Nerf These ******* Lights.
#1
Posted 11 November 2012 - 12:50 PM
#2
Posted 11 November 2012 - 12:52 PM
#3
Posted 11 November 2012 - 01:00 PM
#4
Posted 11 November 2012 - 01:06 PM
#5
Posted 11 November 2012 - 01:14 PM
Half the problem is the netcode, the other half is that most people are loaded out to kill the big targets, not the small ones.
#6
Posted 11 November 2012 - 01:14 PM
#7
Posted 11 November 2012 - 01:21 PM
Justin Xang Allard, on 11 November 2012 - 01:14 PM, said:
This +1
VoidConductor, on 11 November 2012 - 01:00 PM, said:
I hear you here. I'm piloting an AWS-9M and my ER-PPC's do just about nothing but heat up my mech and scratch the paint on my target.
One Medic Army, on 11 November 2012 - 01:14 PM, said:
Half the problem is the netcode, the other half is that most people are loaded out to kill the big targets, not the small ones.
The risk of running a balanced loadout is that you won't be able to kill the big targets as well as someone who's mounting really big guns. The risk of running a loadout specifically to kill light targets is that you'll run in to a big one and find yourself having trouble just scratching the paint or damaging the resale value.
#8
Posted 11 November 2012 - 01:23 PM
#9
Posted 11 November 2012 - 01:25 PM
chaz706, on 11 November 2012 - 01:21 PM, said:
Personally I tend to run anti-light or balanced. If I go fast enough myself then I can just shoot the big stuff in the back. (I tend to hunch at 80kph+).
Plus with decent aim and timing a pair of SRM6s and an array of MedLas are equally devastating to both lights and assaults.
#10
Posted 11 November 2012 - 01:26 PM
One Medic Army, on 11 November 2012 - 01:25 PM, said:
Plus with decent aim and timing a pair of SRM6s and an array of MedLas are equally devastating to both lights and assaults.
What you lack in firepower you can make up for in speed. Quite frankly... that's a valid tactic.
I still wish my ER-PPC's were better for something other than scratching paint.
#11
Posted 11 November 2012 - 01:28 PM
chaz706, on 11 November 2012 - 01:26 PM, said:
Amen to that, I keep trying to make a valid PPC loadout, and I keep going back to LargeLasers instead. So much better in almost all instances.
#12
Posted 11 November 2012 - 01:48 PM
#14
Posted 11 November 2012 - 01:57 PM
#15
Posted 11 November 2012 - 02:00 PM
#16
Posted 11 November 2012 - 02:05 PM
I'd say, first fix the teleporting and rubberbanding, and discombobulated models, then see where we're at in terms of balance.
#17
Posted 11 November 2012 - 02:07 PM
Lights are ok, the netcode is borked and everyone (including PGI knows it. Collisions are borked too, and everyone knows it. Putting up yet another thread on this WONT HELP.
#18
Posted 11 November 2012 - 02:14 PM
shabowie, on 11 November 2012 - 02:00 PM, said:
Fixed.
Of course, if/when these issues are addressed, I would then like to see the weapons given a careful looking over for their heat / damage / recycle values. I would also like to see the ballistics overhauled with respect to the convergence, arm-mounted aiming problems, and flight time of the projectiles.
#19
Posted 11 November 2012 - 02:15 PM
#20
Posted 11 November 2012 - 02:21 PM
Murphy7, on 11 November 2012 - 02:14 PM, said:
Fixed.
Of course, if/when these issues are addressed, I would then like to see the weapons given a careful looking over for their heat / damage / recycle values. I would also like to see the ballistics overhauled with respect to the convergence, arm-mounted aiming problems, and flight time of the projectiles.
It isn't specific to lights. Fast mediums can cause the same issues. Course we haven't seen those till cicada and the new centurion were released.
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