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Please Fix The Memory Leak


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#21 Orkhepaj

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Posted 24 November 2012 - 08:02 AM

NO

#22 cmopatrick

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Posted 24 November 2012 - 08:29 AM

the odd thing about it is that i now crash straight to desktop on dropping into a map a lot more (twice just last night on the other persona) and have not had a true in-game freeze (what i used to associate with the leak) for at least 5 or 6 days. i try to restart the client every 5 or 6 games, but still have my teammates say the mech is there when all i see is my ts and music apps on the desktop.

it would be nice to have the game stay up for a night's matches without those i have "dropped" with being a 'mech short every six or seven drops.

#23 Trauglodyte

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Posted 24 November 2012 - 09:01 AM

I've been playing 20+ matches a day for the past couple of days (have got to love holiday vacation) and only got the memory leak error yesterday. Actually, I got it twice. I don't know if it is relevant or not but it only happened to me when I left and let my computer go into sleep mode. When I came back and tried playing, I crashed to desktop twice. The second time happened after I closed and reopened the client. After I rebooted, I never had the problem again.

#24 LtnKikkelikoipi

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Posted 02 December 2012 - 05:41 AM

For me, the memory leak occurred only when playing in the forest colony maps (both variants). After playing in the map for a couple of minutes, the FPS dropped to 1/3 it used to be even if that was my first match after restarting the game. This annoyed me so much because the game becomes totally unplayable and restarting the game every five minutes is frustrating beyond imagination. So I ended up deleting both of the maps from the directory. Now if the game tries to put me in a match with forest colony map, the game just throws me back to the menu and the mech is ready to use. Works like a dream. No big loss. Didn't really even like the maps.

Still, I hope they fix this error since other people are experiencing the same problem on other maps as well.

#25 1RCapcom

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Posted 04 December 2012 - 06:35 PM

Not to kick a dead horse,
but of the same breed..

I notice with my TriSLi setup, this isnt an SLI issue persay..
What's going on is the game is loading all 3 cards VRAM,
as I have everything max settings at 1900x1200, it's using 1.2gb of vram on every card.
Maybe it shouldnt be doing this?

#26 Rogue Jedi

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Posted 16 December 2012 - 02:54 PM

I too am getting this problem, usually after 3 games, it started about 6 weeks ago, before then I could play for hours with no issue, then one day game 3 i noticed low framerate and thaught nothing of it, game 4 it was about 0.3 fps, yes that is 3 seconds a frame, totally unplayable, now I am used to it so I ususally quit and restart every other game, aleviating the issue, however when i am playing with a team and every 2 games have to send a message to my team saying have to restart to avoid low framerate bug it soon gets old (and it is even worse if forget and have to quit explaning I have an unplayably low framerate) I first reported this over a month ago.
the last few weeks I have been having a popup saying that my GPU, an ATI Radeon HD 4850, is unsupported however this ran the game fine at mid to high detail in open beta and yes I am planning to update the GPU in january, however I am reluctant to stop playing as other than that the game works fine, and I am starting to get good.

#27 Rebel Ace Fryslan

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Posted 17 December 2012 - 08:01 AM

I'm having memory leaking on the GPU side, when i'm in the Mechlab and switch between mechs, even the same mechs, it won't give up the resources.

#28 PurpleNinja

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Posted 17 December 2012 - 08:10 AM

Ouch, 3-4 matches, I can at least play 7-8.
On the bright side, this game loads real quick, just keep pressing spacebar.

:lol: :ph34r:

#29 AtomicPig

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Posted 17 December 2012 - 09:47 AM

Having the same problem and consistently have to restart the client after every 3 matches. Never survives beyond 3 for me.. If I ever try to start a 4th, it goes to low FPS madness and becomes unplayable. Restarting the client fixes it and gives me another 3 matches. Quite clearly some memory management or garbage collection'ish issue.

Hope it gets fixed soon 'cus this is otherwise not really playable and kinda hard to sink money into something that behaves this way. Unfortunate...

#30 Radbane

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Posted 17 December 2012 - 09:59 AM

View PostLupin, on 12 November 2012 - 05:30 AM, said:

1. Start computer and MWO do not use anything else before playing.
2. Reset computer every 4 & 5 games (Yes it really helps). As better to enter a game knowing you have a change of playing without lag.


Doh, I just posted a own topic about rebooting often. This really helps. I don't need to reboot this often, but once in 20 games or so...

#31 Flyingcircus

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Posted 28 December 2012 - 10:29 AM

i have this issue aswell but i'm running windows without a page file (or with a very small page file anyway since a handful of programs do seem to mind if there is one at all) so after anywhere in beetween 6-10 matches the game will simply crash because it runs out of memory i.e. started using up pagefile space and noticed that there isn't much of it to begin with

at least that way i'll know that it was time to restart the client anyway because i really don't want it running off of a pagefile.. just a pity for the poor guys i'm bailing out on who'll then have to fight 7 vs 8
but i can't help it.. not like i'm of much use anyway with ridiculous hard drive lag

i tend to restart the client every now and again so it doesn't happen.. sometimes it will happen after as little as 3 matches tho so no real way of predicting when it will happen

edit: also sorry for reviving an old topic but this still seems to be an issue

Edited by Flyingcircus, 28 December 2012 - 10:30 AM.


#32 Chavette

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Posted 28 December 2012 - 10:35 AM

I have it too, around 8-10 matches, but whats interesting, I dont get the 4fps bug, and im on AMD card.

Who else has the 4fps bug, and what card you on?

#33 Flyingcircus

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Posted 28 December 2012 - 07:32 PM

View PostChavette, on 28 December 2012 - 10:35 AM, said:

I have it too, around 8-10 matches, but whats interesting, I dont get the 4fps bug, and im on AMD card.

Who else has the 4fps bug, and what card you on?


4fps bug? never heard of it or experienced it.. and i'm using an AMD card aswell

is it a constant 4fps or just hitching caused by the game reading data from the hard drive?

#34 Vapor Trail

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Posted 28 December 2012 - 07:51 PM

Your FPS will drop when looking in the direction of the enemy to 4 FPS. So basically, if you're trying to shoot someone, you're going to be doing so while watching a slideshow.

#35 Flyingcircus

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Posted 01 January 2013 - 02:49 PM

yeah that's what happens when the game reads data from the HDD instead of the system RAM
this would also be caused by the memory leak
if your page file is either very small or disabled this won't happen.. the game will just crash when it runs out of memory
has nothing to do with the GPU

#36 Rifter

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Posted 01 January 2013 - 07:14 PM

This has been a issue for months so its cant be a high priority, i wouldnt expect a fix anytime soon.

#37 Joseph Mallan

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Posted 01 January 2013 - 07:53 PM

View PostFlyingcircus, on 28 December 2012 - 07:32 PM, said:


4fps bug? never heard of it or experienced it.. and i'm using an AMD card aswell

is it a constant 4fps or just hitching caused by the game reading data from the hard drive?

Full game 4 FpS. It doesn't happen to often since being given Murphy's Tower. It's a definite drag though.

#38 Rhent

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Posted 01 January 2013 - 09:22 PM

View PostJewBoy, on 12 November 2012 - 12:38 AM, said:

PGI considered it to be more important to add bobble to the Nvidia Dawn than to fix memory leaks or netcode bugs.


PGI considered revenue to pay for their developers salaries more important than to fix memory leaks or netcode bugs. The game is free to play. They need to have content for people to buy to keep the game going. I don't fault them for monetizing during the biggest game playing season (the holidays).

#39 MechWarrior071507

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Posted 01 January 2013 - 09:28 PM

It gets more frequent if I choose full screen, because it's resizing screen every time a game ends and begins.

Lots of people who have more ram will be able to go on playing longer before it breaks down. This is how come testing on the lowest end systems is good for developing software. a memory leak shows up right away, and it's easier to track with less ram overhead.

#40 BerryChunks

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Posted 01 January 2013 - 09:34 PM

If netcode and memory leak get fixed, I'll pay 4.95. if they Fix the heat so that DHS can be unnerfed and stock variants properly well, and then take appropriate measures to stop super boating, I'll pay 15.00. If they go the other way, I'll pay nothing.





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