MustrumRidcully, on 16 November 2012 - 09:45 AM, said:
But I would like to point out that us "naysayers" about heat balance are basically now seeing some predictions coming true - we see more PPCs, LLs and so on out in the field now. DHS in the engine was already a big boost to these weapons - if you stick with 1-2 PPCs, you can do okay even with 1.4 outside-engine DHS. Just give us the last 0.6 there, and we may have a reasonable balanced weapon system, at least under DHS. It's not perfect to me, to be honest - IMO, the weapons should be balanced around single heat sinks, not double heat sinks, and then DHS and future tech levels would need to be nerfed so they are balanced against SHS and Tech LEvle 1 weapons - if you don't do this, we still are left with stock mechs being weak.
But at least with DHS balancing ballistics vs energy weapons, we're getting somewhere.
We still may have to look into Small and Medium Lasers, though - under DHS they spike a lot in their damage/ton efficiency. It could be this may be irrelevant since you cannot "boat" enough due to hardpoint limitations to make it a problem. We'll see.
I don't know if we're seeing more PPCs, they are still monstrously hard to use - much more so than cannons. Maybe it is because most hardpoints are in arms, I dunno. Large lasers were unbalanced before DHS, due to having lower heat than tabletop and higher damage. Now that there are DHS floating around, large lasers are even more attractive than they used to be.
I'll admit that DHS are 'better' than singles for most people, so they were in general a net gain. Everyone with the elite tree unlocked is getting AROUND 1.9 though, so why not just give us 2.0 to start with?
As to the scare of boating, no I don't think it is a concern either. The hardpoint system keeps the numbers possible low. The Jenner and Cicada can carry 6 mediums, and ONE HUNCH can carry 9. The "lights" are small enough that their balance will be collisions. The Hunch can get neutered pretty easily because it has a hunch.