Is It Difficult To Give Us A Playground To Run Our Mech Without Any Other Players?
#1
Posted 13 November 2012 - 05:04 AM
So is it really that hard to let us load one/all of the maps and just run our mech to get familiar with the controls/mech moving/configure the weapon groups/test weapons under specific heat sink setups?
It shouldn't cost any rep/ammo, imagine it as a "simulator". It can run completely on the client so it shouldn't create any server performance issues.
What are the problem doing it? Do PGI fear we could test more than they want? Hackers would use testing their tools? We can find map exploits easier? We could change client XML and test the game with other values? No real reasons for me.
For sure it would be nice to have features like targeting dummies or even basic bots later on but even without, it would be such an improvement. I'm sure its on the PGI list, I just want it on higher prio
#2
Posted 13 November 2012 - 05:06 AM
#3
Posted 13 November 2012 - 05:15 AM
Rifter, on 13 November 2012 - 05:06 AM, said:
I also recall people asking for the K2's arms to be visually modded when running either nothing or something other than PPCs for months in CB, and look what turned up out of the blue last patch?
Funnily enough, it was around the same time the skins & bump-maps were changed, almost making me think some kind of work-flow was taking place..
Edited by BigJim, 13 November 2012 - 05:16 AM.
#4
Posted 13 November 2012 - 05:26 AM
Rifter, on 13 November 2012 - 05:06 AM, said:
It's been listed as "Something they want to do" for a very long time. Honestly it should have been in the game before Open Beta, since it's such a critical part of making a good first impression. Instead we got bobble heads. /shrug.
#5
Posted 13 November 2012 - 05:26 AM
Unfortunately, the cynical and suspicious part of my brain is all that remains at this point.
#6
Posted 13 November 2012 - 05:27 AM
I would like a training grounds firing range to test things out, trying each weapon on every type of mech, but game modes, maps, lobbies and VOIP for everyone are bigger items for me.
#7
Posted 13 November 2012 - 05:29 AM
Even single player, so much is server-side, it may not be feasible to let any number of players use up a large number of server shards.
#8
Posted 13 November 2012 - 05:30 AM
#9
Posted 13 November 2012 - 05:31 AM
Card, on 13 November 2012 - 05:26 AM, said:
Unfortunately, the cynical and suspicious part of my brain is all that remains at this point.
I didn't have in mind you could use everything! Just the stuff you already have.
Sure its hackable and if someone really want he will be able to have everything running but cheat users are a minority and I bet hackers can make it run locally anyway...
#10
Posted 13 November 2012 - 06:27 AM
I'd like to run stuff for the first time /not/ in a match with other players. I don't like taking untested designs and ruining the game for 7 other people.
#11
Posted 13 November 2012 - 06:58 AM
Redshift2k5, on 13 November 2012 - 05:29 AM, said:
Even single player, so much is server-side, it may not be feasible to let any number of players use up a large number of server shards.
Total ******** reasoning. If PGI's infrastructure is that bad, they're pretty much doomed.
World of Tanks with their cruddy "big world" engine (which has evolved into something truly beautiful at this point) had Training battles set up from the start. And if 1v1 is using nearly the same resources as 12 v 12 on their network/servers... *sigh*
#12
Posted 13 November 2012 - 06:59 AM
#13
Posted 13 November 2012 - 07:12 AM
Blaank, on 13 November 2012 - 06:27 AM, said:
I'd like to run stuff for the first time /not/ in a match with other players. I don't like taking untested designs and ruining the game for 7 other people.
Client Side "server" code would open them up to all kinds of hacks from people who dig around their binaries. Probably not a smart idea.
#14
Posted 13 November 2012 - 07:38 AM
What would be even cooler is a volunteer program for training instructors that could accompany aspiring mechwarriors and train them. It would be great for newbros and people that want to help out newbros.
#15
Posted 13 November 2012 - 07:44 AM
Keisuke Nagisa, on 13 November 2012 - 07:38 AM, said:
What would be even cooler is a volunteer program for training instructors that could accompany aspiring mechwarriors and train them. It would be great for newbros and people that want to help out newbros.
Newbros is an awful term that should never be used again. Other then that I agree with you, the unfortunate thing is it would simply take a lot of resources (time, man hours, money) to design something that detailed, especially with AI, and even more to integrate it with some sort of mentor system.
The best we can hope for is a relatively empty map with some doodads (read: buildings) set up as a basic driving trainer and maybe stationary targets to shoot at. To my mind though this is all that would be needed and it should have been introduced much earlier. Hawken doesn't have training in yet but it at least has the infrastructure in place for it already. (Honestly, Hawkens menus/lobby/general launcher UI blows MWO out of the water).
#16
Posted 13 November 2012 - 07:44 AM
Card, on 13 November 2012 - 05:26 AM, said:
I don't get this line of thinking that is always confusing this issue, it's not a zero sum solution. What you are suggesting is some sort of sandbox where every item is available to play around with, where a more sensible approach is an empty map where you can run only what you already own.
That way there is still some investment, people can get a better feel for what their mech can do and how it operates.
There really is no logical reason to deny something like that, I mean we are talking about multi million dollar hi-tech machines here. Sending pilots to the front lines with no training is just looney.
#17
Posted 15 November 2012 - 02:02 AM
http://nogutsnogalaxy.net/
Give us this and new players can learn to control a mech. We don't need 3rd person for this.
#18
Posted 15 November 2012 - 03:18 AM
10,000
15,000
You can't say these numbers are unrealistic either. If you make it available you have to assume that any number of the entire player base can use this option at one time. I know in practice this wouldn't happen due to time zones, etc. but you can't expect any less. I was a huge proponent of this idea until they explained the logistics of having that kind of server space. I think the best solution at this point lies in a good solid MM system. Then you could have drops made with specifications and make coordinated drops with people to test out things like this and have practices for units, etc.
#19
Posted 15 November 2012 - 03:34 AM
RabidCicada, on 13 November 2012 - 07:12 AM, said:
I agree, but they wouldn't have to implement it like that. They could make it very simple and just turn off the server authoritative requirements. More complex single player training could be done server side later on.
#20
Posted 15 November 2012 - 05:58 AM
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