Jump to content

Possible Coop?


17 replies to this topic

#1 kupopoo

    Rookie

  • The Blazing
  • The Blazing
  • 5 posts
  • LocationCalifornia

Posted 13 November 2012 - 06:13 PM

Hello everyone, I recently started playing this game and wonder if there will be more gameplay modes in the future such as coop. I searched through this website and on the net and found nothing. Don't get me wrong, I do enjoy the World of Tanks style of gameplay but I believe this game has so much potential to expand.

-Thanks

#2 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 13 November 2012 - 06:15 PM

it is already Co-op as in up to 8 member teams Co-op.

#3 kupopoo

    Rookie

  • The Blazing
  • The Blazing
  • 5 posts
  • LocationCalifornia

Posted 13 November 2012 - 06:18 PM

View PostYoseful Mallad, on 13 November 2012 - 06:15 PM, said:

it is already Co-op as in up to 8 member teams Co-op.


When games have Co-op it usually referes to a band of players fighting against AI enemies. Wouldn't be exciting to tackle missions with a group of friends? Missions could be structured like those in the single player Mechwarrior games.

Edited by kupopoo, 13 November 2012 - 06:18 PM.


#4 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 13 November 2012 - 06:19 PM

The game developers have said the game is currently planned as Player-Vs-Player for the time being.

If they get a HUGE budget boost, or [let's say], the game becomes very successful over the next couple years and generates significant revenue, then they might be able to contribute the programmer-hours needed to create a Player-Vs-AI experience.

#5 New Breed

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,028 posts

Posted 13 November 2012 - 06:19 PM

it's possible in the future, especially with clan mechs.. the problem is good A.I is really hard to program, would eat up a lot of time.

#6 Taizan

    Com Guard

  • PipPipPipPipPipPipPipPip
  • 1,692 posts
  • LocationGalatea (NRW)

Posted 13 November 2012 - 06:19 PM

View PostYoseful Mallad, on 13 November 2012 - 06:15 PM, said:

it is already Co-op as in up to 8 member teams Co-op.

Co-op gameplay is something completely different.

To answer the OPs question:
No currently there is none and probably in the near future won't be Co-op. Implementing any single player game like a tutorial already will take enough time, making extra co-op missions (they have to be balanced and possibly redone for co-op) out of any single player missions will just add additional time.

So no - and probably not until after multiplayer features are fully established.

#7 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 13 November 2012 - 06:20 PM

View Postkupopoo, on 13 November 2012 - 06:18 PM, said:


When games have Co-op it usually referes to a band of players fighting against AI enemies. Wouldn't be exciting to tackle missions with a group of friends? Missions could be structured like those in the single player Mechwarrior games.
but this is never going to be a single player game so it does not need a single player co-op function. Not trying to be that guy and not tying to disrespect but this game is meant to be a team based PvP game.

#8 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 13 November 2012 - 06:20 PM

You mean like a PvE coop? IDK if that's in the works any time soon if ever. They're really going for live combats, don't see any talk of adding AI for people to potshot. Not that I wouldn't support that (because I miss laying waste to armoured columns) but IDT PGI is going that route.

#9 kupopoo

    Rookie

  • The Blazing
  • The Blazing
  • 5 posts
  • LocationCalifornia

Posted 13 November 2012 - 06:21 PM

View PostProsperity Park, on 13 November 2012 - 06:19 PM, said:

The game developers have said the game is currently planned as Player-Vs-Player for the time being.

If they get a HUGE budget boost, or [let's say], the game becomes very successful over the next couple years and generates significant revenue, then they might be able to contribute the programmer-hours needed to create a Player-Vs-AI experience.


Ah I see, that makes sense.
I should contribute some money to this game to help with that future then, thanks!

#10 LaznAzn

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationCanada Eh

Posted 13 November 2012 - 06:22 PM

View PostYoseful Mallad, on 13 November 2012 - 06:20 PM, said:

but this is never going to be a single player game so it does not need a single player co-op function. Not trying to be that guy and not tying to disrespect but this game is meant to be a team based PvP game.


Bear in mind the first vision for this reboot was to be a (mainly) single player experience. If this MMO does well I could see PGI putting work into something like their first vision... perhaps.

Edited by LaznAzn, 13 November 2012 - 06:22 PM.


#11 Atreus Ofiach

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 207 posts
  • LocationCalifornia

Posted 13 November 2012 - 06:26 PM

CO-OP???? they can't even figure out death match after how many months of development?! lawl. Great idea though.

As to huge budget boost? most the cash from founders packs went to other games FFS.

Edited by jordanfoy, 13 November 2012 - 06:27 PM.


#12 kupopoo

    Rookie

  • The Blazing
  • The Blazing
  • 5 posts
  • LocationCalifornia

Posted 13 November 2012 - 06:29 PM

View Postjordanfoy, on 13 November 2012 - 06:26 PM, said:

CO-OP???? they can't even figure out death match after how many months of development?! lawl. Great idea though.

As to huge budget boost? most the cash from founders packs went to other games FFS.


Is that true? I never looked into the development of this game. As an optimistic Mechwarrior fan, I just have hope that these developers will make this franchise shine.

#13 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 13 November 2012 - 06:30 PM

View PostYoseful Mallad, on 13 November 2012 - 06:20 PM, said:

but this is never going to be a single player game so it does not need a single player co-op function. Not trying to be that guy and not tying to disrespect but this game is meant to be a team based PvP game.


It's being made as one now, but the original intent afaik was to go SP with MP elements like previous titles. Current game development and funding the way it is, IGP opted for the F2P MMO model and the PGI are following that directive to the best of their ability. Someone correct me if I'm just venting thermals instead of talking like I have sense. Regardless, a PvE element would go a ways in locking down another section of playerbase though, some folks like to just fight AI.

#14 LaznAzn

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationCanada Eh

Posted 13 November 2012 - 06:33 PM

View Postkupopoo, on 13 November 2012 - 06:29 PM, said:


Is that true? I never looked into the development of this game. As an optimistic Mechwarrior fan, I just have hope that these developers will make this franchise shine.


I think the cash from founders went to IGP as IGP has already given PGI funds to start the MWO project. It is up to PGI to pay back IGP their investment before they start reaping profits of their own.

That's just an blind guess though. There's likely more to it than that and its more a partnership than IGP being a bank and PGI being a customer.

Edited by LaznAzn, 13 November 2012 - 06:34 PM.


#15 Atreus Ofiach

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 207 posts
  • LocationCalifornia

Posted 13 November 2012 - 06:38 PM

I don't have the link handy but something around half the cash from the founders packs went to development for this game if even that much. Google it.

I dunno I am a jaded **** and TBH this game isn't holding to standard for dev time to production for me. They say were doing this, some ***** up top changes it.... etc etc feels like an EA title TBH but whatever.

#16 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 13 November 2012 - 06:38 PM

They could make it like Eve Online's missions. But that would be incredibly dull.

#17 kupopoo

    Rookie

  • The Blazing
  • The Blazing
  • 5 posts
  • LocationCalifornia

Posted 13 November 2012 - 06:42 PM

View PostKaspirikay, on 13 November 2012 - 06:38 PM, said:

They could make it like Eve Online's missions. But that would be incredibly dull.


Or perhaps full length missions with a side story tackled in. Imagine a group of 5-10 Mechwarrior players attempting to persevere through difficult missions for a nice reward. Missions may have no respawn system, making these games intense and gratifying for all the players.

-Yeah I am a dreamer I know... ;)

#18 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 13 November 2012 - 06:49 PM

View PostKaspirikay, on 13 November 2012 - 06:38 PM, said:

They could make it like Eve Online's missions. But that would be incredibly dull.


Those AI missions are soooooo boring! They are totally just in there for filler like breadcrumbs in a hamburger. If we get any kind of PvE here I hope it isn't that lacklustre version. They could add a player-driven mission designer and save some dudes in their office tons of coding work (except of course for coding the designer >___> ). Mappers and modders are always the most insanely dedicated players in any game. Put up a selection of playermade missions ala STO, where folks can take their teams in and beat on some poor AI targets.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users