Gigaton, on 24 April 2012 - 08:19 AM, said:
That's about as arbitary as the default model though. In the end it's the first 2D6 that dictates if you crit anything or not, the second just determines what exactly was it that you critted. If i used a house rule on that, I'd just assign -1 or -2 to the first roll depending on how empty the location was.
The problem with the initial rule is that it assumes all crit slots are taken. Example
Mech A has: 4 slots taken in its RT by equipment and weapons
Mech B has 1 slot taken in its RT by equipment and weapons.
According to the crit hit table, you have the same % of doing critical damage on either mech if you roll a 2. That is a load of crap, and completely illogical. IMO the reroll rules is intended to simply make crits more common and speed up games. Then again it has been years since I played TT.