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Commando: What's The Point?


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#81 Grizley

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Posted 13 November 2012 - 12:43 AM

View PostCpt Grunge, on 12 November 2012 - 09:32 PM, said:

I like the Commando better then the Jenner, the Jenner is more of the beginner light, I think the Commando is for the Veteran Light pilot. It can be way more menacing, strap 3 SSRM2's on one, the damn things a monster.


You've got it backwards. The Jenner has a MUCH higher skill ceiling than the Commando. If only because of the jump jets.

A Commando turns the same way everything else stuck on the ground does, slowly. A Jenner can nearly instantly do a quick hop 180 and reverse direction.

Moving on to the weapon systems, Commandos have an extremely noob friendly missile loadout they can boat either SSRM or LRMs, weapons that don't require aiming. Jenners mount either 1 or 2 missile launchers with 4-6 energy hardpoints. Energy weapons depend on your aim to do any damage at all.

A bad Jenner and a bad Commando both die quickly and do little damage. A really great Commando gets a kill or two before he dies, a really great Jenner gets 7 kills 1 assist and is mad his teammate stole that kill.

#82 Corwin111

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Posted 13 November 2012 - 12:53 AM

View PostStormur Herra, on 12 November 2012 - 05:48 PM, said:

So, what does a commando do that other lights and some mediums don't do better?


Before the SSRMs got nerfed - Lots.

Now - it just costs less. Which is a solid point in itself. ;)

#83 Kaijin

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Posted 13 November 2012 - 02:17 AM

I mastered Commandos because of the reign of terror perpetrated on every mech in the game by the Jenners. Before the Streak nerf, while a competent Jenner pilot could pretty easily kill a Commando 2D (capable of carrying 3 SSRM2s), they usually wouldn't be able to do it before the Commando had chewed up their CT fairly well. So often, the wise Jenner pilot would break off and go find something else to harass, so it was a useful deterrent. And too, incompetent Light pilots (of which there are many), were easily cored by the 2D.

While mastering the other Commandos so I could get my 2D skills maxed out, I started liking the 1D better. Though it has one less missile hardpoint than the 2D, it's got 2 energy hardpoints on one arm. Being able to hit what I was aiming at, instead of just the CT, added a versatility to my scout-killing game. With 2 ML on one arm, and 2 SSRM2s in the CT, & DHS, endosteel, and AMS, it was a terror...until the Streak nerf that caused the missiles to spread and not all hit the CT.

Without the mighty Streaks, the Commando is nigh worthless in comparison to a Jenner (Jenner F has 6 energy hardpoints - 3 in each arm). Too, Commandos don't jump (Jenners can), and since JJ can be used for other things than jumping high in the air, like vastly improved cornering, or even spinning mid-air and shooting whatever was behind the jumper - I'm grinding Jenners now.

Though I will be keeping my Commando 2D because a 25 ton mech with 2 missile hardpoints on an arm has some possible value if drops by total tonnage ever come into play, Master of Jenners...Here I come.

Edited by Kaijin, 13 November 2012 - 02:21 AM.


#84 Cola

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Posted 13 November 2012 - 02:33 AM

The point is to give Jenners easy kills.

#85 ShadowDarter

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Posted 13 November 2012 - 02:40 AM

because the commando, win lose or draw is bloody fun to pilot...

no tech, no jargon, just plain fun...

#86 SPARTAN 104

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Posted 13 November 2012 - 03:03 AM

View PostStormur Herra, on 12 November 2012 - 05:48 PM, said:

So, what does a commando do that other lights and some mediums don't do better?

When I first bought one everyone was still running LRM boats and it seemed like a good way to get into a mech that could go harass them. Now every match is just full of Jenners and Cicadas that are just as fast as I am but have more guns and more armor than I do...

Am I missing something or is the commando just straight up worse in every way than a Jenner? (At least with like Jenner vs. Atlas vs. Missile boat each does something better than the other.)

Next time you fire up the old mandon't try listening to this:

Edited by SPARTAN 104, 13 November 2012 - 03:03 AM.


#87 JewBoy

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Posted 13 November 2012 - 03:26 AM

View PostWalter Soebchak, on 12 November 2012 - 05:57 PM, said:

Commando with 3xssrm2s and a medium laser running 110kph on a standard engine is a cheap and very effective scout and close quarters fighter. I regularly score 200+ damage a round in it, and to be honest, I've never seen the appeal in the jenner.

The only light I keep in my stable is a commando.


I do more damage if I go on a kamakazie run with a unrepaired, 40% damaged HBK-4P.

#88 Voyager I

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Posted 13 November 2012 - 08:12 AM

View PostDaemian, on 12 November 2012 - 10:13 PM, said:

Y'all keep comparing Commando to the Jenner and it's not a fair comparison.


This is true, but right now every time someone drops in a Commando they give the other team a chance to have a Jenner.

You don't want that.

#89 Ragz

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Posted 13 November 2012 - 08:18 AM

It doesnt look like a jenner and i hate jenners. It has a smaller profile, its scouts and harasses. Both can get one shotted so who cares which one you pick. More weapons on jenner to what? Pick off injured mechs, can do that with commando too.

#90 Foksuh

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Posted 13 November 2012 - 08:19 AM

Well, I did think about buying a Jenner myself, but I've been having a good time on my Commando.

Sure, Jenner outclasses it in usefulness, more weapons, better stock speeds, armor, JJ's.. all that... but that doesn't mean that Commando is a bad mech in itself.

I run mine with 3 medium lasers, 12 DHS and one Ssrm-2.... Just few matches ago I scored 700 damage.
Metal baby for the win?

#91 Corbon Zackery

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Posted 13 November 2012 - 08:21 AM

Nothing wrong with the Commando. It a great 25ton mech I have run several good Commandos in the past in closed beta. I love when I in my Jenner and I find one solo running 97kph with 3 lockon streaks and 4 tons of ammo the go up in flames like pop corn because of ammo blows.

The huge issue is the Hard points in the arms most times you can pop them so they run around armless and weapon less. It has the same flaws as a Hunch once the weapons pack is gone its worthless.

Thanks

#92 Comassion

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Posted 13 November 2012 - 08:22 AM

The commando should count as 1/2 a mech. For every Raven or Jenner on the other team, the matchmaker gives you a pair of commandos.

That'd make them well worth it.

Edited by Comassion, 13 November 2012 - 08:22 AM.


#93 Stormur Herra

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Posted 13 November 2012 - 08:23 AM

View PostVoyager I, on 13 November 2012 - 08:12 AM, said:


This is true, but right now every time someone drops in a Commando they give the other team a chance to have a Jenner.

You don't want that.


Sadly, I can't earn exp on the trial Atlas :P I've done way better with that thing than I've done with any of the mechs I actually own. I did once get three kills on my Art IV-SRM-4 commando when the team stayed together and I finished off damaged mechs that were trying to flee. I can routinely break 200 on my 3xLPL one, but I never can shake the thought that I could do it all way better in a Jenner.

#94 Alcatraz968

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Posted 13 November 2012 - 08:31 AM

The commando can kill a jenner if he can pilot. A jenner will quickly core a commando if he's a good pilot.

#95 Vassago Rain

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Posted 13 November 2012 - 08:35 AM

View PostCorbon Zackery, on 13 November 2012 - 08:21 AM, said:

Nothing wrong with the Commando. It a great 25ton mech I have run several good Commandos in the past in closed beta. I love when I in my Jenner and I find one solo running 97kph with 3 lockon streaks and 4 tons of ammo the go up in flames like pop corn because of ammo blows.

The huge issue is the Hard points in the arms most times you can pop them so they run around armless and weapon less. It has the same flaws as a Hunch once the weapons pack is gone its worthless.

Thanks


It's a terrible mech, and I have three of them.

#96 Vilheim

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Posted 13 November 2012 - 08:46 AM

First read this: http://mwomercs.com/...90-tactics-101/

You can sip to the parts about the commando, if you like, although the whole article is a good read.

Next, I notice that we have a good amount of people saying the commando sucks, and a good amount of people saying it is decent or better. That means it's probably just right.

Next, as the article above points out, there are more than just weapon and speed variables you have to consider when determining the "best mech" You have to consider size, profile, arms (do they have them or not?), max twist angle, max reach (max torso twist and arms pointed as far as they can go), etc. etc. In all of these particular mentioned variables here, note that the Commando has advantages in all of them over current lights.
While I would agree that a Commando is far from the strongest build among light and fast 'mechs, it is also far from being useless.

#97 Vassago Rain

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Posted 13 November 2012 - 08:53 AM

View PostVilheim, on 13 November 2012 - 08:46 AM, said:

First read this: http://mwomercs.com/...90-tactics-101/

You can sip to the parts about the commando, if you like, although the whole article is a good read.

Next, I notice that we have a good amount of people saying the commando sucks, and a good amount of people saying it is decent or better. That means it's probably just right.

Next, as the article above points out, there are more than just weapon and speed variables you have to consider when determining the "best mech" You have to consider size, profile, arms (do they have them or not?), max twist angle, max reach (max torso twist and arms pointed as far as they can go), etc. etc. In all of these particular mentioned variables here, note that the Commando has advantages in all of them over current lights.
While I would agree that a Commando is far from the strongest build among light and fast 'mechs, it is also far from being useless.


It's terrible. I don't understand how you can argue otherwise. 10 tons less than the jenner, and more importantly, less weapon slots. Speed is capped, so even though it should move faster, it doesn't.

#98 Voyager I

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Posted 13 November 2012 - 08:54 AM

View PostStormur Herra, on 13 November 2012 - 08:23 AM, said:


Sadly, I can't earn exp on the trial Atlas :P I've done way better with that thing than I've done with any of the mechs I actually own. I did once get three kills on my Art IV-SRM-4 commando when the team stayed together and I finished off damaged mechs that were trying to flee. I can routinely break 200 on my 3xLPL one, but I never can shake the thought that I could do it all way better in a Jenner.


If you already own a Commando, the best thing to do right now is probably to go triple Streaks. Stick with your bigger teammates and pummel any lights that try to harass them. A Jenner pilot that can aim lasers will usually still kill you 1v1, so fight them in situations where they can't give you their full attention (like in the middle of your team).

Note that I don't own any Commandos, so I'm saying this from the perspective of a Jenner Pilot. I will always target Commandos first, but if it's a Streak Commando I'm doing it because they will **** me up if I don't kill them ASAP instead of just because punching babies is fun. I will run away from a Streak Commando if I'm not in a situation where I can kill it quickly.

Edited by Voyager I, 13 November 2012 - 08:55 AM.


#99 Cpt Grunge

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Posted 13 November 2012 - 09:27 AM

View PostGrizley, on 13 November 2012 - 12:43 AM, said:


You've got it backwards. The Jenner has a MUCH higher skill ceiling than the Commando. If only because of the jump jets.

A Commando turns the same way everything else stuck on the ground does, slowly. A Jenner can nearly instantly do a quick hop 180 and reverse direction.

Moving on to the weapon systems, Commandos have an extremely noob friendly missile loadout they can boat either SSRM or LRMs, weapons that don't require aiming. Jenners mount either 1 or 2 missile launchers with 4-6 energy hardpoints. Energy weapons depend on your aim to do any damage at all.

A bad Jenner and a bad Commando both die quickly and do little damage. A really great Commando gets a kill or two before he dies, a really great Jenner gets 7 kills 1 assist and is mad his teammate stole that kill.


I think your wrong, but not stupid kind like you tried to me make seem. With my commando I destroy other jenners. Not to say I'm amazing. But the commando doesn't have many weapon slots or whatever, so your not tempted to cram 6 medium lasers and lack speed or go for an XL. I get about 3 kills average 5 assists, and my highest kill count was 6 kills. 1medium laser,2 SSRM2's. And topped out at like 116 120 I forget. People think Commandos are weak because while he's dog fighting a Jenner 40 lrms come raining down.


I'm not saying Commandos can dominate, but used right they can demolish alot more then a Jenner on it's best day.

Edited by Cpt Grunge, 13 November 2012 - 06:50 PM.


#100 Procobator

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Posted 13 November 2012 - 09:35 AM

View PostOrzorn, on 12 November 2012 - 06:03 PM, said:

3 missile hardpoint Commando is pretty much the only one that does something a Jenner doesn't.

And it does it very well.

Still, the arms of the Commando, no matter which variant, make it an absolute annoying pest (or in the case of the missile variant, a very dangerous opponent). It can run circles around even other light mechs and still get its shots to land because of its arms, whereas a Jenner has to rely on its torso twist alone.



This Commando configuration mentioned above mixed with the right pilot can make a very bad day for a Jenner pilot.





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