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Nerf These ******* Lights.


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#1 Vassago Rain

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Posted 11 November 2012 - 12:50 PM

I don't even need to comment.

#2 Keifomofutu

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Posted 11 November 2012 - 12:52 PM

But if you could would you say they were *************?

#3 VoidConductor

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Posted 11 November 2012 - 01:00 PM

I think it will be enough to nerf SLas and Mlas in DPS+Heat and to buff LL, ER-LL, PPC, ER-PPC.

#4 dF0X

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Posted 11 November 2012 - 01:06 PM

Lol

#5 One Medic Army

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Posted 11 November 2012 - 01:14 PM

Once I learned to properly lead light mechs with my lasers (which really shouldn't be necessary...) they became much easier to fight.
Half the problem is the netcode, the other half is that most people are loaded out to kill the big targets, not the small ones.

#6 Justin Xang Allard

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Posted 11 November 2012 - 01:14 PM

id be happy if they would just re install the collision damage and the falling over. nothing like backing over a jenner while hes standing behind you, then cutting him in half on the ground.

#7 chaz706

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Posted 11 November 2012 - 01:21 PM

View PostJustin Xang Allard, on 11 November 2012 - 01:14 PM, said:

id be happy if they would just re install the collision damage and the falling over. nothing like backing over a jenner while hes standing behind you, then cutting him in half on the ground.

This +1


View PostVoidConductor, on 11 November 2012 - 01:00 PM, said:

I think it will be enough to nerf SLas and Mlas in DPS+Heat and to buff LL, ER-LL, PPC, ER-PPC.


I hear you here. I'm piloting an AWS-9M and my ER-PPC's do just about nothing but heat up my mech and scratch the paint on my target.



View PostOne Medic Army, on 11 November 2012 - 01:14 PM, said:

Once I learned to properly lead light mechs with my lasers (which really shouldn't be necessary...) they became much easier to fight.
Half the problem is the netcode, the other half is that most people are loaded out to kill the big targets, not the small ones.


:) I've killed a few Jenners and commandos with my AWS-9M. I think I've gotten more kills with my SSRM2 Racks than I have with my ER-PPC's.

The risk of running a balanced loadout is that you won't be able to kill the big targets as well as someone who's mounting really big guns. The risk of running a loadout specifically to kill light targets is that you'll run in to a big one and find yourself having trouble just scratching the paint or damaging the resale value.

#8 slackermagee

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Posted 11 November 2012 - 01:23 PM

Fix hit box, fix latency issues. One of those is significantly more feasible right now than the other. Stay within a group and ignore the light until you can focus it and get hits onto the hit box despite the... misalignment.

#9 One Medic Army

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Posted 11 November 2012 - 01:25 PM

View Postchaz706, on 11 November 2012 - 01:21 PM, said:

The risk of running a balanced loadout is that you won't be able to kill the big targets as well as someone who's mounting really big guns. The risk of running a loadout specifically to kill light targets is that you'll run in to a big one and find yourself having trouble just scratching the paint or damaging the resale value.

Personally I tend to run anti-light or balanced. If I go fast enough myself then I can just shoot the big stuff in the back. (I tend to hunch at 80kph+).
Plus with decent aim and timing a pair of SRM6s and an array of MedLas are equally devastating to both lights and assaults.

#10 chaz706

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Posted 11 November 2012 - 01:26 PM

View PostOne Medic Army, on 11 November 2012 - 01:25 PM, said:

Personally I tend to run anti-light or balanced. If I go fast enough myself then I can just shoot the big stuff in the back. (I tend to hunch at 80kph+).
Plus with decent aim and timing a pair of SRM6s and an array of MedLas are equally devastating to both lights and assaults.


What you lack in firepower you can make up for in speed. Quite frankly... that's a valid tactic.

I still wish my ER-PPC's were better for something other than scratching paint.

#11 One Medic Army

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Posted 11 November 2012 - 01:28 PM

View Postchaz706, on 11 November 2012 - 01:26 PM, said:

I still wish my ER-PPC's were better for something other than scratching paint.

Amen to that, I keep trying to make a valid PPC loadout, and I keep going back to LargeLasers instead. So much better in almost all instances.

#12 Marzepans

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Posted 11 November 2012 - 01:48 PM

The problem is not with the weapons, it's with these successive half-assed attempts to implement DHS.

#13 The Herrick

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Posted 11 November 2012 - 01:55 PM

View PostVassago Rain, on 11 November 2012 - 12:50 PM, said:

I don't even need to comment.


But using lights allows me to boost not only my K/D ratio but my seed/leech ratio on bitgamer too.

#14 Fojji

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Posted 11 November 2012 - 01:57 PM

Bring back collisions so that I can watch jenners fall over repeatedly again.

#15 shabowie

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Posted 11 November 2012 - 02:00 PM

Only issues are netcode/hitbox/collision.

#16 Eric the Inappropriate

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Posted 11 November 2012 - 02:05 PM

As long as they don't teleport all the time, s/srm seems to do the job. Also, get them out in the open and from a distance, ranged ballistic and energy work ok, because you don't have to keep up with the fast turns the same way.

I'd say, first fix the teleporting and rubberbanding, and discombobulated models, then see where we're at in terms of balance.

#17 Sprouticus

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Posted 11 November 2012 - 02:07 PM

IKm shocked that Vassago would put a complaint thread in the forums. He never complains.....oh wait.....



Lights are ok, the netcode is borked and everyone (including PGI knows it. Collisions are borked too, and everyone knows it. Putting up yet another thread on this WONT HELP.

#18 Murphy7

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Posted 11 November 2012 - 02:14 PM

View Postshabowie, on 11 November 2012 - 02:00 PM, said:

Only issues in dealing with lights are netcode/hitbox/collision.


Fixed.

Of course, if/when these issues are addressed, I would then like to see the weapons given a careful looking over for their heat / damage / recycle values. I would also like to see the ballistics overhauled with respect to the convergence, arm-mounted aiming problems, and flight time of the projectiles.

#19 Fojji

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Posted 11 November 2012 - 02:15 PM

Netcode needs to be atleast partially client side. When someone visually SEES their lasers/ballistics/missles hitting a target that target should take damage. It is really frustrating perfectly leading a light with an AC20 or the like and seeing it visually hit them only to see no damage register. Please, make netcode partially client side.

#20 Keifomofutu

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Posted 11 November 2012 - 02:21 PM

View PostMurphy7, on 11 November 2012 - 02:14 PM, said:


Fixed.

Of course, if/when these issues are addressed, I would then like to see the weapons given a careful looking over for their heat / damage / recycle values. I would also like to see the ballistics overhauled with respect to the convergence, arm-mounted aiming problems, and flight time of the projectiles.

It isn't specific to lights. Fast mediums can cause the same issues. Course we haven't seen those till cicada and the new centurion were released.





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