Pulse Lasers/standard Lasers
#1
Posted 11 November 2012 - 03:02 PM
has come to mind out of simple logic and some reading of the battle tech table top play manuals... first being why do Pulse laser pruduce more heat that standard lasers??
Logic: Standard Lasers are a long cuntiuous hot beam, understandable they produce alot of sustaining heat build up for the burst time...
Pulse lasers where desinged to reduse heat by breaking up a standard long burst into several small pullses...
Now if the the intensity of the beam was increased this would be evened out but causing more damage in a standard laser and more heat therfore evening out with the Pulse Laser to do the same damage as the Standard laser but produce eather slightly less or the same heat....
#2
Posted 11 November 2012 - 03:05 PM
#3
Posted 11 November 2012 - 03:33 PM
#4
Posted 11 November 2012 - 04:43 PM
sirjackinthebox, on 11 November 2012 - 03:02 PM, said:
The initial energy required to start something or set it into motion is higher than the energy required to sustain it. Think of turning on a florescent light when its been off for a while. It comes to mind out of simple science that it is easier to continue pushing a car than getting it moving from a standstill. So no, the energy use is not on a 1:1 with between a standard vs. pulse. It has come to mind out of simple science that your assumption is wrong.
Logic != Science
#5
Posted 11 November 2012 - 06:26 PM
What bothers me is it's a whole extra ton for one more point of damage but if you read the specs it works from a game stats perspective. BIG jump in tonnage from 1 ton MLAS (5 damage) to 5 ton LLAS (9 damage) but a small tonnage increase of 1 ton for a small damage increase of 1.
2 energy hardpoints to spare but only 4 tons = 2 MPLAS
#6
Posted 11 November 2012 - 10:09 PM
Also, more damage means more heat with energy weapons.
#7
Posted 11 November 2012 - 10:15 PM
Harrels Badgerton, on 11 November 2012 - 06:26 PM, said:
What bothers me is it's a whole extra ton for one more point of damage but if you read the specs it works from a game stats perspective. BIG jump in tonnage from 1 ton MLAS (5 damage) to 5 ton LLAS (9 damage) but a small tonnage increase of 1 ton for a small damage increase of 1.
2 energy hardpoints to spare but only 4 tons = 2 MPLAS
Please keep in mind that the damage is dealt a bit faster and that 2 MPLS vs 2MLS is 2 extra damage every time you fire and evidently 1 more for every additionnal pulse laser you mount on your mech . That builds up extra damage quite quickly if you compare its standard counterpart.
#8
Posted 11 November 2012 - 10:23 PM
I wish pulse lasers did more dmg, even if they make the heat more so.
For gamers with lag (australians I think pulse lasers make a lot more sense. Anything that isn't an Assault mech teleports all over the place, so Pulse lasers give u a slightly more fighting chance of delivering the damage.
#9
Posted 12 November 2012 - 01:07 PM
jbhewitt, on 11 November 2012 - 10:23 PM, said:
The science still works if the gyro takes up tons of weight. A mechanical gyroscope can be used to determine orientation, but the same forces can be used to help keep things upright. So yer application of the gyro in this case isn't quite right. Considering how massive that hunk of spinning metal would need to be to provide the required force to help a hulking mech stand upright makes total sense.
#10
Posted 12 November 2012 - 01:15 PM
Harrels Badgerton, on 11 November 2012 - 06:26 PM, said:
This is why the lasers pulse.
Keep in mind that the pules laser also has a shorter beam duration. The weapon and fusion reactor are using/providing more energy in a shorter amount of time when pulsing it. That would run hotter than slightly less energy being applied for a constant period of time for a longer duration.
Edited by Dirus Nigh, 12 November 2012 - 01:16 PM.
#11
Posted 12 November 2012 - 01:22 PM
sirjackinthebox, on 11 November 2012 - 03:02 PM, said:
has come to mind out of simple logic and some reading of the battle tech table top play manuals... first being why do Pulse laser pruduce more heat that standard lasers??
Logic: Standard Lasers are a long cuntiuous hot beam, understandable they produce alot of sustaining heat build up for the burst time...
Pulse lasers where desinged to reduse heat by breaking up a standard long burst into several small pullses...
Now if the the intensity of the beam was increased this would be evened out but causing more damage in a standard laser and more heat therfore evening out with the Pulse Laser to do the same damage as the Standard laser but produce eather slightly less or the same heat....
because big stompy robots...
but my explanation of pulse versus regular lasers are...
regular is a continuous beam
pulse lasers are like a laser machine gun
as far as the specifics in relation to heat, dmg etc... it will be just whatever but i though it was always pulse lasers were more damage and more heat
#12
Posted 12 November 2012 - 01:52 PM
there is no why and has nothing to do with the duration of the standard beamlaser...
Edited by Adrienne Vorton, 12 November 2012 - 01:54 PM.
#13
Posted 12 November 2012 - 02:08 PM
jbhewitt, on 11 November 2012 - 10:23 PM, said:
Yeah, wrong type of gyro. The gyros in use aboard battlemechs are more like flywheels; gigantic high-speed rotating disks that can be manipulated to balance the mech and make it harder to knock over, since an object with extremely large rotational inertia is very hard to rotate about any other axis.
A real life example of such a system is the International Space Station--it controls its orientation via a set of large mechanical gyroscopes. Look up Control Moment Gyroscope for more info. On this BattleTech is actually pretty accurate.
Also, about MPLs, real life pulsed-mode lasers have a much higher intensity than continuous-wave lasers, but the blast duration is significantly shorter. The end result is an increase in ablation, but also the previously-mentioned vapor cloud that begins to shade the target and reduce effectiveness of the weapon forms much more quickly.
Edited by Esarai, 12 November 2012 - 02:18 PM.
#14
Posted 12 November 2012 - 03:19 PM
jbhewitt, on 11 November 2012 - 10:23 PM, said:
That thing in your smartphone is not a gyro, it is a set of accelerometers.
Other than that Esarai pretty much covered it.
#15
Posted 12 November 2012 - 03:29 PM
StriplingWarrior, on 12 November 2012 - 03:19 PM, said:
Other than that Esarai pretty much covered it.
Both actually...
these days smartphones are equipped with 3 set of accelerometers (to track acceleration in all axis) plus one or multiple micro gyro to track attitude change on the phone (rotation, etc) that the accelerometers cannot track properly.
i can't remember their exact spec, but i remember that Apple product that used them typically used MEMS gyro. For example Iphone4 is equipped with a MEMS gyro where it's actual mechanism itself sizes in micrometer scale.
for more information:
http://www.ifixit.co...Teardown/3156/1
Essentially, any devices we have that can recognize rotational movement etc are almost certainly equipped with a micro gyro... and typically this is a MEMS type.
Edited by Melcyna, 12 November 2012 - 03:37 PM.
#16
Posted 12 November 2012 - 03:41 PM
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