

Head Hitbox Diagrams
#1
Posted 12 November 2012 - 04:57 AM
Last game I was shooting medium lasers at an AFK atlas' head and I could only hit the center torso. I started by aiming in between the eyes and started correcting up until I reached the hairline or forehead, then the game ended so I couldnt find out exactly where the head hitbox was. Its frustrating
#2
Posted 12 November 2012 - 05:05 AM
#3
Posted 12 November 2012 - 11:55 PM
Of course, you need to own the mech for this to be effective....
#4
Posted 13 November 2012 - 04:19 AM

#5
Posted 13 November 2012 - 05:52 AM

Aim for the lower right corner of the right eye when its facing you (actually its left eye)
#6
Posted 13 November 2012 - 10:05 AM
Khobai, on 13 November 2012 - 05:52 AM, said:

Aim for the lower right corner of the right eye when its facing you (actually its left eye)
Well, that explains alot...I've been aiming at the other eye!! Because, you know, thats where the cockpit on an Atlas is!! BT fluff aside it's even GRAPHICALLY the right eye. Look at the cockpit...you're in the right eye....
look; http://mwomercs.com/...2-atlas-head-on See the shape of the left eye?
Now; http://mwomercs.com/...y-screenshot-11 See how the shape of the structure around the "glass" is the same as in the head on screenshot? Yeah...it should be mirrored because you are sitting behind it...if you are sitting behind the left eye..but you're not...you're sitting behind the right(correct) eye. Bah, I say, BAH!
Edited by Punk KMSD, 13 November 2012 - 10:06 AM.
#7
Posted 13 November 2012 - 11:23 AM
#8
Posted 13 November 2012 - 11:59 AM
Volts, on 13 November 2012 - 11:23 AM, said:
Um..no. Look at the head on outside cockpit screenshot..look at the right eye, which is the left eye. Look at the center of the eye..now look down a little bit, see that line? See the angle of that line? It starts lowest at nose, highest at cheek. Look at the cockpit screenshot, see how the outline of the eye starts lowest at the left near the armor readout and highest on the right side above the weapons readout? Ok. If you are sitting in the left eye that would be reversed because the lowest part of the eye would start on your right hand side not your left hand side...so..you're in the right eye...which, again, is where the pilot should be. The hit box is on the wrong side of the head.
#9
Posted 13 November 2012 - 12:19 PM
The angle of the head in the screen shot showing the founders Atlas appears to be looking down slightly vs the mechlab screenshot showing the hitbox location. As the Atlas continues to look down the portion of the eye closest to the center of the head will drop faster than the portion of the eye closer to the edge of the head.
When I'm trying to headshot an enemy Atlas, if I aim for it's left eye (on my right facing the enemy Atlas) and score a hit I will see the enemy damage display record the hit.
Both the hitbox location shown and the pilot location shown are correct, the hitbox is the left eye of the Atlas from it's point of view and the pilot sits behind that left eye.
#10
Posted 13 November 2012 - 12:27 PM
So if you hit the Atlas's left eye, you do cockpit damage.
What if you hit any other part of the head. Does that register as torso damage and eat at the torso armor instead?
#12
Posted 13 November 2012 - 01:51 PM
Quote
What if you hit any other part of the head. Does that register as torso damage and eat at the torso armor instead?
yep any other part of the head is a center torso hit
#13
Posted 13 November 2012 - 01:52 PM
Zylo, on 13 November 2012 - 12:19 PM, said:
The angle of the head in the screen shot showing the founders Atlas appears to be looking down slightly vs the mechlab screenshot showing the hitbox location. As the Atlas continues to look down the portion of the eye closest to the center of the head will drop faster than the portion of the eye closer to the edge of the head.
Ok, now I know why I'm seeing what I'm seeing. The shot from the cockpit is right but at the same time wrong, they messed up something, so I'm right but not entirely.
Here is a visual;

Looks like they did this in order to keep your view open as if it was the other, correct, way it would be obstructed...otherwise there is no reason for the cockpit to be in the incorrect left eye.
The Hunch's cockpit I hit accidently, you would think it would be a very easy target, not sure where the hitbox is on that as I've hit what I thought was dead center into the "glass" of the front of the cockpit but did CT damage. Also, I've heard the Cicada head is easy to hit, which also makes me go; Buuuh?? as I've shot dead center point blank and hit CT...for awhile I thought the thing didn't have a head untill I got a headshot....from the SIDE...yeah..go figure.
#14
Posted 13 November 2012 - 01:58 PM
Edited by Khobai, 13 November 2012 - 02:00 PM.
#15
Posted 13 November 2012 - 02:52 PM
Khobai, on 13 November 2012 - 01:58 PM, said:
I'm not confused, seems like no one here can managed to see things in mirror form...guess you have to be an artist to see this...*shrug*
#16
Posted 13 November 2012 - 04:54 PM

The reason the eyes appear to be angled in the outside view of your example picture is caused by the fact that the camera is looking to the head from a higher position, and head is looking down. The parts of the eyes that are closer to the nose are closer to you than the edges. When head is tilted down, the parts that are closer to you will be lower than the edges.
As for the appearance inside the cockpit: Since you are in the left side of the cockpit, the head shape is such that the leftmost part of the window is closer to you than the rigthmost part. Thus in the cockpit view the window appears to be larger towards the left. If you can look at it this way, you'll realize it is correct and cockpit is in the left eye.

Zylo explained it well here:
Zylo, on 13 November 2012 - 12:19 PM, said:
The angle of the head in the screen shot showing the founders Atlas appears to be looking down slightly vs the mechlab screenshot showing the hitbox location. As the Atlas continues to look down the portion of the eye closest to the center of the head will drop faster than the portion of the eye closer to the edge of the head.
TL;DR - The eyes have no horizontal angle.
Edited by Osmobot, 13 November 2012 - 05:34 PM.
#18
Posted 21 November 2012 - 09:43 AM

#19
Posted 21 November 2012 - 09:51 AM
There seems to be a trend towards head hitboxes becomuing smaller; if in doubt, aim for the eyes/visor (or the atlas's left eye, obviously)
Mechs without a face, aim for the middle of the cockpit.
#20
Posted 21 November 2012 - 10:26 AM
Just put in one medium laser on your Atlas and fire it. You will see that the laser beam appears right at the center of your screen, at the bottom edge. What this means is that the cockpit is actually in the "nose" of the Atlas and not the eyes. I can also confirm this from having "headshot" many an Atlas. I'm not sure why you are confused about this, maybe you need to be an "artist" to see it.
Post Scriptum: You can even see the cockpit in the images posted above, it can be seen as a red glow between and slightly below the "eye" sockets.
Edited by Piipu, 21 November 2012 - 10:39 AM.
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