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Bad Builds, Tell Me About Them?


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#21 JP Josh

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Posted 11 November 2012 - 10:31 PM

View PostVilheim, on 11 November 2012 - 06:45 PM, said:

Commando + a PPC

that one is actully viable ya just need to avoid the other lights and find the lrm throwers/ snipers

both ppc and erppc work for this i cant tell ya how many times i got the big guys tunnel visioned on me and got them to go SQUIRLLE!

the worst iv seen is a small lazer/ machien gun only atlas along with srm 2's

the fallowing thought process was "WHYYYYYY"????????????????????????????????????

he moved at 35 top speed also so he mabey lowered the moter

Edited by JP Josh, 11 November 2012 - 10:34 PM.


#22 0d1n

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Posted 11 November 2012 - 10:35 PM

Saw a Cicada with a flamer and 4 MGs once...

#23 Levi Porphyrogenitus

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Posted 11 November 2012 - 10:37 PM

Atlas with four standard PPCs and nothing else. Shut down all the time, had trouble hitting, and if you got within 90m he was totally done (but kept firing cause he was pro like that).

Also, any LRM build with no ciws. Really people? Really? Free kills for everyone!

#24 King Arthur IV

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Posted 13 December 2012 - 11:59 AM

9 flamer hbk-4p

tactic: hide behind atlas and when the time is right, come out and burn baby!!!!

#25 Shae Starfyre

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Posted 13 December 2012 - 12:05 PM

One PPC Commando with ECM - mini snipa

#26 hammerreborn

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Posted 13 December 2012 - 12:06 PM

I've made three troll builds.

Jenner with 3 PPCs, 1 ton of armor and the smallest engine. It moves 30 KPH WITH speed tweak. Overheats in 2 shots, explodes on third.

Jenner with 2 PPCs, one large laser, and two or three heat sinks. This can actually fire 3 times before overheating with doubles.

I can't remember if either of these were ERPPCs or not. I believe they were.

Awesome with 6 ERPPCS. As many heat sinks as possible (not a lot). Overheats in 2 shots, explodes on third. In calderra, overheats and explodes in one shot (you can actually watch your interior core melt on the hud when you overwrite the shutdown as it can't dissipate the heat fast enough to get below 100% in time). This thing will one shot basically anything below a catapult (front) if you get a CT shot.

#27 King Arthur IV

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Posted 13 December 2012 - 12:09 PM

View Posthammerreborn, on 13 December 2012 - 12:06 PM, said:

Awesome with 6 ERPPCS. As many heat sinks as possible (not a lot). Overheats in 2 shots, explodes on third. In calderra, overheats and explodes in one shot (you can actually watch your interior core melt on the hud when you overwrite the shutdown as it can't dissipate the heat fast enough to get below 100% in time). This thing will one shot basically anything below a catapult (front) if you get a CT shot.

this is my next build!!

Edited by King Arthur IV, 13 December 2012 - 12:09 PM.


#28 Ricama

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Posted 13 December 2012 - 12:19 PM

View PostFoksuh, on 11 November 2012 - 05:12 PM, said:

Okay, so having just witnessed the single worst Atlas build I've ever come across in my time with MWO, I was curious if someone can top it.
Any tales about horribly inefficient or downright awful mechs?

This isn't a name and shame, so no name dropping.

As for the build I witnessed. Atlas, I forgot the model.. Armament? 2xLRM 20's with Artemis.. and AC20. That's it.. Don't know about the ammo, as the guy had already lost all of it by the time I died.

My reaction to it, when I saw it in game?

Posted Image

Atlas, single LRM 20. Single lpla. That is all.

#29 Leetskeet

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Posted 13 December 2012 - 12:21 PM

The most popular trash build that people can't seem to let go of is probably the double LBX10 Atlas.

LBX's are SO terrible but there's a little sect of people that can't grasp the concept. 22 Tons of weapon has to be good, right?

#30 MeiSooHaityu

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Posted 13 December 2012 - 12:23 PM

View PostAbsurd, on 11 November 2012 - 05:55 PM, said:

This guy made me laugh so hard
http://mwomercs.com/...e__pid__1400294

4 ER PPC Cicada with an awesome Video! (I'm still chuckling)





This guy deserves a medal or something :angry:


THAT...IS...AWESOME!! I think I might actually try that :(

View PostSoulscour, on 11 November 2012 - 06:42 PM, said:

My troll build is HBK-4P with 9 flamers


There actually used to be a time when that loadout was AWESOME (before they nerfed the flamers). The mech wouldn't build heat up, and the enemy mech's internals would rapidly fry. Within seconds, an Atlas would blow up from ammo explosions or engine explosions.

#31 El Penguin

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Posted 13 December 2012 - 12:26 PM

TAG boat.. 9 tags on a HBK-4P.. :(





..It wasn't me I swear! ..what? :angry:

#32 Leetskeet

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Posted 13 December 2012 - 12:29 PM

View PostMeiSooHaityu, on 13 December 2012 - 12:23 PM, said:

There actually used to be a time when that loadout was AWESOME (before they nerfed the flamers). The mech wouldn't build heat up, and the enemy mech's internals would rapidly fry. Within seconds, an Atlas would blow up from ammo explosions or engine explosions.

Exaggerated

#33 Beo Vulf

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Posted 13 December 2012 - 12:32 PM

View PostJewBoy, on 11 November 2012 - 05:51 PM, said:

Anyone who uses a machine gun, which is a surprising amount of people.

lol: Machine gun = anti personel weapon ineffective against mechs. Don't even know why they decided to implement them as mech weapons since tthere are no ground personel to shot with them.

#34 MeiSooHaityu

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Posted 13 December 2012 - 12:32 PM

View PostLeetskeet, on 13 December 2012 - 12:29 PM, said:

Exaggerated


Not from what I remember :( , but mind you this was early closed beta.

#35 Tickdoff Tank

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Posted 13 December 2012 - 12:32 PM

View PostJewBoy, on 11 November 2012 - 05:51 PM, said:

Anyone who uses a machine gun, which is a surprising amount of people.


I use an occasional MG, just for the sound. I don't expect it to be useful, nor do I expect people to do more than chuckle when they see it. But I usually have an AC20, some LL and possibly some SRMs to do my damage, the MG is just for my own enjoyment :(

I do enjoy my 4 LL Dragon, with a MG in the arm. I had 2 tons left over, used 0.5 tons more armor to max out, still had 1.5 tons... got the MG instead of the AMS because I hardly see LRMs anymore.

#36 Tickdoff Tank

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Posted 13 December 2012 - 12:35 PM

View PostBeo Vulf, on 13 December 2012 - 12:32 PM, said:

lol: Machine gun = anti personel weapon ineffective against mechs. Don't even know why they decided to implement them as mech weapons since tthere are no ground personel to shot with them.


Will this myth ever die!?!?! The MG is an ANTI-MECH WEAPON THAT GETS BONUSES TO INFANTRY. The MG does the same damage against mechs as the AC2, but the MG has vastly shorter range. The MG does 1 point less than the small laser And fills the same role as the SL, filler weapon. MGs were introduced into BattleTech BEFORE INFANTRY RULES EXISTED. The MG is not a "go to" weapon for mech vs. mech combat, but it does serve a purpose. Fair damage, low range, low heat and ammunition limited. It is the ballistic version of the small laser, always has been.

Last comment: Even if you hold to the idea of the MG having never been for use against mechs in TT, we have them in MWO now. Any weapon in MWO should have a use against a mech, because we are not getting infantry in this game. So the MG MUST be useful in at least SOME situations. Right now it is not useful in ANY situation, and that needs to change. Luckily the devs are planning to buff them, so we will see what they do to them.

Edited by Tickdoff Tank, 13 December 2012 - 12:39 PM.


#37 Malora Sidewinder

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Posted 13 December 2012 - 12:41 PM

I had an XL300 engine atlas that ran 2 medium pulse lasers, 2 large lasers, and a gauss rifle with 38 heat sinks.

i had a 10 minute discussion with my CO in HHoD about how poorly designed my mech was, and how he was demanding i change it.

we drop 3 games and i ended up getting the most damage on our team twice :(

so then he said that i'd do better with a better mech, and that it was my pilot skill making the crappy mech i currently pilot able to do so well.

#38 Beo Vulf

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Posted 13 December 2012 - 12:51 PM

View PostTickdoff Tank, on 13 December 2012 - 12:35 PM, said:


Will this myth ever die!?!?! The MG is an ANTI-MECH WEAPON THAT GETS BONUSES TO INFANTRY. The MG does the same damage against mechs as the AC2, but the MG has vastly shorter range. The MG does 1 point less than the small laser And fills the same role as the SL, filler weapon. MGs were introduced into BattleTech BEFORE INFANTRY RULES EXISTED. The MG is not a "go to" weapon for mech vs. mech combat, but it does serve a purpose. Fair damage, low range, low heat and ammunition limited. It is the ballistic version of the small laser, always has been.

Last comment: Even if you hold to the idea of the MG having never been for use against mechs in TT, we have them in MWO now. Any weapon in MWO should have a use against a mech, because we are not getting infantry in this game. So the MG MUST be useful in at least SOME situations. Right now it is not useful in ANY situation, and that needs to change. Luckily the devs are planning to buff them, so we will see what they do to them.

I would say you are wrong on that point the machine gun is a quad version of the venerable .50 cal machine gun. Which is effective against todays armor, but has limited value agaunst mech armor since it is a totally different technology then armor used today. It was used in the books, and original canon against infantry, and lightly armored vehicles which did not use Mech armor. It was designed for use in mechs that had a anti infantry roll, and for crowd control. Neither of those rolls have anything to do with combat against other Mechs.

#39 Tickdoff Tank

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Posted 13 December 2012 - 12:55 PM

View PostBeo Vulf, on 13 December 2012 - 12:51 PM, said:

I would say you are wrong on that point the machine gun is a quad version of the venerable .50 cal machine gun. Which is effective against todays armor, but has limited value agaunst mech armor since it is a totally different technology then armor used today. It was used in the books, and original canon against infantry, and lightly armored vehicles which did not use Mech armor. It was designed for use in mechs that had a anti infantry roll, and for crowd control. Neither of those rolls have anything to do with combat against other Mechs.


Then why did the MG do the same damage as an AC2? why was it 1 less than a small laser? BECAUSE IT IS SUPPOSED TO DAMAGE A MECH.

It is not supposed to be your main armament, nor is a small laser. But it is supposed to be useful. The MG gets a sizeable bonus to infantry, but the base rules for the weapon are about hurting a giant stompy robot. If the MG was supposed to be *only* anti-infantry then the MG would have special rules for shooting at a mech, but instead it has special rules for shooting infantry.

But the devs have already commented on this, so I will stop now.

Here is a quote from a Dev, speaking as a fan:

View PostAlex Iglesias, on 12 December 2012 - 03:51 PM, said:

Gonna throw my hat into the ring, speaking only as a fan BT mgs, being rather wonky as per the TT rules, not withstanding... are between the system and the ammo feeds and mountings, 500kg weapon systems. Forget how heavy so many other weapon systems are for a sec. In and of itself a half ton weapon is nothing to sneeze at. That's closer to GAU 8, and other assorted modern day autocannon territory than it is to 50cal or minigun territory. That a MG is effective vs infantry in canon does not by any means mean that MGs have to be firing small arms caliber rounds. Or rounds that would be useless against armor. All it means is that it's capable of damaging armor to some degree, and that that level of firepower eviscerates infantry like all getout. Furthermore as others have said, there is no point putting in a useless weapon system into the game. Ideally, every system should have a use. And yeah, having machinegun rounds being good for digging around in the cream filling of a mech makes sense, it's like the difference between getting burned while holding one of those black cat firecrackers against your skin as it goes off vs somehow swallowing a lit one. I for one welcome our new machine gun overlords.


From this thread:
http://mwomercs.com/...f/page__st__140

Lots of good discussion about the MGs in there, if you are interested in the topic then it is worth a read.

Edited by Tickdoff Tank, 13 December 2012 - 01:07 PM.


#40 Major Derps

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Posted 13 December 2012 - 01:02 PM

View PostTickdoff Tank, on 13 December 2012 - 12:32 PM, said:


I use an occasional MG, just for the sound. I don't expect it to be useful, nor do I expect people to do more than chuckle when they see it.


I find they can be handy as a 'spotting round' for acs. Once you start hitting with the mg, tap the ac. Used to run one with an AC 20, didn't miss once with it. Also surprises lights when they cop a hit from a 20.

Edited by Smokey Mcpot, 13 December 2012 - 01:03 PM.






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