Beo Vulf, on 13 December 2012 - 12:51 PM, said:
I would say you are wrong on that point the machine gun is a quad version of the venerable .50 cal machine gun. Which is effective against todays armor, but has limited value agaunst mech armor since it is a totally different technology then armor used today. It was used in the books, and original canon against infantry, and lightly armored vehicles which did not use Mech armor. It was designed for use in mechs that had a anti infantry roll, and for crowd control. Neither of those rolls have anything to do with combat against other Mechs.
Then why did the MG do the same damage as an AC2? why was it 1 less than a small laser? BECAUSE IT IS SUPPOSED TO DAMAGE A MECH.
It is not supposed to be your main armament, nor is a small laser. But it is supposed to be useful. The MG gets a sizeable bonus to infantry, but the base rules for the weapon are about hurting a giant stompy robot. If the MG was supposed to be *only* anti-infantry then the MG would have special rules for shooting at a mech, but instead it has special rules for shooting infantry.
But the devs have already commented on this, so I will stop now.
Here is a quote from a Dev, speaking as a fan:
Alex Iglesias, on 12 December 2012 - 03:51 PM, said:
Gonna throw my hat into the ring, speaking only as a fan BT mgs, being rather wonky as per the TT rules, not withstanding... are between the system and the ammo feeds and mountings, 500kg weapon systems. Forget how heavy so many other weapon systems are for a sec. In and of itself a half ton weapon is nothing to sneeze at. That's closer to GAU 8, and other assorted modern day autocannon territory than it is to 50cal or minigun territory. That a MG is effective vs infantry in canon does not by any means mean that MGs have to be firing small arms caliber rounds. Or rounds that would be useless against armor. All it means is that it's capable of damaging armor to some degree, and that that level of firepower eviscerates infantry like all getout. Furthermore as others have said, there is no point putting in a useless weapon system into the game. Ideally, every system should have a use. And yeah, having machinegun rounds being good for digging around in the cream filling of a mech makes sense, it's like the difference between getting burned while holding one of those black cat firecrackers against your skin as it goes off vs somehow swallowing a lit one. I for one welcome our new machine gun overlords.
From this thread:
http://mwomercs.com/...f/page__st__140
Lots of good discussion about the MGs in there, if you are interested in the topic then it is worth a read.
Edited by Tickdoff Tank, 13 December 2012 - 01:07 PM.