Here's your answers!
Q: Could you please give us an announcement for the Conquest Mode - when it will be introduced ? [Glowhollow]
A: Later this year, which actually DOES mean soon! [Garth]
Q: Did you see my thread about a community-designed original hero mech?
http://mwomercs.com/...gned-hero-mech/ [Redshift2k5]
A: Yes, and I think it's a great idea I am pushing up the chain. Hill. Command thing. [Garth]
Q: Noticing a lot of MMOs that have had strayed from previous rules and canon (i.e. Dungeons & Dragons Online, Star Trek Online, Star Wars, etc), are we going to see a lot of "new" content that has never been used during Table Top or previous MechWarrior video games? [Ryvucz]
A: Not for awhile, if much at all. There's so much from the existing universe we can use already. [Garth]
Q: Will there be larger maps? Or is the current size a technical limitation?
[Iocilocisu]
A: The next map will be much bigger than the ones we have now, though I honestly couldn't guesstimate how much bigger. 'Much'? [Garth]
Q: Also, when can we expect the Mechs vs. Dinosaurs expansion? (I've been telling everyone 2014.) [Thirdrail]
A: I think they invade in 3060 - I'll see if Paul can update us all later... [Garth]
Q: Can we please at least try DHS at 2.0? It doesn't seem like much of a boost to lights who usually benefit mostly from the engine heat sinks, but heavies and assaults that use big energy weapons need the boost. [Wolfways]
A: No. Prior to releasing the Dual Heatsink upgrade the forums were abuzz with whether or not they would be mandatory on all Mechs. With the numbers we've chosen, they aren't, so I'd say we answered those questions well. [Garth]
Q: Are we going to be seeing any of the more exotic weapons, such as the Arrow IV or Long Tom?[Least Action Jackson]
A: I assume so. Maybe not all of the exotic weapons (lolz chemical lasers), but many of them, yes. [Garth]
Q: What I'm asking is, were some variants simply designed to have less features than others on purpose, or was it a byproduct of faithfully reproducing the TT variants? Or do you feel that the difference in hardpoint configurations is enough to offset the increased number of bells and whistles on what appears to be more favoured variants? (I'm looking at you 3L) [Smeghead87]
A: It's generally a huge list of things: Engine rating, module slots, performance, weapon slots, etc. And as someone who uses a Raven 2X, I guess it works for me. [Garth]
Q: Are you going to concentrate on important questions or are you going to answer questions like "what brand of microwave do you own?" [Operant]
A: ... this feels like a trap. Is it a trap? If not, it's very 'meta.' [Garth]
Q: My question is, who won the pillow fight? Please provide photos showing the carnage around the office. "Screenshot or it didn't happen" so to speak. [Stonefalcon]
A: Everyone loses in war, whether pillow-related or not. [Garth]
Q: What can you say about the events currently occurring in and around the coreward periphery and how they will tie into MWO in a few months? [CarnifexMaximus]
A: Pirates being pirates? It's the periphery; so right now they are either stealing, looting, mugging, or in some other way taking advantage of their neighbours. Why do you ask? Do you think something big is brewing, some kind of Major Event that everyone would want to know about? [Garth]
Q: Not that it was lacking before, but the fun factor went way up after the last patch, good job and thanks PGI! Just one question from me...
When will analog turning be implemented? [Loc Nar]
A: You're welcome, and thanks for the comment! To answer your question, yes it will, but no I don't know when. It's proving difficult to impliment properly, so we're hacking away at it with axes and whatnot. [Garth]
Q: Could we see increased c-bill rewards for the 8 man queue? It might help a little to keep organized groups out of the 1-4 man matchmaking, even as a temporary measure before phase 3. I'm just worried about a lack of interest in 8v8 because a lot of people still just need to farm c-bills, rather than rack up repair bills against well-equipped enemies. [Mu]
A: Great idea, put it in the feedback/suggestions area and I'll forward the message around! [Garth]
Q: Will the names we name our mechs ever be displayed in-game? [ThePiemaker]
A: At some point I think they might just be. Although we'd have to more strictly filter names; I think you know why [Garth]
Q: Instead of just appearing on the battlefield at the start of the match, have you guys ever considered showing a quick animation of a DropShip unloading your BattleMech and your allies' BattleMechs? [Maverick01]
A: Yes, yes we have. Something quite similar to what you said, but slightly different. [Garth]
Q: Whenever we report suiciders greifers etc we get a generic response saying you are working on it privately. Why not start swinging the ban hammer and making it public? [iminbagdad]
A: Privacy and whatnot. We also get a lot of 'false positive' reports, so we need to be very careful in what we say. [Garth]
Q: With being able to cause cockpit shake from being hit by larger weapons, will we at some point see things like an AC 20 not only shake an Atlas some what but even be able to (at times) take a light mech off its feet? [Yoseful Mallad]
A: Maybe not hurtling lights through the air, but we are planning to have bigger weapons have a more physical 'punch' behind them, the lovely AC 20 in particular [Garth]
Q: Can you elaborate on exactly how AMS works? [Thontor]
A: I got Thomas to write out a quick explanation for it:
AMS fires on hostile missiles, with a priority for ones locked onto you. The distance DOES matter, as the further they start from you the more likely they'll be shot down. Each missile has a certain amount of health, and AMS does a certain amount of damage per second. AMS' DO work together, so stacking them means they will hit the same missiles, thus shooting them down faster. SRMs can be shot down, but usually aren't due to their close range when fired. [Garth/Thomas]
Q: Devs why can´t you just take a hour or two and answer all the Questions people have to this thread? or as many that you can or want answer at least? [Koningswulf]
A: That's pretty much what we do. I don't include a lot more people because answering 10-15 PAGES of questions wouldn't just take 'an hour or two' and also would take away valuable time they could be working on the game itself - particularly with these being weekly threads. [Garth]
Q: Can we see the option of bypassing the opening animation in the client and go directly to the login screen (either by hitting esc, or through setting an option in the client? The long opening can be rather annoying after a couple of times. [Farix]
A: *Cough pressspacebar cough* [Garth]
Q: Also, have you (devs) or the mods considered playing a drinking game in involving the starting of "nerf X" threads, or do you love your livers too much? [Critical Fumble]
A: We already did this, but had to stop because it was making DavidB distraught seeing all the threads. [Garth]
Q: Can I please have a Bunny Head sticker, similar to something a magazine of long standing might use, to put on my mechs? It seems fitting, don't you think? [TheFuzzyBunny]
A: If we can avoid litigation, I'll see what I can do [Garth]
Q: Ammo cost. If we have to pay for ammo, then wont that making paying members able to roll out with builds that are not feasable for free to play members? [Thomas Covenant]
A: The idea we have is to make the cost viable for all players. If you feel it isn't please give that as feedback! [Garth]
Q: How will mechs that have less than 3 variants achieve the elite and master tier levels of the mech trees? For example, the Highlander has been announced to only have 1 variant at launch (possible this has changed) [Tvae]
A: I only knew one variant at the time, saying something like "the only variant I know of is the HGN 732." The variants are: HGN-732, HGN-733, HGN-733C, HGN-733P.
Thanks for tuning in everyone, I hope you enjoyed this Q&A
Cheers,
The MechWarrior Online Team