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You Hear That? (The Sound Of Silence Over Dhs)


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#201 Allekatrase

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Posted 14 November 2012 - 11:51 AM

View Postfxrsniper, on 14 November 2012 - 10:42 AM, said:

First off all no assualt mech will do 83.9 and none will hold an XL385 Atlas is 360 max Awesome is 290 max lights and med mech do run cooler its a fact
You sir have no clue as I built the Hunchback with 5 med and 2 srm 6 and not overheat so thank you sir for failing at the game

The AWS-9M goes up to a 385 and a top speed of 78 kph before proficiencies.

Edited by Allekatrase, 14 November 2012 - 11:54 AM.


#202 Mr 144

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Posted 14 November 2012 - 11:58 AM

View Postfxrsniper, on 14 November 2012 - 10:42 AM, said:

First off all no assualt mech will do 83.9 and none will hold an XL385 Atlas is 360 max Awesome is 290 max lights and med mech do run cooler its a fact
You sir have no clue as I built the Hunchback with 5 med and 2 srm 6 and not overheat so thank you sir for failing at the game


^This guy's still going? lol...has no clue does he :P An HBK-4SP with 5xML and 2xSRM6 most certainly is NOT heat neutral. Managing your heat is far, far different from being heat neutral...YOU need to get a better understanding of the game mechanics or you will continue to embarass yourself.

View PostAllekatrase, on 14 November 2012 - 11:51 AM, said:

The AWS-9M goes up to a 385 and a top speed of 78 kph.


Plus Speed Tweak 10% (if working) give's a +7.8kph = 85.8kph assault with an XL385...he is good for a laugh though :P

Edit: Currently Speed Tweek is functionin at 7.5% instead of the listed 10%, hence the quoted Top Speed of 83.9 is accurate (83.85 to be precise mathematicaly)

Mr 144

Edited by Mr 144, 14 November 2012 - 12:08 PM.


#203 fxrsniper

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Posted 14 November 2012 - 01:00 PM

This guy^ still has no clue do test instead of trolling thanks in advance

Edited by fxrsniper, 14 November 2012 - 01:00 PM.


#204 Allekatrase

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Posted 14 November 2012 - 01:05 PM

View Postfxrsniper, on 14 November 2012 - 01:00 PM, said:

This guy^ still has no clue do test instead of trolling thanks in advance

I don't currently have the C-Bills to buy a 9M or else I would. However, it's pretty well documented that it goes up to a 385 engine which would result in a top speed of 78 kph on that chassis before you apply pilot proficiencies. I really think you're the one that needs to go do some tests before spouting nonsense. This isn't the first time in this thread that you've been completely wrong about mech capabilities.

Edited by Allekatrase, 14 November 2012 - 01:06 PM.


#205 Like a Sir

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Posted 14 November 2012 - 01:15 PM

Well I was going to say something, but I see the FXRsniper got owned once again, without me having to lift a finger... Way to go buddy, next time consider not talking about things you are clueless about. Oh and it's so fun seeing your posts deleted, when they are quoted, I can see that you will do anything, to avoid admitting that you are wrong, too bad you suck at that too :)

#206 fxrsniper

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Posted 14 November 2012 - 01:17 PM

View PostAllekatrase, on 14 November 2012 - 01:05 PM, said:

I don't currently have the C-Bills to buy a 9M or else I would. However, it's pretty well documented that it goes up to a 385 engine which would result in a top speed of 78 kph on that chassis before you apply pilot proficiencies. I really think you're the one that needs to go do some tests before spouting nonsense. This isn't the first time in this thread that you've been completely wrong about mech capabilities.

**** it is what it is I deleted the post I realize they can that's the end gtfu and let it go I was mistaken on the engine the other Im 100% correct on as it has been tested thanks in advance
OWNEDs lmao not hardly anyone can make a mistake mine was thinking that people had common sense I guess I was wrong on that. I deleted it because its stupid arguing with mindless children it is what it is the end

Edited by fxrsniper, 14 November 2012 - 01:20 PM.


#207 Lanessar

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Posted 14 November 2012 - 01:17 PM

Can we just stay on-topic and ignore troll posts?

Aside from the 9M being affected by lack of true 2.0 DHS, there's really no need to discuss engine sizes and speed here.

Edited by Lanessar, 14 November 2012 - 01:18 PM.


#208 Like a Sir

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Posted 14 November 2012 - 01:32 PM

View PostLanessar, on 14 November 2012 - 01:17 PM, said:

Can we just stay on-topic and ignore troll posts?

Aside from the 9M being affected by lack of true 2.0 DHS, there's really no need to discuss engine sizes and speed here.


You are right.

I'm done with that guy. It's not just 9M though, pretty much any assault could make doubles useful hell I use them now just because I can get about 15-20% better heat dissipation then I could with singles, without hurting my load out.

My gripe is, the light mech that only use engine heat sinks, or 14 tops, will still have between 100-56% heat efficiency increase, comparing to singles, depending on how many heat sinks they have in the engine. Since PGI's concern was with light laser boats killing everything, I don't see how giving everyone 2.0 heat sinks across the board, will hurt, since it will help heavies/assaults the most.

#209 Lanessar

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Posted 14 November 2012 - 01:55 PM

View PostLike a Sir, on 14 November 2012 - 01:32 PM, said:


You are right.

I'm done with that guy. It's not just 9M though, pretty much any assault could make doubles useful hell I use them now just because I can get about 15-20% better heat dissipation then I could with singles, without hurting my load out.

My gripe is, the light mech that only use engine heat sinks, or 14 tops, will still have between 100-56% heat efficiency increase, comparing to singles, depending on how many heat sinks they have in the engine. Since PGI's concern was with light laser boats killing everything, I don't see how giving everyone 2.0 heat sinks across the board, will hurt, since it will help heavies/assaults the most.


16 heat sinks is the most that give returns under 1.4, probably with the engine sinks running at 2.0 this increases to 20. Most of the assaults I run tend to use 24+, so I'm guessing you're running a more standardized AWS. I know I've built laserboat AWS and found that DHS (even running at 2.0) don't give the heat dissipation that singles do, due to lack of crit space.

The SRM6x4 build, though... that totally benefits. Not many Atlas, but a couple of builds do (the ones that arm-mount LL come to mind). We discussed this in another thread, so there may be several, but certainly not all Assault builds benefit. Crit space premium and all.

#210 Mr 144

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Posted 14 November 2012 - 01:57 PM

Directed at me :)

View Postfxrsniper, on 14 November 2012 - 01:00 PM, said:

This guy^ still has no clue do test instead of trolling thanks in advance

Two posts later :o

View Postfxrsniper, on 14 November 2012 - 01:17 PM, said:

**** it is what it is I deleted the post I realize they can that's the end gtfu and let it go I was mistaken on the engine the other Im 100% correct on as it has been tested thanks in advance
OWNEDs lmao not hardly anyone can make a mistake mine was thinking that people had common sense I guess I was wrong on that. I deleted it because its stupid arguing with mindless children it is what it is the end

BwaaaHaaaHaaHa :wacko:
Anything else you need tested 'cause you can't read, just create a thread about it, and I'm sure people will help you become more knowledgeable :D

View PostLanessar, on 14 November 2012 - 01:17 PM, said:

Can we just stay on-topic and ignore troll posts?

Aside from the 9M being affected by lack of true 2.0 DHS, there's really no need to discuss engine sizes and speed here.


Yes, you of course are right...and since YOU asked nicely, I will now ignore dumb trolls in this thread...[REDACTED]

Mr 144

Edited by RAM, 14 November 2012 - 03:54 PM.
Harassing


#211 FiveDigits

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Posted 14 November 2012 - 03:12 PM

I'm a little afraid the DHS issue will be swept under the rug now that the 3rd Personocalypse is nigh.

#212 Allekatrase

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Posted 14 November 2012 - 03:15 PM

View PostFiveDigits, on 14 November 2012 - 03:12 PM, said:

I'm a little afraid the DHS issue will be swept under the rug now that the 3rd Personocalypse is nigh.

The 3rd Peronocaplypse will blow over and DHS will remain an issue afterwards unless it gets fixed in the mean time. I still think DHS isn't exactly the issue though. It's more like a bandaid on a bleeding artery.

#213 Lusankya

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Posted 14 November 2012 - 03:15 PM

There will only be silence until the next patch comes out. Then someone will find something else to whine about lol.

Edited by Lusankya, 14 November 2012 - 03:15 PM.


#214 Marzepans

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Posted 14 November 2012 - 03:49 PM

The Headhunters clan must be real proud to have this guy amongst their ranks :)

#215 fxrsniper

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Posted 14 November 2012 - 06:06 PM

They are but thanks for playing

#216 wanderer

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Posted 14 November 2012 - 06:14 PM

View Postfxrsniper, on 13 November 2012 - 09:54 AM, said:

Light mechs and some med mechs are over powered versus assault mechs most atlas's that go up against Hunchbacks are going to loose due to the fire power they can carry versus there heat assault mechs overheat quicker


The only "OP" thing lights have is the fact that I can watch my lasers sparking off their armor- and thanks to the lag shield, deal zero damage. Oh, and having them literally inside my back armor giving me hugs when before they turned off collisions, I'd be stomping them into the dirt.

Therein lie the problems. Assault 'Mechs don't overheat any quicker than lights- all that matters in the overheat game is what you fire, how fast you fire them and how many sinks you have to cool it down afterwards.

View Postfxrsniper, on 13 November 2012 - 12:54 PM, said:

That is true

So but it is what it is. It's a fact that some hunchback variants are over powered like the 4j the can run 6 med 2 srm 6 and not overheat thats over powered


Try actually firing those guns as fast as they recycle. Even with DHS, you WILL overheat. Been there, ran the build, know what you're saying is untrue- you DO have to control your fire, assuming you can't kill your target and stop firing early.

#217 fxrsniper

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Posted 14 November 2012 - 06:32 PM

View Postwanderer, on 14 November 2012 - 06:14 PM, said:


The only "OP" thing lights have is the fact that I can watch my lasers sparking off their armor- and thanks to the lag shield, deal zero damage. Oh, and having them literally inside my back armor giving me hugs when before they turned off collisions, I'd be stomping them into the dirt.

Therein lie the problems. Assault 'Mechs don't overheat any quicker than lights- all that matters in the overheat game is what you fire, how fast you fire them and how many sinks you have to cool it down afterwards.



Try actually firing those guns as fast as they recycle. Even with DHS, you WILL overheat. Been there, ran the build, know what you're saying is untrue- you DO have to control your fire, assuming you can't kill your target and stop firing early.

Oh I have I'm slaughtering the back of Atlas's now and not over heating but its heat management but still op in my opinion

#218 MWHawke

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Posted 15 November 2012 - 11:12 AM

View PostLike a Sir, on 14 November 2012 - 01:32 PM, said:


You are right.

I'm done with that guy. It's not just 9M though, pretty much any assault could make doubles useful hell I use them now just because I can get about 15-20% better heat dissipation then I could with singles, without hurting my load out.

My gripe is, the light mech that only use engine heat sinks, or 14 tops, will still have between 100-56% heat efficiency increase, comparing to singles, depending on how many heat sinks they have in the engine. Since PGI's concern was with light laser boats killing everything, I don't see how giving everyone 2.0 heat sinks across the board, will hurt, since it will help heavies/assaults the most.


Good point. At this point in time, the light mechs are the ones getting the **** out of the engine 2.0 DHS as the heat they put out cannot match that of a heavier mech, eg. an AWS is able to mount more PPCs, etc than a light mech. In such a case, PGI is just reducing the advantage of the heavier mechs (I am guessing to "balance" the game) but they forget that heavier mechs already suffer from poor mobility and speed so what's up with that?

#219 Corpse Grinder

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Posted 16 November 2012 - 08:05 AM

I would like to see a slight buff in the "DHS", maybe .1 or .2 buff. Otherwise, I think they are working well enough, that is as long as I don't run with PPCs or LPLs, which is pretty ridiculous, since those weapons are pretty much worthless now.

#220 MustrumRidcully

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Posted 16 November 2012 - 09:45 AM

View PostFiveDigits, on 14 November 2012 - 03:12 PM, said:

I'm a little afraid the DHS issue will be swept under the rug now that the 3rd Personocalypse is nigh.

Well, we can't control what the community wants to talk about.

But I would like to point out that us "naysayers" about heat balance are basically now seeing some predictions coming true - we see more PPCs, LLs and so on out in the field now. DHS in the engine was already a big boost to these weapons - if you stick with 1-2 PPCs, you can do okay even with 1.4 outside-engine DHS. Just give us the last 0.6 there, and we may have a reasonable balanced weapon system, at least under DHS. It's not perfect to me, to be honest - IMO, the weapons should be balanced around single heat sinks, not double heat sinks, and then DHS and future tech levels would need to be nerfed so they are balanced against SHS and Tech LEvle 1 weapons - if you don't do this, we still are left with stock mechs being weak.

But at least with DHS balancing ballistics vs energy weapons, we're getting somewhere.

We still may have to look into Small and Medium Lasers, though - under DHS they spike a lot in their damage/ton efficiency. It could be this may be irrelevant since you cannot "boat" enough due to hardpoint limitations to make it a problem. We'll see.





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