Fooooo, on 12 November 2012 - 03:14 AM, said:
I think this is correct.
Actually, im pretty sure it is using only a 32bit exe atm.
The main reason is there is only 1 main executable.......and I don't think it can be both of them in 1 (as in the sdk you have to compile them separate)..........it also uses the bin32 directory instead of the bin64 one, however I don't think it really matters what directory it uses as its just the exe compiled for 64bit that matters afaik.
The bin64 / bin32 is probably just so you don't mix files and get confused.......still, AFAIK we are only using a 32bit executable atm....unless the devs have said otherwise somewhere.
I'll try to set it to use >2GB with the CFF explorer and will report later if something improves.
Pershaw, on 12 November 2012 - 03:36 AM, said:
"Processor: AMD A6-3650 APU with Radeon™ HD Graphics (4 CPUs), ~2.6GHz"
Is the game using the integrated GPU or your dedicated nvidia card?
Pretty sure it's not (using integrated GPU), although I couldn't find an option to set it specifically.
Niberung, on 12 November 2012 - 04:01 AM, said:
You see, you can run a lot of new games at highish/very highish settings and get decent FPS. Games. MWO does not qualify as a game. It's a beta-version of a game. Development of a game is still in progress, so perfomance issues are kinda expected.
Although, seriously, your CPU is bad and it's probably the cause of your problems. You may see an increase of ~10 fps if you upgrade. But try playing with settings at first. You may get much better FPS with a barely noticeable loss of quality.
Well if my CPU is bad how come I can run to quote "a lot of new games at highish/very highish settings and get decent FPS". Fact is there is something really weird (read stupid) going on with the engine, in that some people with even better set ups than me can get **** framerate, and some with worse set ups, better.
A game in progress is still a game. You contradict yourself.