly nothing that leads me to beleive that they're gonna have non invasion clans available at all.

Best we can hope for is that after time units form and those units are somehow offically sanctioned and regulated by the devs. I mean you can call your self the Genyosha till the cows come home, but it don't make you the Genyosha. Maybe certain units that form and compete at a high level could be rewarded by being able to refer to themselves as the Eridani Light Horse, or 12th Donegal Gaurds or whatever strikes there fancy (and is faction appropriate) as a way ok marking success in a particular event or battle sanctioned by the devs.

The problem we'll run into quickly if we're not name restricted in designating our unit is that there will be about 1000 Davion Heavy Guards, 1st Kathil Uhlans, Ryoken regiments, and the like out there and it's gonna be confusing as hell.

#43 Damocles

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Posted 23 April 2012 - 12:07 PM

Was this ever a real issue in the past?

Playing RO and RO2 we had a realism community that "laid claim" to units prior to launch and tried to build groups around those histories. I never once saw someone try to dupe a name that was "claimed" or even complain that their desired focus was taken away.

Not to mention the use of fighter squadrons in games like IL-2 and the like.

It's just not that big of a deal.

#44 Listless Nomad

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Posted 23 April 2012 - 12:11 PM

View PostDamocles, on 23 April 2012 - 12:07 PM, said:

Was this ever a real issue in the past?

Playing RO and RO2 we had a realism community that "laid claim" to units prior to launch and tried to build groups around those histories. I never once saw someone try to dupe a name that was "claimed" or even complain that their desired focus was taken away.

Not to mention the use of fighter squadrons in games like IL-2 and the like.

It's just not that big of a deal.


See Clan Wolf, Wolfs Dragoons, Northwind Highlanders, Clan Smoke Jaguar as to why this is a problem on mwo

#45 Damocles

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Posted 23 April 2012 - 12:15 PM

Why? Are they up in arms over something?

I see everyone ELSE having a problem. Do you want to own Clan Smoke Jaguar?
Or at least in your case you must be enjoying "laying claim" to the 1st Robinson Rangers.

Just saying...other people are having a good time; who's got the right to stop them?

Edited by Damocles, 23 April 2012 - 12:20 PM.


#46 Jaroth Corbett

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Posted 23 April 2012 - 12:24 PM

My suggestion is use sub-unit names. Not only do you get to keep your unit structure intact & keep your sense of identity, it will prevent ridiculous constant fighting over the name.

So if there are four or five different Clan Wolf claims, they can decide to be one of the following:

Posted Image

I would suggest using the nicknames for the time you are playing as a merc unit.

#47 wwiiogre

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Posted 23 April 2012 - 12:24 PM

The only people having a problem with claimed names seems to be the people to late to the party. PGI setup according to the Q & A's an acceptable way to form a Merc Corps. Names were claimed by the people that found them first. I have no problem with that. I would hope that PGI does not come back later and then take them away. When admins from PGI could have done that already. Anyone crying over spilled milk about missing out on a name of a unit can make their own. Simple and fair. I feel different about House Units and known personalities. That should not be allowed. And house units will have to work their way up in rank according to the Dev blogs. Which means in game performance as opposed to Merc Units where it is claim the name and make the rules for your unit and ranks yourselves. This is according to the PGI guidelines and Q & A's and blogs.

Clanners setting up clans should really be off this site as officially there are no clans yet or even knowledge of the clans. But you test tube babies can knock yourselves out if you want to. Just !!!! DON'T !!!! rp a clanner and use contractions in your posts and I might respect you a bit more. Might <_<

chris

Edited by wwiiogre, 23 April 2012 - 12:30 PM.


#48 Listless Nomad

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Posted 23 April 2012 - 12:26 PM

No no one is "up in arms" about anything. All I'm saying is that I can foresee a problem. As was stated above, merc corp names are on a first come first serve basis. You said above that you never witnessed people trying to duplicate claimed names. All I was saying is we already have people duplicating claimed names, and confusion resulting. You seem to want to put me in the "no one should be able to claim canon names" camp. You are mistaken. I'm in the " devs tell us what names are banned so people don't have to worry they will lose their work" camp. I'm not trying to ruin anyones fun.

Edited by Listless Nomad, 23 April 2012 - 12:29 PM.


#49 Shephard

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Posted 23 April 2012 - 12:28 PM

The problem is that there are already at least four different groups claiming to be the "original" Clan Wolf. Same for SJ and GB etc. There are at least four Wolf's Dragoons that I've seen, two Wolf Spiders, etc. thankfully we've only seen One GDL and one Northwind Higlanders.


The easiest solutions is just to lock out the important canon units and factions -- as they already said they were doing in a previous "Ask the Devs."

Edited by Shephard, 23 April 2012 - 12:41 PM.


#50 Damocles

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Posted 23 April 2012 - 12:30 PM

I just don't see the problem as much.
As we know that there will be some restrictions to naming, I would agree about the desire to have more info from the Devs as to WHAT EXACTLY that means.

And don't take offense because I wasn't pointing my criticism at you. I did use your unit name to illustrate a minor point but yeah not really throwing my superimportant judgement at ye xD

About seeing duplicates....if they're your enemy in the field is it so important who they are? If you don't know then they are just another hurdle to victory. If you do know who they are (Wolf's Dragoons A vs. Wolf's Dragoons <_< then you are just more prepared. /shrug

Edited by Damocles, 23 April 2012 - 12:32 PM.


#51 JadeTimberwolf

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Posted 23 April 2012 - 12:36 PM

These are the reasons the only 'claim' to a unit or anything I have made is that should the clans become availiabe for Player use I shall be making my choice as joining Jade Falcon, that way I am not making what can easily be considered an outragious claim of rank. Personally I think everyone just needs to wait to see how units in both IS and Clan are going to be built upon if at all, beyond that for the purpose of ranks see how they will implement the Clan Ranking system before trying to say what their ranks will be. It is quite simple in my mind at start we will all hold the same IS/Clan rank. Player guilds/Merc Corps are a different story.

#52 Chuckie

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Posted 23 April 2012 - 12:38 PM

View Postwwiiogre, on 23 April 2012 - 12:24 PM, said:

The only people having a problem with claimed names seems to be the people to late to the party. PGI setup according to the Q & A's an acceptable way to form a Merc Corps. Names were claimed by the people that found them first. I have no problem with that. I would hope that PGI does not come back later and then take them away.


OK.. so you can lay CLAIM because you built an off MWO website..? REALLY..??!?

You do know the game hasn't even started yet.. ???

We don't even know how Canon units will be "claimed" etc..

How would you feel if someone got in before you on day one and "stole" it by setting it up first..? Be kind of pissed I would guess..

Wow..

As for "late to the party"..? The party hostess hasnt even opened the door yet.

Edited by Chuckie, 23 April 2012 - 12:39 PM.


#53 wwiiogre

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Posted 23 April 2012 - 12:58 PM

The party was setup by the dev's of PGI when they wrote the FAQ's the dev blogs and the Q & A's which happen to mention this very problem in a very specific manner. Meaning they said whoever claimed the name first owned the name for the games sake. Meaning that if you got there first you got the prize. I didn't make the rules PGI did. They did however list a caveat of some known units and all famous or infamous characters cannot be used. They weren't very specific with that, but I assume (mistake I know) that they have monitored the naming of merc units and have allowed the ones they feel are appropriate thus lessening the problems on launch day by allowing or disallowing things they want to as needed. At least as an organizer that is how I would handle it, fix problems as they arise instead of as a last second thing. This leads to less ill will in the community. But since you can't please everyone, you get topics like this because some people have not bothered to read the entire FAQ, all of the dev blogs, all of the Q & A's and then don't religiously follow these forums looking for anything the Dev's have posted that might change the understanding of the other things I have already mentioned. All of this with the understanding that PGI may change this anyway just cause they think they need to. And I am ready to accept what the PGI brain trust decides to do or have already done.

My opinion is based on everything I just typed and it is my opinion. Not fact, not truth, just an opinion based on the reasons I stated. The nice thing is anyone can have their very own opinion.

Chris

#54 Stormwolf

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Posted 23 April 2012 - 01:10 PM

Well, many people want to play their favourite faction the way they want.

I am personally hoping that MWO will bring all the various boards/groups together and form bigger factions (even if they are loosely aligned). Having these bigger factions will make it easier for new players to join since it won't be such a tight knit group they have to fit into.

I have already spoken to 5 Wolf Clans for instance, most of them made it clear that their Khans and SaKhans would keep their rank. I say, press the reset button and give everybody a shot at attaining the various ranks. Or atleast have every board leader assume the rank of Galaxy Commander. This is most likely too much too ask.

We'll see where MWO brings us.

Edited by Stormwolf, 23 April 2012 - 01:11 PM.


#55 Gigaton

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Posted 23 April 2012 - 01:13 PM

View Postwwiiogre, on 23 April 2012 - 12:58 PM, said:

Meaning that if you got there first you got the prize.


Nobody has gotten anywhere yet. Creating an off-site forum and staring initial recruitment drive does not make you the owner of any particular name. Registering that name with MW:O site or client after release does (with 100% chance, the game progress will be cleared after beta). So if I go and register a merc corp named Eridani Light Pony (just an example that sprung to mind, not really planning to do this) after release and manage to do it before any of the guys that are actually planning for the corp do, then the name is mine.

So to reiterate, the party starts only after PGI releases the official way of registering corp names.

Edited by Gigaton, 23 April 2012 - 01:30 PM.


#56 Threat Doc

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Posted 23 April 2012 - 01:14 PM

View PostGigaton, on 23 April 2012 - 11:22 AM, said:

One interesting question with clans is if they will only fight against the houses, or will they support seperate player driven and organized units that they can fight against merc corps with.

For example, regular clanners fight against regular house units and merc corps fight against player organized solahma clusters (for example, the famed 9001th Smoke Jaguar Butthurt Cluster).
This is an excellent question.

View PostChuckie, on 23 April 2012 - 11:32 AM, said:

I have been waiting for clarification on this as well.. especially in regards to the NWH.

See while I was waiting..

Wouldn't you know it a group got a whole website and structure together and then anointted themselves Colonels & Captains, etc.. etc.. and you can join their units.. BUT if you haven't "Put your time in" as it was told to me.. you can be a lowly private and "EARN" a place in thier group.. Whatever the HE** that means..

So I pulled back from that group, and will just wait to see what the Devs will do.. since its THEM and not some self appointed group that has any rights to anything.

As for "putting time in".. Whatever..
I agree that it's a real bummer that you didn't get to be the head of NWH; that's too bad, and I'm sorry you missed out. For my part, I had the basis of AUs web site set up immediately, laid claim to the name as soon as Mason Grimm put up the forum post about claiming unit names, and remained diligent and steadfast to keep up with everything produced on these forums until, frankly, we were settled and conversations became inane and too numerous to follow. I considered first that MWO was going to be like every other MW title coming before it, that they would build the combat engine and the community would be responsible, as it always has been before, to form the units and commit the role-playing and unit web sites; for the record, I'm really glad MWO isn't going to be like the previous MW disasters, to the best of my knowledge. The point is, I didn't wait, I didn't screw around trying to find answers, I just did. So, while I'm sorry you lost out on running NWH as your own, it was your own fault.

As for putting your time in... my recommendation, if you haven't already, is to try and put your record into their command, get friendly with their Command & Staff, and see if you can shoe-horn a position. It NEVER hurts to try, even if nothing is forthcoming from it. If you've already bad-mouthed them, given them a ration of crap about it, then tough luck, two-for-two. Work your way up, if that's the case.

View PostRunz, on 23 April 2012 - 11:51 AM, said:

c) With regard to factions; I don't think they will have units (read guilds) as such, or at least that's how I read the dev blogs etc. More than likely you will have your group of friends on your friend list who you will be able to invite to matches - if you choose to call yourselves The 1st Monster Raving Looney Mech Legion of the Custard Fields feel free, if you want to call yourselves 1st Somerset Strikers you also can but you're likely going to be calling yourself these things on your own website.
No, it's been explained that there will be a Merc Corps HQ that will allow for organization of Lances and Companies, and higher, and several other things that will give some legitimacy to a unit. Having the HQ will be a lot like a guild interface, with permissions, ranks, and such, and maybe drops will be more free-form, like runs and raids in MMORPGs are, but I sense if the mechanics aren't there in the HQ, they will be in the players.

Quote

Whether PGI implements a unit (guild) mechanic for factions before launch remains to be seen, it's conceivable but first come first serve for names will again prob be the basis.
Because these forums are also supposed to act as your pilot in-game account, one's already been, more or less, set up, just not formalized in the Merc Corps HQ, which I am absolutely drooling to take a look at, already.

#57 Threat Doc

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Posted 23 April 2012 - 01:17 PM

View PostGigaton, on 23 April 2012 - 01:13 PM, said:

Nobody has gotten anywhere yet. Creating an off-site forum and staring initial recruitment drive does not make you the owner of any particular name.
http://mwomercs.com/...dpost__p__50323

Yeah, it kind of does... Registering the name with Garth Erlam's thread, there, does.

#58 CoffiNail

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Posted 23 April 2012 - 01:18 PM

I say Units for mostly in Battalion or Cluster sized units. It gives you ample room for members, and there are a lot of units to choose from then. I mean Galaxies, most Clans have maybe 7 or 8. Cluster sized makes the most sense, or Battalion if you are IS.

#59 Jaroth Corbett

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Posted 23 April 2012 - 01:18 PM

View PostStormwolf, on 23 April 2012 - 01:10 PM, said:

I have already spoken to 5 Wolf Clans for instance, most of them made it clear that their Khans and SaKhans would keep their rank. I say, press the reset button and give everybody a shot at attaining the various ranks. Or atleast have every board leader assume the rank of Galaxy Commander. This is most likely too much too ask.


And therein lies the problem. Do they have the power to let power go? So we will have 10 Khans of Clan Wolf. Sweet. Meanwhile, Bears, Jaguars & Falcons OH MY!

#60 Gigaton

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Posted 23 April 2012 - 01:19 PM

View PostKay Wolf, on 23 April 2012 - 01:17 PM, said:

http://mwomercs.com/...dpost__p__50323

Yeah, it kind of does... Registering the name with Garth Erlam's thread, there, does.


*Facepalm* Ignore me then. <_<





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