

Am I Supposed To Be Getting Low Framerate (~15) With These Specs?
Started by New Day, Nov 11 2012 09:25 AM
v1.0.142
48 replies to this topic
#41
Posted 12 November 2012 - 05:11 PM
Nvidia GTX570, i2600k@5ghz, 8GB ram, and no performance issues other than the occasional crash to desktop after an extended amount of time (1-2 hours) playing. 1920x1080, maxed graphics settings. Around the time of the crashes, I can begin to notice a slight (200ms or so) freeze when a huge number of missiles are fired. I can't recall ever going below 60fps for more than this split second, though.
Is anyone consolidating this info anywhere?
Is anyone consolidating this info anywhere?
#42
Posted 12 November 2012 - 06:41 PM
Karenai, on 11 November 2012 - 10:30 PM, said:
*mustresistrant* *mustresist*
Had you have followed this game for some time, you would know by now that many over the top über specs get totaly unplayable fps numbers. And most of the time there is little you could do to make it better.
No, the game did not run better before the patch. Maybe for some, but that is only because for them something else broke. For most people the patch was a clear performance gain.
Okay, to rephrase it so someone can't miss it, like you evidently did.
Pre-patch: Windowed mode, very high settings. 30 fps maintained at all times.
Post-patch: Fullscreen mode, low settings. 30 fps barely maintained, and dropped below often.
That is the definition of running better pre-patch.
#43
Posted 13 November 2012 - 06:11 AM
ZigZagJoe, on 12 November 2012 - 06:41 PM, said:
Okay, to rephrase it so someone can't miss it, like you evidently did.
Pre-patch: Windowed mode, very high settings. 30 fps maintained at all times.
Post-patch: Fullscreen mode, low settings. 30 fps barely maintained, and dropped below often.
That is the definition of running better pre-patch.
Many patches ago: Fullscreen mode: high settings, 30fps.
Several patches ago: Fullscreen mode: medium settings 25 fps
This patch: Fullscreen mode: low settings 15fps.
There's a caveat. Before the hotfix last week I was getting better than 20fps and fewer memory leak issues on medium settings. Post hot-fix: massive stuttering and fps drops, memory leak issues hardcore.
#44
Posted 13 November 2012 - 06:30 AM
2600k
2 560s 2Gb (Only one is used)
16 GB ram
SSD primary, HDD secondary (where MWO is)
Constant 45+ FPS on all maps with high settings at 1080p and a secondary monitor running 1080p (Not used for gaming.
Over all, no you should have better FPS.
2 560s 2Gb (Only one is used)
16 GB ram
SSD primary, HDD secondary (where MWO is)
Constant 45+ FPS on all maps with high settings at 1080p and a secondary monitor running 1080p (Not used for gaming.
Over all, no you should have better FPS.
#45
Posted 13 November 2012 - 07:28 AM
I7-920 @ 3.6Ghz
6 GB RAM
SSD
EVGA Geforce 670
I'm constantly well above 30 fps - on most maps firewalled to 60. However, I do notice that 5/8 CPU cores are near 80% use for most of the game.
6 GB RAM
SSD
EVGA Geforce 670
I'm constantly well above 30 fps - on most maps firewalled to 60. However, I do notice that 5/8 CPU cores are near 80% use for most of the game.
#46
Posted 13 November 2012 - 08:53 AM
man, the log system for the game reports a second gen core i7 @2Ghz as 1.9Mhz. and it sees an asus gtx460M (mobile) gpu as unknown.
could just as easily be switched optimization in the code not being called because the title isn't recognizing a specific piece of hardware, and thus not calling optimizations for it.(in theory this may be why a custom user.cfg may be necessary for some.)
example from omicron.log
--------------------------------------------------------------------------------------------
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
------------------------------------------------------------------------
Current display mode is 1920x1080x32, (Unknown graphics card)
------------------------------------------------------------------------
whereas system tools can demonstrate
DirectX version: 11.0
GPU processor: GeForce GTX 460M
Driver version: 310.33
DirectX support: 11.1
CUDA Cores: 192
Core clock: 675 MHz
Shader clock: 1350 MHz
Memory data rate: 2500 MHz
Memory interface: 192-bit
Memory bandwidth: 60.00 GB/s
Total available graphics memory: 4095 MB
Dedicated video memory: 1536 MB GDDR5
System video memory: 0 MB
Shared system memory: 2559 MB
Video BIOS version: 70.06.26.00.0A
IRQ: 16
Bus: PCI Express x16 Gen2
--------------------------------------------------------------------------------
high with full 1080hd res never caps out utilization of non turbo boost speeds on any cpu cores(average 60% peaks around 80%), but the gpu gets hit pretty unevenly waffling from pegged at 99% load down to 20% during the course of matches. low settings from high merely retained the extreme performance wobbling from 80 down through 10 fps.
dropping to 1366x768 with a custom user cfg, i can at least cap it a 30fps and keep it rock stable +/- .6 fps almost across the board(and it stays much cooler to boot). must say overall numbers without custom configs have declined while running the default options. easiest gluts to regain performance and consistency seem to involve killing shadows and motion blurs, as they can gang up most rapidly into nasty performance hits(even aside from resolution) situationally.
could just as easily be switched optimization in the code not being called because the title isn't recognizing a specific piece of hardware, and thus not calling optimizations for it.(in theory this may be why a custom user.cfg may be necessary for some.)
example from omicron.log
--------------------------------------------------------------------------------------------
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
------------------------------------------------------------------------
Current display mode is 1920x1080x32, (Unknown graphics card)
------------------------------------------------------------------------
whereas system tools can demonstrate
DirectX version: 11.0
GPU processor: GeForce GTX 460M
Driver version: 310.33
DirectX support: 11.1
CUDA Cores: 192
Core clock: 675 MHz
Shader clock: 1350 MHz
Memory data rate: 2500 MHz
Memory interface: 192-bit
Memory bandwidth: 60.00 GB/s
Total available graphics memory: 4095 MB
Dedicated video memory: 1536 MB GDDR5
System video memory: 0 MB
Shared system memory: 2559 MB
Video BIOS version: 70.06.26.00.0A
IRQ: 16
Bus: PCI Express x16 Gen2
--------------------------------------------------------------------------------
high with full 1080hd res never caps out utilization of non turbo boost speeds on any cpu cores(average 60% peaks around 80%), but the gpu gets hit pretty unevenly waffling from pegged at 99% load down to 20% during the course of matches. low settings from high merely retained the extreme performance wobbling from 80 down through 10 fps.
dropping to 1366x768 with a custom user cfg, i can at least cap it a 30fps and keep it rock stable +/- .6 fps almost across the board(and it stays much cooler to boot). must say overall numbers without custom configs have declined while running the default options. easiest gluts to regain performance and consistency seem to involve killing shadows and motion blurs, as they can gang up most rapidly into nasty performance hits(even aside from resolution) situationally.
#47
Posted 13 November 2012 - 10:41 AM
There also appears to be a memory leak where after a random number of games, but eventually, you will experience a decline in framerates. It make have to do in part with the higher settings. For our teams, we generally do a restart of the client every 5-10 games to minimize the chance of a crash or a low fps bug. GL HF!
#48
Posted 13 November 2012 - 10:59 AM
steelblueskies, on 13 November 2012 - 08:53 AM, said:
man, the log system for the game reports a second gen core i7 @2Ghz as 1.9Mhz. and it sees an asus gtx460M (mobile) gpu as unknown.
could just as easily be switched optimization in the code not being called because the title isn't recognizing a specific piece of hardware, and thus not calling optimizations for it.(in theory this may be why a custom user.cfg may be necessary for some.)
example from omicron.log
--------------------------------------------------------------------------------------------
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
------------------------------------------------------------------------
Current display mode is 1920x1080x32, (Unknown graphics card)
------------------------------------------------------------------------
whereas system tools can demonstrate
DirectX version: 11.0
GPU processor: GeForce GTX 460M
Driver version: 310.33
DirectX support: 11.1
CUDA Cores: 192
Core clock: 675 MHz
Shader clock: 1350 MHz
Memory data rate: 2500 MHz
Memory interface: 192-bit
Memory bandwidth: 60.00 GB/s
Total available graphics memory: 4095 MB
Dedicated video memory: 1536 MB GDDR5
System video memory: 0 MB
Shared system memory: 2559 MB
Video BIOS version: 70.06.26.00.0A
IRQ: 16
Bus: PCI Express x16 Gen2
--------------------------------------------------------------------------------
high with full 1080hd res never caps out utilization of non turbo boost speeds on any cpu cores(average 60% peaks around 80%), but the gpu gets hit pretty unevenly waffling from pegged at 99% load down to 20% during the course of matches. low settings from high merely retained the extreme performance wobbling from 80 down through 10 fps.
dropping to 1366x768 with a custom user cfg, i can at least cap it a 30fps and keep it rock stable +/- .6 fps almost across the board(and it stays much cooler to boot). must say overall numbers without custom configs have declined while running the default options. easiest gluts to regain performance and consistency seem to involve killing shadows and motion blurs, as they can gang up most rapidly into nasty performance hits(even aside from resolution) situationally.
could just as easily be switched optimization in the code not being called because the title isn't recognizing a specific piece of hardware, and thus not calling optimizations for it.(in theory this may be why a custom user.cfg may be necessary for some.)
example from omicron.log
--------------------------------------------------------------------------------------------
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel® Core™ i7-2630QM CPU @ 2.00GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 1.9 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
------------------------------------------------------------------------
Current display mode is 1920x1080x32, (Unknown graphics card)
------------------------------------------------------------------------
whereas system tools can demonstrate
DirectX version: 11.0
GPU processor: GeForce GTX 460M
Driver version: 310.33
DirectX support: 11.1
CUDA Cores: 192
Core clock: 675 MHz
Shader clock: 1350 MHz
Memory data rate: 2500 MHz
Memory interface: 192-bit
Memory bandwidth: 60.00 GB/s
Total available graphics memory: 4095 MB
Dedicated video memory: 1536 MB GDDR5
System video memory: 0 MB
Shared system memory: 2559 MB
Video BIOS version: 70.06.26.00.0A
IRQ: 16
Bus: PCI Express x16 Gen2
--------------------------------------------------------------------------------
high with full 1080hd res never caps out utilization of non turbo boost speeds on any cpu cores(average 60% peaks around 80%), but the gpu gets hit pretty unevenly waffling from pegged at 99% load down to 20% during the course of matches. low settings from high merely retained the extreme performance wobbling from 80 down through 10 fps.
dropping to 1366x768 with a custom user cfg, i can at least cap it a 30fps and keep it rock stable +/- .6 fps almost across the board(and it stays much cooler to boot). must say overall numbers without custom configs have declined while running the default options. easiest gluts to regain performance and consistency seem to involve killing shadows and motion blurs, as they can gang up most rapidly into nasty performance hits(even aside from resolution) situationally.
Could you send me your CFG?
#49
Posted 13 November 2012 - 02:47 PM
NamesAreStupid, on 13 November 2012 - 10:59 AM, said:
Could you send me your CFG?
use the setup at first post in the same thread as the post i'm linking
http://mwomercs.com/...ost__p__1408186
use that user.cfg from that post(copy+paste).
from there delete cache folder.
then change the line sys_MaxFPS = 60
to sys_MaxFPS = 30
e_Shadows = 1
to e_Shadows = 0
and the line
gp_mech_hide_self_shadow = 0
to gp_mech_hide_self_shadow = 1
that's pretty much it atm.
that's also the config setup that seems to have stopped the occasional "4fps" bug(which is actually 8fps for my machine when facing a certain direction when it hits. used to land between 6 and 8 consecutive drops, managed 16 consecutive without it showing, so i'm trying to shp it around in my corp' to see if that holds true for some other sufferers.
Edited by steelblueskies, 13 November 2012 - 02:59 PM.
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