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There Are Only 2 Kind Of Battles


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#1 Horrorizer

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Posted 11 November 2012 - 04:49 PM

the one you win and the ones you lose

who win and who loses is not decided by you, neither by team work,
the team who wins is decided by the matchmaking.

why you ask?
after 2 whole days of playing MWO like 7 hours a day i noticed something that happens in every battle, the winning team is full of their own mech, and the team who loses have 3 or 4 trial mech.

they need to fix the matchmaking not only for mech tonnage but by trial mech quantity also.
or handle trial mech battles separatelly.

#2 Roughneck45

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Posted 11 November 2012 - 04:50 PM

Ive seen mixed groups on both sides most of the time.

Winning and losing is determined by pilot skill. Period.

Matching trial mechs would be a good idea though.

Edited by Roughneck45, 11 November 2012 - 04:50 PM.


#3 Horrorizer

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Posted 11 November 2012 - 04:57 PM

when botch team are mixed you got a good battle.

but it is only 1 between 9 games

#4 Aegis Kleais

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Posted 11 November 2012 - 04:59 PM

Nobody likes a challenge anymore. Everyone wants everything just handed to them.

#5 Demoned

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Posted 11 November 2012 - 05:00 PM

we got a perfect balanced game today ;)
my team rushed 1 way the enemy team rushed the opposite side of the map.
they won by a few seconds on the cap not 1 shot was fired cheapest battle ever XD

i did print screen but i can't seem to find it in my folders and, paste in ms paint just gives a black screen shot ?

#6 IIIuminaughty

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Posted 11 November 2012 - 05:03 PM

View PostHorrorizer, on 11 November 2012 - 04:49 PM, said:

the one you win and the ones you lose

who win and who loses is not decided by you, neither by team work,
the team who wins is decided by the matchmaking.

why you ask?
after 2 whole days of playing MWO like 7 hours a day i noticed something that happens in every battle, the winning team is full of their own mech, and the team who loses have 3 or 4 trial mech.

they need to fix the matchmaking not only for mech tonnage but by trial mech quantity also.
or handle trial mech battles separatelly.


False.

#7 Lonestar1771

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Posted 11 November 2012 - 05:04 PM

MOAR EAZY BOTTUN!!

#8 Valaska

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Posted 11 November 2012 - 05:07 PM

View PostRoughneck45, on 11 November 2012 - 04:50 PM, said:

Ive seen mixed groups on both sides most of the time.

Winning and losing is determined by pilot skill. Period.

Matching trial mechs would be a good idea though.


Yeah, I've managed to with the help of one friend co-ordinate 6 trial pilots to fighting a team of solid founders and one guy who wasn't a found but he had a Cicada. We were able to pull the game off with only loosing 4 mechs. Its all about co-ordintion and skill to be honest. I've seen founders proving a "point" and were rolling around in all trail centurions. Course this was when LRM's were a little over the top as hell still lol.

#9 goneLinkdead

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Posted 11 November 2012 - 05:09 PM

The reason for this? Trial mechs are complete trash.

#10 Virisken

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Posted 11 November 2012 - 05:17 PM

saw the same this evening..4 times in a row, the oppenent team was full of founders (thinking of one or two groups) and the other team had 1-2 founder (including me) and 2-3 trialmechs. there is no challenge in this games, all 4 battles were lost even when i managed 2-4 kills alone...
this matchmaker should be fixed..its still not fun in a pug.

and its still no fun in a premade..

we need premade vs premade and pug vs pug..would be more fun and challenge for everbody

#11 NintenJoe

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Posted 11 November 2012 - 05:22 PM

View PostLonestar1771, on 11 November 2012 - 05:04 PM, said:

MOAR EAZY BOTTUN!!


lol

#12 slackermagee

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Posted 11 November 2012 - 05:26 PM

So, you just started playing the game and haven't really gotten the hang of the intricacies yet and you are wondering why many of your games are a loss...

Are you playing buddy-buddy with another, larger mech? Boring, I know, but at least he'll have someone covering him and you won't be pants down in Thunderdome on FColony.

#13 Zakie Chan

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Posted 11 November 2012 - 05:26 PM

View PostgoneLinkdead, on 11 November 2012 - 05:09 PM, said:

The reason for this? Trial mechs are complete trash.


Or perhaps new players are not as good as experienced ones?

Trial players are grinding, just want to get to next match.

Most players have zero clue about teamwork and everyone goes off to get 'their' kill...

#14 p00k

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Posted 11 November 2012 - 05:36 PM

was in a battle yesterday with 4 trials on my team, 1 on the other. we won

i guess the fact that i took note of that detail speaks to how unusual it is, but it's not impossible

#15 Kaspirikay

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Posted 11 November 2012 - 05:43 PM

The trials atm are decent. Most can be used effectively. With a good player behind the cockpit, the trial mechs can hold their own in combat.

#16 Genghis Black Death Khan

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Posted 11 November 2012 - 05:47 PM

I've personally been winning most of my matches in my trial Atlas. I do think that they should separate trial and owned mechs though.

I will say I have a huge gripe with the XL engined mechs, not a fan.

#17 Mechwarrior413183

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Posted 11 November 2012 - 05:53 PM

Well if you have a bunch of new players and they don't yeah you'll probably lose but if the new guys coordinate they can win, because the other side probably aren't trying to work together any better.

#18 Professor NecroDead

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Posted 11 November 2012 - 05:59 PM

Trial mechs aren't ideal, but a lot of people make pretty goofy setups on their own, or they'll have such a narrow role cut out for theirselves, that it's also a handicap. It's mostly about skill and mistakes. I usually lose to capping that I'm too lazy to worry about or the rest of my team falls on their face on the other side of the map.

#19 ArmandTulsen

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Posted 11 November 2012 - 06:03 PM

I just in the most intense MWO PUG ever. We literally won by a hair with a base capture, while there was a massive fight going on in the middle of the map. Whoever won that fight would have determined the match.

/coolstorybro

Edited by ArmandTulsen, 11 November 2012 - 06:03 PM.


#20 Bloody

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Posted 11 November 2012 - 06:08 PM

which is why i tend to run around in cheap scout mechs, they are cheap to run, and i can hide and save cash when invariably you get 1-2 DCs or 1-2 afks or 1-02 suicides in your team.

that is the nature of f2p games which require grinding. You do not usually see this kind of behaviour otherwise. It is a very diluted experience as barely 1 in 1 games are with substance the rest are roll overs by 1 side or the other





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