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Fix The 4-Man Group Limit Now


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#1 Staplebeater

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Posted 11 November 2012 - 08:56 PM

We need to fix the 4-man group limit NOW. This is the most frustrating thing i have ever seen. I am getting killed left and right and it is impossible to coordinate teams. Our house is trying to synchronize drops to get two groups to drop together when we can. We aren't the only ones. a bunch of the GOONS did the same thing but they got opposite teams. So they refused to shoot their own guys and ganged up on the non GOONS till it was just them 4 on 4. They then circle jerked and fought 1 vs 1 in a circle for about 5 min.

PGI you are waisting our time just go to phase 2 now so we can drop together. I have been watching my KDR drop precipitously. I am so close to just hanging up the game and coming back when i can get a >4 man group.

It is the most frustrating thing in the world to be trying to work as a team and then you lance sees the other lance and spreads out and runs away. Or they thing 2 on 5 is a good idea. No one is paying attention to chat to get directions on a plan of attack and they all think they are heros.

Please fix this now. Cause lots of the established houses and groups are trying to defeat your 4 man limit and now they are refusing to shoot there own guys when the match against each other.

#2 Honey Badger

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Posted 11 November 2012 - 09:11 PM

While I understand that there is an ultimate plan for the 4-man groups, the TKing to get a 4x4 match is total BS. When I was in closed beta, I basically got my butt blown out for TKing on the forums (which I absolutely do not do now!). So where is the justice in guys TKing for a 4x4 match. Total BS!

#3 Peiper

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Posted 11 November 2012 - 09:24 PM

I was there when this happened. This was just another straw on an already broken camelback.

The four man drop thing is causing a LOT of grief.

As an officer, I try to teach my newer teammates how to work as a team, but as the other four players are off doing something else, ignoring typed commands, it becomes impossible. It's like trying to get 3 kids to stand in line, while the other four are running around, climbing on our backs, or whatever.

So, we've tried the exploit of dropping two groups of four together, and that works once in awhile, but even then we can't learn from our mistakes because we aren't garaunteed another drop together to work on the skills. At least when four of us drop AGAINST another four, we fight it out. We don't shoot our puggers in the back so we can have a circle-jerk.

I believe I've already written about having in-house drops, or trial zones where you can either shoot at static targets and test mech limits, or to conduct intra-house/internal team activities.

THIS GAME IS SUPPOSED TO BE A TEAM GAME! End this bullshizzle NOW.

Without a lobby, we can't recruit or build teams with new players anyway. So, this 4 man drop thing is just stupid. You're building up a lot of really, really bad feelings.

#4 Staplebeater

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Posted 11 November 2012 - 09:26 PM

I dropped the money for legendary founders and i am so frustrated at this point i am ready to uninstall and think about maybe coming back in a month when this **** is over.

My Kill death ratio is litterally down from 3.3 at the start of the evening to 2.55. I was at 4.0 with 17 deaths when the 4-man groups started. I am at 62 deaths as of now. If i can't control who i play with then ihave no way to fix the problems in the group. I try to tell the other 4 a plan and they don't listen and then they next group makes the same GD mistake

Edited by Staplebeater, 11 November 2012 - 09:59 PM.


#5 armitage

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Posted 11 November 2012 - 10:51 PM

If you cannot be successful as a four man group then the eight man group is just providing you and crutch and you're going to get a rude awakening when phase 2 is always pitting you against another full premade. Rather than complain about it, use to expose your weaknesses and learn from it.
We have been doing coordinated drops like everyone else and its pretty common for use to end up split between the teams or even 2 teams vs 1 team and pugs, but never have we pulled any "antics" like that, and I'm sure that goes for most corps. If anything we target each other first knowing that what their capable of.
Considering I PuG more than I play with my corp due to time constraints , 4 man groups are a fair better option for the lone wolf, which is probably a larger portion of the player base.

#6 Davor

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Posted 11 November 2012 - 11:23 PM

You seriously care about your k/d ratio? :D

#7 PerryRaptor

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Posted 12 November 2012 - 12:52 AM

View Postarmitage, on 11 November 2012 - 10:51 PM, said:

If you cannot be successful as a four man group then the eight man group is just providing you and crutch and you're going to get a rude awakening when phase 2 is always pitting you against another full premade. Rather than complain about it, use to expose your weaknesses and learn from it.
We have been doing coordinated drops like everyone else and its pretty common for use to end up split between the teams or even 2 teams vs 1 team and pugs, but never have we pulled any "antics" like that, and I'm sure that goes for most corps. If anything we target each other first knowing that what their capable of.
Considering I PuG more than I play with my corp due to time constraints , 4 man groups are a fair better option for the lone wolf, which is probably a larger portion of the player base.


Lets look at some facts:

1. I want to play this as a team-based game -- I don't want 4 random Lone Wolves joining my team.

2. My team cannot use VOIP communications with these 4 random Lone Wolves -- They are not on our chosen team.

3. I do not know what 'Mechs these 4 Lone Wolves have brought nor the weapons configurations.

4. My team does not know these 4 Lone Wolves, nor their skill and weaknesses.

Neither my Teammates or I have an interest in being a Lone Wolf nor the desire to PUG. Get rid of these 4 random-assigned players. Myself and my 3 other teammates don't need these Lone Wolves in our drop.

My opinion is simple -- team vs. team mode for like-mined clans or guids that use the social button and invite teammates. The Lone Wolf mode for those that want to PUG can use the launch button.

Yes, I do care about my K/D ratio. It is a metric collected by the MWO system and shown to me in my MWO profile. These 4 Lone Wolves are negatively effecting my Win/Lose ratio, and this is most important metric to me.

#8 Peiper

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Posted 12 November 2012 - 01:21 AM

Well said, Perry Raptor.

#9 Toolan

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Posted 12 November 2012 - 01:33 AM

when you are not able to wait 7 day for Phase 2 of matchmaking go play another game.

matchmaking is in progress

aaaaand ..... its BETA, stupid

#10 ebea51

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Posted 12 November 2012 - 02:24 AM

I agree... but i also DISAGREE.

The only people completely put out by 4man group limits are the players that are hardcore(?) and are clanned up and organised and run TS3 and play properly... like myself. I am one of these people.

The TARGET playerbase for the 4-man team however is the PUG.
Who are a far greater componant and louder voice then us organised and clanned folk. The 4man grp limit is to help the pugs and newbies who ARNT clanned and organised.

Which, WE HAVE TO ACCEPT are going to be a large part of the MWO community.
PGI have to please them as well as us.

Phase 2 is coming.
Then were back to organised drops and all that jazz and when Phase 3 is out - everything will be sweet. Right now we just have to wear it :*(

... i dont mind to be honest though.
Yeah its harder to get full group and full drops going. But we have a 60% chance... and even if we do only drop 4 into a full pug - we still all usually win ^_^

Moral of the story kiddie:
CLAN UP AND PLAY MWO THE WAY IS WAS MENT TO BE PLAYED WOOT! ;P

#11 CW Roy

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Posted 12 November 2012 - 02:34 AM

A lot of people in Luna Wolves have been enjoying the change of pace. 4 man groups give us more of a challenge so not every game ends in 4 minutes. We also communicate with the other 4 players we get teamed with, so maybe some new players are learning the importance of sticking together. Phase 2 comes soon, and after that phase 3. Enjoy the 4 mans while they last. Soon you'll all hate going against other premades.

Edited by CW Roy, 12 November 2012 - 02:35 AM.


#12 Peiper

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Posted 12 November 2012 - 02:43 AM

View Postebea51, on 12 November 2012 - 02:24 AM, said:

I agree... but i also DISAGREE.

The only people completely put out by 4man group limits are the players that are hardcore(?) and are clanned up and organised and run TS3 and play properly... like myself. I am one of these people.

The TARGET playerbase for the 4-man team however is the PUG.
Who are a far greater componant and louder voice then us organised and clanned folk. The 4man grp limit is to help the pugs and newbies who ARNT clanned and organised.

Which, WE HAVE TO ACCEPT are going to be a large part of the MWO community.
PGI have to please them as well as us.

Phase 2 is coming.
Then were back to organised drops and all that jazz and when Phase 3 is out - everything will be sweet. Right now we just have to wear it :*(

... i dont mind to be honest though.
Yeah its harder to get full group and full drops going. But we have a 60% chance... and even if we do only drop 4 into a full pug - we still all usually win ^_^

Moral of the story kiddie:
CLAN UP AND PLAY MWO THE WAY IS WAS MENT TO BE PLAYED WOOT! ;P


Okay, gonna disagree with you on a couple fundimental issues.

1. The Lone Wolf / Hot Dogger may be fine with disorganized matches. BUT new players are put out by this 4 man drop thing. Some examples:

This game has a high learning curve. NooB is filling the final slot on my 7 man team. We give him orders, and we see he's lost. We give him our Teamspeak. He hops in, learns, and makes friends. Noob is now known as "Mister Noob", thank you.

Pug team loses to my 8 man team. I advertise when we play, telling them where to find our teamspeak info (www.housesteiner.com is easy to type and remember) and that they were beaten by Devil Dogs. Dumb puggers scream and cry, but the smart pugger looks us up, or friends us, or whatever, and joins the team.

2. This game isn't easy to play. Noob in trial mech walks around and gets blown up. Everyone in the 4 man group that knows what's going on is screaming and swearing about the dingbats screwing up the plan, or running off and dying, whatever... NO COMMUNICATION happens. Noob plays a couple more matches and is surrounded by people who hate him, because they are hating the game, and it isn't fair.

3. Newb shows up in our teamspeak, wants to play with a team and needs lots of advice. Sorry, our 4 man team is full, so are the others. We also hate the game right now and while we'd love to teach you something new, we're too busy swearing up a storm and rage-quitting. It's not fair to you, because normally we're a bunch of good guys.

4. Two 4 man groups drop, on coms, but get put on opposite sides. The SQUAAAWK their identities to each other, proceed to shoot their pug teammates in the back and not shoot each other. Afterword, we sit and watch them do their chicken dances in a circle. Newbs rage quit along with the rest of us.

This 4 man drop thing isn't helping ANYONE. It's just making everyone angry.

And yes, I watch my KDR and win/loss ratio. I've played this game a long time, and I use it as a measure of 1. how I've improved and 2. how effective a team player I am. What other stats do I have to go by?

#13 Thorn Hallis

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Posted 12 November 2012 - 02:49 AM

You can scream as you wish, it wont change PGIs timetable.

#14 skoot

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Posted 12 November 2012 - 03:21 AM

Well said ebea51.

To everyone; being a clanner I too enjoy 8-drops, and look forward to 8v8.

I also appreciate that PUGs pay for this game as they make up the majority of players. If the game were left as 8vPUGS (as closed beta), this game would not last past Christmas as it would wind up the same couple of thousand blokes who - having paid their dues - no longer pitch in a cent.

#15 Ramblin

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Posted 12 November 2012 - 04:43 AM

The answer to this was simple and I screamed it from the first day I heard about their "Plan"... Do the 8v8 FIRST!!!! Too late for that now. This was a horrible plan. No polite way to say that. The 4 man teams are stupid. The fact that there is no "lobby" or a way to choose your opponents is stupid. The inability to do any form of "Practice" drop is stupid. PGI thinking that if they go open beta early I will slide a few more quarters into the slot with an insanely incomplete game in front of me is the epitome of stupid...

That being said, I love this genre. I love BT/MW and will continue to push through the BS. My guess is PGI knows this and as a result doesnt care what I (and people like me) think... Sad, but probably reality.

Edited by Ramblin, 12 November 2012 - 04:45 AM.


#16 Staplebeater

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Posted 12 November 2012 - 05:22 AM

View Postskooter, on 12 November 2012 - 03:21 AM, said:

I also appreciate that PUGs pay for this game as they make up the majority of players. If the game were left as 8vPUGS (as closed beta), this game would not last past Christmas as it would wind up the same couple of thousand blokes who - having paid their dues - no longer pitch in a cent.


Agreed why have the middleman. Just go straight to premade vs premade matches or max 4man vs pug. I would rather get my bare fanny dragged around the map all day against another premade and have the ability to chat with my lance to figure what went wrong and how to either better react or have a better composition

#17 PerryRaptor

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Posted 12 November 2012 - 05:37 AM

The solution is simple, the social button for team organized and unified play, and the launch button for the Lone Wolves. Both game modes can coexist in open beta today.

I'd rather have a fun and challenging 4v4 match against another team; not 4 Lone Wolves.

------
Skooter -- I think you are right. This game will not be around past Christmas with these 4 Lone Wolves randomly added to my team.

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CW Roy -- I don't know how you communicate with these 4 Lone Wolves added to your team. I have no intentions of stopping my siege upon the enemy to type information and commands into Team Chat. Myself and my chosen teammates use Teamspeak.


I've been playing Mechwarrior since 2002 when I became physically-impaired, one-handed U.S. Military Veteran. I've had to learn how to use my non-dominant hand to do everything, and a joystick operated first person shooter mechwarrior game was the gift from my son to help me gain coordination. I only play Mechwarrior games, and I've been waiting a very long time for somebody to re-do and revise the most awesome team-based game ever.

------
Ramblin -- I appreciate the risk you've taken along with many others providing financial support for the development of this open beta 'Mech game. I have a stack of quarters waiting for a 'Mech game that satisfies our desires for team-based play with our friends.

Edited by PerryRaptor, 12 November 2012 - 05:46 AM.


#18 Kurr de la Cruz

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Posted 12 November 2012 - 06:12 AM

View PostStaplebeater, on 11 November 2012 - 08:56 PM, said:

We aren't the only ones. a bunch of the GOONS did the same thing but they got opposite teams. So they refused to shoot their own guys and ganged up on the non GOONS till it was just them 4 on 4. They then circle jerked and fought 1 vs 1 in a circle for about 5 min.





No but seriously, hurry up on Phase 2 or whatever. Give us our 8 man drops back. No one likes to wrangle pubbies because it's like herding cats.

#19 AlanEsh

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Posted 12 November 2012 - 06:21 AM

I've played some lone wolf matches, and quite a few 4 man team matches since they implemented the limits, and I couldn't be happier with the game. My unit is working on lance tactics, taking what we're given for PUG assets, and altering our battle plan on the fly. It's fun, its random, and sometimes it's downright hilarious.

Yes we're losing a match or two per night -- so what? When my 4 mates and I account for 7 or 8 of the enemy kills in a match, we're proud as punch and not at all concerned with the slight uptick in losses.

So... adapt, overcome, enjoy the new dynamic. It won't be here forever, and your over the top ******** isn't going to speed up PGI's progress in re-implementing 8 man teams.

#20 PerryRaptor

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Posted 12 November 2012 - 06:34 AM

View PostAngelicon, on 12 November 2012 - 06:21 AM, said:

So... adapt, overcome, enjoy the new dynamic. It won't be here forever, and your over the top ******** isn't going to speed up PGI's progress in re-implementing 8 man teams.


You've missed the boat. We are talking about eliminating those 4 Lone Wolves added to our Lance. The consortium of people I play with will be quite happy in a 4v4 match while we all wait for the return of 8v8 team drops.





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