Totally agree. this is a very important issue that needs fixing.
5
Convergence System And Ballistic Weapons
Started by Sawa963, Nov 12 2012 08:28 PM
124 replies to this topic
#121
Posted 06 January 2013 - 10:26 AM
#122
Posted 06 January 2013 - 10:29 AM
Something definitely feels wrong with most ballistics in this game. Hope they can fix it soon.
#123
Posted 06 January 2013 - 10:49 AM
I do agree with the OP, and the various diagrams that people have posted are very useful illustrations of the problem.
My preferred solution, as others have posted, would be pilot-selectable convergence settings:
1. Automatic, i.e. weapons converge at weapon-specific crosshair distance (as it is now).
2. Weapons converge at the distance of the currently locked target.
3. Weapons converge at a selectable pre-set distance (has to be set in mechlab, shades of WW2 aircraft gun convergence here).
A possible problem with option 2 is that this would probably require a targeting computer, something that we're not going to see for years: http://www.sarna.net...geting_Computer
My preferred solution, as others have posted, would be pilot-selectable convergence settings:
1. Automatic, i.e. weapons converge at weapon-specific crosshair distance (as it is now).
2. Weapons converge at the distance of the currently locked target.
3. Weapons converge at a selectable pre-set distance (has to be set in mechlab, shades of WW2 aircraft gun convergence here).
A possible problem with option 2 is that this would probably require a targeting computer, something that we're not going to see for years: http://www.sarna.net...geting_Computer
#124
Posted 14 January 2013 - 06:45 PM
Bump for support (ran out of likes today)
#125
Posted 03 April 2013 - 08:27 AM
I made a few images to better represent.
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